모델 로더 완성
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@@ -33,6 +33,7 @@ class Graphics final {
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void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
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void RenderIndexedBuffer(BufferHandle vertex_buffer,
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BufferHandle index_buffer, std::uint32_t count);
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void RenderModel(struct Model& model);
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void EndFrame();
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BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);
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@@ -1,12 +0,0 @@
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#pragma once
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#include <vector>
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#include "vertex.h"
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namespace veng {
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struct Model {
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std::vector<veng::Vertex> vertices;
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std::vector<std::uint32_t> indices;
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glm::mat4 transform;
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};
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} // namespace veng
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