Files
Np_Term/include/socket/socket.h

47 lines
1011 B
C++

#pragma once
#include "address.h"
namespace Network {
struct Address;
class Socket {
public:
Socket() = default;
Socket(int domain, int type, int protocol);
~Socket();
int init(int domain, int type, int protocol);
void destruct();
operator SOCKET();
void set(const SOCKET __sock, int __domain);
int setsockopt(int level, int optname, const char* optval, int optlen);
int bind(Address __addr);
int connect(Network::Address& serveraddr);
int recvfrom(void* __restrict __buf, size_t __n, int __flags,
struct Address& __addr);
int sendto(const void* __buf, size_t __n, int __flags, struct Address __addr);
Socket(const Socket&);
Socket(Socket&&) noexcept;
Socket& operator=(const Socket&);
Socket& operator=(Socket&&) noexcept;
struct Address bindAddr = {};
struct Address remoteAddr = {};
int domain = 0;
SOCKET sock = INVALID_SOCKET;
std::mutex readMutex;
std::mutex writeMutex;
protected:
bool valid_ = false;
};
} // namespace Socket