일단 float * float 위에서는 움직이는데 큰 좌표계 구성 안하면 멀티플레이 절대 불가능

This commit is contained in:
2025-05-21 01:52:41 +09:00
parent 0ea46b288d
commit 96c9f70828
16 changed files with 379 additions and 106 deletions

View File

@@ -35,6 +35,11 @@ TextureHandle Graphics::CreateTexture(gsl::czstring path) {
return CreateTexture({data.data(), data.size()});
}
TextureHandle Graphics::CreateTexture(
std::vector<std::uint8_t> image_file_data) {
return CreateTexture({image_file_data.data(), image_file_data.size()});
}
TextureHandle Graphics::CreateTexture(gsl::span<std::uint8_t> image_file_data) {
glm::ivec2 image_extents;
std::int32_t channels;