Files
Np_Term/impl/vulkan_engine/vulkan/engine.cpp

287 lines
9.4 KiB
C++

#include "vulkan_engine/vulkan/engine.h"
#include "precomp.h"
#include "socket/packet.h"
#include "utils/utils.h"
namespace veng {
void Engine::init() {
glm::ivec2 window_size_ = vulkan_graphics->window->GetFramebufferSize();
view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
glm::vec3(0.f, -1.f, 0.f));
projection = glm::perspective(
glm::radians(103.f),
(std::float_t)window_size_.x / (std::float_t)window_size_.y, 0.1f,
1000.f);
vulkan_graphics->SetViewProjection(view, projection);
if (BeginPlay != nullptr) BeginPlay(*this);
}
void Engine::LoadModelAsset(std::string path, std::string name) {
veng::Model model(vulkan_graphics);
asset_loader_.setPath(path);
asset_loader_.loadModel(model);
model.vertex_buffer = vulkan_graphics->CreateVertexBuffer(model.vertices);
model.index_buffer = vulkan_graphics->CreateIndexBuffer(model.indices);
model.material.texture_handle =
vulkan_graphics->CreateTexture(asset_loader_.readTexture());
model_assets_[name] = std::move(model);
}
const Model* Engine::GetStaticModel(std::string name) {
if (model_assets_.find(name) != model_assets_.end())
return &model_assets_[name];
return nullptr;
}
std::shared_ptr<Model> Engine::SpawnLifedModel(std::string asset_name,
std::string name,
std::float_t lifespan) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.asset_name = "";
model_to_spawn.name = name;
model_to_spawn.visible = false;
model_to_spawn.lifespan = lifespan;
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
if (models_.find(name) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name;
model_to_spawn.lifespan = lifespan;
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (models_.find(name + std::to_string(i)) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name + std::to_string(i);
model_to_spawn.lifespan = lifespan;
models_[name + std::to_string(i)] =
std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name + std::to_string(i)];
break;
}
i++;
}
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return models_[name + std::to_string(i)];
}
std::shared_ptr<Model> Engine::GetSpawnedObject(std::string name) {
for (auto it = models_.begin(); it != models_.end();) {
if (it->first == name) return it->second;
++it;
}
return nullptr;
}
void Engine::Update() {
glm::ivec2 framebuffer_size = vulkan_graphics->window->GetFramebufferSize();
if (framebuffer_size != window_size_ && framebuffer_size.x != 0 &&
framebuffer_size.y != 0) {
window_size_ = framebuffer_size;
auto grater = (framebuffer_size.x > framebuffer_size.y)
? framebuffer_size.x
: framebuffer_size.y;
view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
glm::vec3(0.f, -1.f, 0.f));
projection = glm::perspective(
glm::radians(103.f),
(std::float_t)framebuffer_size.x / (std::float_t)framebuffer_size.y,
0.1f, 1000.f);
}
vulkan_graphics->SetViewProjection(view, projection);
if (vulkan_graphics->BeginFrame()) {
std::double_t current_time = glfwGetTime();
std::float_t delta_time =
static_cast<std::float_t>(current_time - last_frame_time_);
last_frame_time_ = current_time;
if (Tick != nullptr) Tick(*this, delta_time);
std::vector<std::shared_ptr<Model>> models;
models.reserve(models_.size());
for (auto it = models_.begin(); it != models_.end();) {
auto& model = it->second;
if (std::abs(model->lifespan + 1.f) <
std::numeric_limits<float>::epsilon()) {
models.push_back(model);
++it;
continue;
}
if (model->lifespan <= 0.f) {
it = models_.erase(it);
continue;
}
if (model->shouldBeDestroyed) {
it = models_.erase(it);
continue;
}
model->lifespan -= delta_time;
models.push_back(model);
++it;
}
for (auto& it : models_) {
it.second->Update(it.second->lastUpdatedTime + delta_time);
vulkan_graphics->RenderModel(it.second);
}
physics_controller_.invokeOnColisionEvent(thread_pool_, models);
vulkan_graphics->EndFrame();
}
}
void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
NetworkUpload(sock);
}
void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
std::vector<char> data;
for (auto& it : models_) {
std::lock_guard lock(it.second->modding);
if (!it.second->networkReplicated) continue;
if (!it.second->needsUpdate) continue;
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
header.timestamp = glfwGetTime();
std::vector<char> model = it.second->Serialize();
header.body_length = model.size();
std::vector<char> header_serialized = header.Serialize();
data.insert(data.end(), header_serialized.begin(), header_serialized.end());
data.insert(data.end(), model.begin(), model.end());
it.second->needsUpdate = false;
spdlog::debug("{} uploaded", it.second->name);
}
iocp_->send(sock, data);
}
float GetAlpha(double old_time, double new_time) {
return (glfwGetTime() - old_time) / (new_time - old_time);
}
void Interpolation(Packet::Header header, std::shared_ptr<veng::Model> local,
std::shared_ptr<veng::Model> remote) {
std::lock_guard lock(local->modding);
local->position =
glm::mix(local->position, remote->position,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->linear_velocity =
glm::mix(local->linear_velocity, remote->linear_velocity,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->linear_acceleration =
glm::mix(local->linear_acceleration, remote->linear_acceleration,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->rotation =
glm::mix(local->rotation, remote->rotation,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->angular_velocity =
glm::mix(local->angular_velocity, remote->angular_velocity,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->angular_acceleration =
glm::mix(local->angular_acceleration, remote->angular_acceleration,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->scale = glm::mix(local->scale, remote->scale,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->original_offset = remote->original_offset;
local->radius = remote->radius;
local->lifespan = remote->lifespan;
local->visible = remote->visible;
local->colision = remote->colision;
}
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
if (sock->sock == 0) return;
auto result = iocp_->recv(sock, 14);
auto recv_data = utils::CvtListToVector(result.get()); // 여기서 막혀서 프로그램이 리턴을 못하는 문제가 있음..
Packet::Header header;
header.Deserialize(recv_data);
result = iocp_->recv(sock, header.body_length);
recv_data = utils::CvtListToVector(result.get());
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
std::shared_ptr<veng::Model> model = std::make_shared<veng::Model>();
model->Deserialize(recv_data);
bool found = false;
for (auto& it : models_) {
if (it.second->ID == model->ID) {
Interpolation(header, it.second, model);
spdlog::debug("model updated: [{}:{}]", model->name, model->ID.snowflake);
found = true;
break;
}
}
if (!found) {
auto spawnedModel =
SpawnLifedModel(model->asset_name, model->name, model->lifespan);
std::lock_guard lock(spawnedModel->modding);
spawnedModel->ID = model->ID;
spawnedModel->position = model->position;
spawnedModel->linear_velocity = model->linear_velocity;
spawnedModel->linear_acceleration = model->linear_acceleration;
spawnedModel->rotation = model->rotation;
spawnedModel->angular_velocity = model->angular_velocity;
spawnedModel->angular_acceleration = model->angular_acceleration;
spawnedModel->scale = model->scale;
spawnedModel->transform = model->transform;
spawnedModel->original_offset = model->original_offset;
spawnedModel->radius = model->radius;
spawnedModel->lifespan = model->lifespan;
spawnedModel->visible = model->visible;
spawnedModel->colision = model->colision;
spawnedModel->networkReplicated = false;
spdlog::info("model spawned: {}", model->ID.snowflake);
}
} break;
default:
spdlog::error("unknown data type");
}
thread_pool_->enqueueJob(
[this, sock](utils::ThreadPool* tp, std::uint32_t __) {
ResponseToServerAndRefresh(sock);
},
0);
}
} // namespace veng