일단 float * float 위에서는 움직이는데 큰 좌표계 구성 안하면 멀티플레이 절대 불가능
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include/asset/loader.h
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22
include/asset/loader.h
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#pragma once
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#include "asset/object/model.h"
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#include "assimp/Importer.hpp"
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#include "assimp/postprocess.h"
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#include "assimp/scene.h"
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namespace veng {
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typedef Model& inModel;
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class Loader {
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public:
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void setPath(std::string path);
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void loadModel(inModel model);
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std::vector<std::uint8_t> readTexture();
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private:
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Assimp::Importer importer_;
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const struct aiScene* scene_;
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};
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} // namespace veng
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