파일 분리, 셰이더 로드까지 수강.
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8
shaders/basic.frag
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8
shaders/basic.frag
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#version 450
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#include "common.glsl"
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layout(location = 0) out vec4 out_color;
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void main() {
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out_color = vec4(1.0, 0.0, 0.5, 1.0);
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}
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13
shaders/basic.vert
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13
shaders/basic.vert
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#version 450
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#include "common.glsl"
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vec2 hardcoded_positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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void main() {
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vec2 current_Position = hardcoded_positions[gl_VertexIndex];
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gl_Position = vec4(current_Position, 0.0, 1.0);
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}
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1
shaders/common.glsl
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1
shaders/common.glsl
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#extension GL_KHR_vulkan_glsl : enable
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