292 lines
9.1 KiB
C++
292 lines
9.1 KiB
C++
#include "vulkan_engine/vulkan/engine.h"
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#include "precomp.h"
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#include "socket/packet.h"
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namespace veng {
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void Engine::init() {
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glm::ivec2 window_size_ = vulkan_graphics->window->GetFramebufferSize();
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view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
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glm::vec3(0.f, -1.f, 0.f));
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projection = glm::perspective(
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glm::radians(103.f),
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(std::float_t)window_size_.x / (std::float_t)window_size_.y, 0.1f,
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1000.f);
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vulkan_graphics->SetViewProjection(view, projection);
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if (BeginPlay != nullptr) BeginPlay(*this);
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}
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void Engine::LoadModelAsset(std::string path, std::string name) {
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veng::Model model(vulkan_graphics);
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asset_loader_.setPath(path);
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asset_loader_.loadModel(model);
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model.vertex_buffer = vulkan_graphics->CreateVertexBuffer(model.vertices);
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model.index_buffer = vulkan_graphics->CreateIndexBuffer(model.indices);
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model.material.texture_handle =
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vulkan_graphics->CreateTexture(asset_loader_.readTexture());
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model_assets_[name] = std::move(model);
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}
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const Model* Engine::GetStaticModel(std::string name) {
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if (model_assets_.find(name) != model_assets_.end())
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return &model_assets_[name];
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return nullptr;
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}
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Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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std::float_t lifespan) {
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if (asset_name == "") {
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Model model_to_spawn(nullptr);
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model_to_spawn.asset_name = "";
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model_to_spawn.name = name;
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model_to_spawn.visible = false;
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model_to_spawn.lifespan = lifespan;
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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if (models_.find(name) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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model_to_spawn.asset_name = asset_name;
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model_to_spawn.name = name;
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model_to_spawn.lifespan = lifespan;
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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std::uint32_t i = 0;
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for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
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if (models_.find(name + std::to_string(i)) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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model_to_spawn.asset_name = asset_name;
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model_to_spawn.name = name + std::to_string(i);
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model_to_spawn.lifespan = lifespan;
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models_[name + std::to_string(i)] = std::move(model_to_spawn);
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break;
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}
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i++;
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}
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if (i == std::numeric_limits<std::uint32_t>::max() - 1)
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return nullptr;
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else
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return &models_[name + std::to_string(i)];
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}
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Model* Engine::GetSpawnedObject(std::string name) {
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for (auto it = models_.begin(); it != models_.end();) {
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if (it->first == name) return &it->second;
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++it;
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}
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return nullptr;
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}
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void Engine::Update() {
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glm::ivec2 framebuffer_size = vulkan_graphics->window->GetFramebufferSize();
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if (framebuffer_size != window_size_ && framebuffer_size.x != 0 &&
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framebuffer_size.y != 0) {
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window_size_ = framebuffer_size;
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auto grater = (framebuffer_size.x > framebuffer_size.y)
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? framebuffer_size.x
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: framebuffer_size.y;
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view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
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glm::vec3(0.f, -1.f, 0.f));
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projection = glm::perspective(
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glm::radians(103.f),
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(std::float_t)framebuffer_size.x / (std::float_t)framebuffer_size.y,
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0.1f, 1000.f);
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}
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vulkan_graphics->SetViewProjection(view, projection);
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if (vulkan_graphics->BeginFrame()) {
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std::double_t current_time = glfwGetTime();
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std::float_t delta_time =
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static_cast<std::float_t>(current_time - last_frame_time_);
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last_frame_time_ = current_time;
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if (Tick != nullptr) Tick(*this, delta_time);
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std::vector<Model*> models;
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models.reserve(models_.size());
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for (auto it = models_.begin(); it != models_.end();) {
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auto& model = it->second;
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if (std::abs(model.lifespan + 1.f) <
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std::numeric_limits<float>::epsilon()) {
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models.push_back(&model);
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++it;
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continue;
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}
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if (model.lifespan <= 0.f) {
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it = models_.erase(it);
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continue;
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}
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if (model.shouldBeDestroyed) {
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it = models_.erase(it);
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continue;
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}
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model.lifespan -= delta_time;
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models.push_back(&model);
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++it;
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}
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for (auto& it : models_) {
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it.second.Update(delta_time);
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vulkan_graphics->RenderModel(&it.second);
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}
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physics_controller_.invokeOnColisionEvent(thread_pool_,
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{models.data(), models.size()});
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vulkan_graphics->EndFrame();
