일단 float * float 위에서는 움직이는데 큰 좌표계 구성 안하면 멀티플레이 절대 불가능
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@@ -40,6 +40,7 @@ class Graphics final {
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BufferHandle CreateIndexBuffer(gsl::span<std::uint32_t> indices);
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void DestroyBuffer(BufferHandle handle);
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TextureHandle CreateTexture(gsl::czstring path);
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TextureHandle CreateTexture(std::vector<std::uint8_t> image_file_data);
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TextureHandle CreateTexture(gsl::span<std::uint8_t> image_file_data);
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void DestroyTexture(TextureHandle handle);
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