Files
Np_Term/impl/vulkan_engine/asset/loader.cpp

67 lines
2.2 KiB
C++

#include "vulkan_engine/asset/loader.h"
#include "stb/stb_image.h"
#include "vulkan_engine/utilities.h"
namespace veng {
void Loader::setPath(std::string path) {
scene_ = importer_.ReadFile(
path.c_str(), aiProcess_CalcTangentSpace | aiProcess_Triangulate |
aiProcess_JoinIdenticalVertices |
aiProcess_SortByPType | aiProcess_FlipUVs);
if (scene_ == nullptr || !scene_->HasMeshes())
throw std::runtime_error(importer_.GetErrorString());
}
void Loader::loadModel(inModel model) {
aiMesh* mesh = scene_->mMeshes[0];
for (std::uint32_t i = 0; i < mesh->mNumVertices; i++) {
glm::vec2 uv = {mesh->mTextureCoords[0][i].x, mesh->mTextureCoords[0][i].y};
model.vertices.emplace_back(
glm::vec3{mesh->mVertices[i].x, mesh->mVertices[i].y,
mesh->mVertices[i].z},
uv);
}
for (const Vertex& it : model.vertices) {
model.original_offset.x += it.position.x / model.vertices.size();
model.original_offset.y += it.position.y / model.vertices.size();
model.original_offset.z += it.position.z / model.vertices.size();
}
for (Vertex& vertex : model.vertices) {
vertex.position -= model.original_offset;
model.radius = (model.radius < glm::length(vertex.position))
? glm::length(vertex.position)
: model.radius;
}
for (std::uint32_t i = 0; i < mesh->mNumFaces; i++) {
aiFace face = mesh->mFaces[i];
for (unsigned int j = 0; j < face.mNumIndices; ++j) {
model.indices.push_back(face.mIndices[j]);
}
}
}
std::vector<std::uint8_t> Loader::readTexture() {
aiString texture_path;
if (scene_->mMaterials[scene_->mMeshes[0]->mMaterialIndex]->GetTexture(
aiTextureType_DIFFUSE, 0, &texture_path) != AI_SUCCESS) {
spdlog::warn("No texture");
}
if (scene_->mNumTextures > 0 || texture_path.C_Str()[0] == '*') {
const aiTexture* texture = scene_->GetEmbeddedTexture(texture_path.C_Str());
return std::vector<std::uint8_t>(
(std::uint8_t*)texture->pcData,
(std::uint8_t*)texture->pcData + texture->mWidth);
}
return ReadFile(texture_path.C_Str());
}
} // namespace veng