Files
Np_Term/Client/CMakeLists.txt

109 lines
3.1 KiB
CMake

cmake_minimum_required(VERSION 3.22)
set(PROJECT_NAME "Client")
project(${PROJECT_NAME})
find_package(Vulkan REQUIRED)
find_package(OpenSSL REQUIRED)
include(Shaders.cmake)
include(FetchContent)
FetchContent_Declare(
glm
GIT_REPOSITORY "https://github.com/g-truc/glm.git"
GIT_TAG "1.0.1"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(glm)
FetchContent_Declare(
spdlog
GIT_REPOSITORY "https://github.com/gabime/spdlog.git"
GIT_TAG "v1.15.2"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(spdlog)
FetchContent_Declare(
glfw
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "3.4"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(glfw)
FetchContent_Declare(
GSL
GIT_REPOSITORY "https://github.com/microsoft/GSL.git"
GIT_TAG "v4.2.0"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(GSL)
FetchContent_Declare(
ASSIMP
GIT_REPOSITORY "https://github.com/assimp/assimp.git"
GIT_TAG "v5.4.3"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(ASSIMP)
file(GLOB_RECURSE Sources CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
add_executable(${PROJECT_NAME} ${RootProjectSources} ${Sources})
target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::Vulkan)
target_link_libraries(${PROJECT_NAME} PRIVATE glm)
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::Crypto)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::SSL)
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)
endif()
if(UNIX AND NOT APPLE AND CMAKE_BUILD_TYPE STREQUAL "Release")
set_target_properties(${PROJECT_NAME} PROPERTIES
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH "$ORIGIN"
SKIP_BUILD_RPATH FALSE
BUILD_RPATH "$ORIGIN"
)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../include" "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
target_precompile_headers(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../include/precomp.h")
file(GLOB_RECURSE ShaderSources CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
)
add_shaders(Shaders ${ShaderSources})
add_dependencies(${PROJECT_NAME} Shaders)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/assets"
"${CMAKE_CURRENT_BINARY_DIR}/assets"
COMMENT "Copying assets to build directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:spdlog>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying spdlog DLL/so to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_FILE_DIR:spdlog>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying spdlog library files and symlinks to output directory"
)