Files
Np_Term/impl/vulkan_engine/asset/object/model.cpp

112 lines
2.8 KiB
C++

#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/graphics.h"
namespace veng {
Model::~Model() {
if (graphics_ == nullptr) return;
graphics_->DestroyTexture(material.texture_handle);
graphics_->DestroyBuffer(vertex_buffer);
graphics_->DestroyBuffer(index_buffer);
}
template <typename T>
void Append(std::vector<char>& buffer, const T& value) {
const char* data = reinterpret_cast<const char*>(&value);
buffer.insert(buffer.end(), data, data + sizeof(T));
}
void Append(std::vector<char>& buffer, const std::string& value) {
size_t length = value.size();
Append(buffer, length);
buffer.insert(buffer.end(), value.begin(), value.end());
}
template <typename T>
void Read(const std::vector<char>& buffer, size_t& offset, T& out) {
std::memcpy(&out, buffer.data() + offset, sizeof(T));
offset += sizeof(T);
}
void Read(const std::vector<char>& buffer, size_t& offset, std::string& out) {
size_t length = 0;
Read(buffer, offset, length);
out.assign(buffer.data() + offset, length);
offset += length;
}
std::vector<char> Model::Serialize() {
std::vector<char> buffer;
Append(buffer, ID);
Append(buffer, name);
Append(buffer, asset_name);
Append(buffer, position);
Append(buffer, linear_velocity);
Append(buffer, linear_acceleration);
Append(buffer, rotation);
Append(buffer, angular_velocity);
Append(buffer, angular_acceleration);
Append(buffer, scale);
Append(buffer, original_offset);
Append(buffer, radius);
Append(buffer, lifespan);
Append(buffer, visible);
Append(buffer, colision);
Append(buffer, lastUpdatedTime);
return buffer;
}
void Model::Deserialize(std::vector<char> data) {
size_t offset = 0;
Read(data, offset, ID);
Read(data, offset, name);
Read(data, offset, asset_name);
Read(data, offset, position);
Read(data, offset, linear_velocity);
Read(data, offset, linear_acceleration);
Read(data, offset, rotation);
Read(data, offset, angular_velocity);
Read(data, offset, angular_acceleration);
Read(data, offset, scale);
Read(data, offset, original_offset);
Read(data, offset, radius);
Read(data, offset, lifespan);
Read(data, offset, visible);
Read(data, offset, colision);
Read(data, offset, lastUpdatedTime);
}
void veng::Model::Update(float dt) {
linear_velocity += linear_acceleration * dt;
position += linear_velocity * dt;
angular_velocity += angular_acceleration * dt;
if (glm::length(angular_velocity) > 1e-6f) {
rotation =
glm::normalize(glm::rotate(rotation, glm::length(angular_velocity * dt),
glm::normalize(angular_velocity)));
}
transform = glm::translate(glm::mat4(1.0f), position) *
glm::mat4_cast(rotation) * glm::scale(glm::mat4(1.0f), scale);
}
} // namespace veng