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}
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}
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void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
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NetworkUpload(sock);
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ResponseToServerAndRefresh(sock);
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}
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void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
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std::vector<char> data;
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for (auto& it : models_) {
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if (!it.second.networkReplicated) continue;
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if (!it.second.needsUpdate) continue;
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Packet::Header header;
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header.opcode = Packet::Opcode::UPDATEMODEL;
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std::vector<char> model = it.second.Serialize();
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header.body_length = model.size();
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std::vector<char> header_serialized = header.Serialize();
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data.insert(data.end(), header_serialized.begin(), header_serialized.end());
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data.insert(data.end(), model.begin(), model.end());
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it.second.needsUpdate = false;
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}
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iocp_->send(*sock, data);
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}
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int recv_partial(Network::IOCP* iocp, Network::Socket& sock,
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std::vector<char>& buffer) {
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size_t total_received = 0;
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size_t expected = buffer.size();
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while (total_received < expected) {
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if (total_received != 0)
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Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
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if (sock.sock == 0) return 0;
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std::vector<char> temp(expected - total_received);
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size_t received = iocp->recv(sock, temp);
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if (received == 0) return 0;
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std::copy(temp.begin(), temp.begin() + received,
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buffer.begin() + total_received);
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total_received += received;
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}
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return total_received;
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}
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void recv_fully(Network::IOCP* iocp, Network::Socket& sock,
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std::vector<char>& buffer) {
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size_t total_received = 0;
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size_t expected = buffer.size();
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while (total_received < expected) {
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if (total_received != 0)
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Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
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if (sock.sock == 0) return;
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std::vector<char> temp(expected - total_received);
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size_t received = iocp->recv(sock, temp);
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std::copy(temp.begin(), temp.begin() + received,
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buffer.begin() + total_received);
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total_received += received;
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}
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}
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void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
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if (sock->sock == 0) return;
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std::vector<char> recv_data(6);
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if (recv_partial(iocp_, *sock, recv_data) == 0) return;
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Packet::Header header;
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header.Deserialize(recv_data);
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recv_data.resize(header.body_length);
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recv_fully(iocp_, *sock, recv_data);
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switch (header.opcode) {
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case Packet::Opcode::UPDATEMODEL: {
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veng::Model model;
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model.Deserialize(recv_data);
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bool found = false;
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for (auto& it : models_) {
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if (it.second.ID == model.ID) {
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it.second.position = model.position;
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it.second.linear_velocity = model.linear_velocity;
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it.second.linear_acceleration = model.linear_acceleration;
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it.second.rotation = model.rotation;
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it.second.angular_velocity = model.angular_velocity;
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it.second.angular_acceleration = model.angular_acceleration;
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it.second.scale = model.scale;
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it.second.transform = model.transform;
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it.second.original_offset = model.original_offset;
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it.second.radius = model.radius;
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it.second.lifespan = model.lifespan;
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it.second.visible = model.visible;
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it.second.colision = model.colision;
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spdlog::info("model updated: {}", model.name);
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spdlog::info("model pos: ({},{},{})", model.position.x,
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model.position.y, model.position.z);
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found = true;
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break;
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}
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}
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if (!found) {
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auto spawnedModel =
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SpawnLifedModel(model.asset_name, model.name, model.lifespan);
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spawnedModel->ID = model.ID;
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spawnedModel->position = model.position;
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spawnedModel->linear_velocity = model.linear_velocity;
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spawnedModel->linear_acceleration = model.linear_acceleration;
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spawnedModel->rotation = model.rotation;
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spawnedModel->angular_velocity = model.angular_velocity;
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spawnedModel->angular_acceleration = model.angular_acceleration;
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spawnedModel->scale = model.scale;
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spawnedModel->transform = model.transform;
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spawnedModel->original_offset = model.original_offset;
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spawnedModel->radius = model.radius;
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spawnedModel->lifespan = model.lifespan;
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spawnedModel->visible = model.visible;
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spawnedModel->colision = model.colision;
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spawnedModel->networkReplicated = false;
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spdlog::info("model spawned: {}", model.ID.snowflake);
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}
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} break;
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default:
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spdlog::error("unknown data type");
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}
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}
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} // namespace veng
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