일단 float * float 위에서는 움직이는데 큰 좌표계 구성 안하면 멀티플레이 절대 불가능
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@@ -35,6 +35,11 @@ TextureHandle Graphics::CreateTexture(gsl::czstring path) {
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return CreateTexture({data.data(), data.size()});
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}
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TextureHandle Graphics::CreateTexture(
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std::vector<std::uint8_t> image_file_data) {
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return CreateTexture({image_file_data.data(), image_file_data.size()});
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}
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TextureHandle Graphics::CreateTexture(gsl::span<std::uint8_t> image_file_data) {
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glm::ivec2 image_extents;
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std::int32_t channels;
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