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8422
include/stb/stb_image.h
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8422
include/stb/stb_image.h
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File diff suppressed because it is too large
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12
include/vulkan/buffer_handle.h
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12
include/vulkan/buffer_handle.h
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@@ -0,0 +1,12 @@
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#pragma once
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#include <vulkan/vulkan.h>
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namespace veng {
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struct BufferHandle {
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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};
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} // namespace veng
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@@ -1,15 +1,33 @@
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#pragma once
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#include <vulkan/vulkan.h>
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#include "buffer_handle.h"
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#include "glfw/glfw_window.h"
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#include "precomp.h"
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#include "texture_handle.h"
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#include "vertex.h"
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namespace veng {
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class Graphics final {
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public:
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Graphics(gsl::not_null<Window *> window);
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Graphics(gsl::not_null<Window*> window);
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~Graphics();
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bool BeginFrame();
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void SetModelMatrix(glm::mat4 model);
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void SetViewProjection(glm::mat4 view, glm::mat4 projection);
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void SetTexture(TextureHandle handle);
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void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
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void RenderIndexedBuffer(BufferHandle vertex_buffer,
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BufferHandle index_buffer, std::uint32_t count);
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void EndFrame();
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BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);
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BufferHandle CreateIndexBuffer(gsl::span<std::uint32_t> indices);
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void DestroyBuffer(BufferHandle handle);
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TextureHandle CreateTexture(gsl::czstring path);
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void DestroyTexture(TextureHandle handle);
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private:
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struct QueueFamilyIndices {
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std::optional<std::uint32_t> graphics_family = std::nullopt;
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@@ -28,6 +46,8 @@ class Graphics final {
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bool IsValid() const { return !formats.empty() && !present_modes.empty(); }
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};
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// 초기화
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void InitializeVulkan();
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void CreateInstance();
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void SetupDebugMessenger();
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@@ -38,6 +58,22 @@ class Graphics final {
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void CreateImageViews();
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void CreateRenderPass();
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void CreateGraphicsPipeline();
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void CreateFramebuffers();
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void CreateCommandPool();
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void CreateCommandBuffer();
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void CreateSignals();
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void CreateDescriptorSetLayouts();
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void CreateDescriptorPools();
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void CreateDescriptorSets();
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void CreateTextureSampler();
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void RecreateSwapChain();
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void CleanupSwapChain();
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// 랜더링
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void BeginCommands();
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void EndCommands();
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std::vector<gsl::czstring> GetRequiredInstanceExtentions();
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@@ -61,10 +97,29 @@ class Graphics final {
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VkPresentModeKHR ChooseSwapPresentMode(
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gsl::span<VkPresentModeKHR> present_modes);
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VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
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std::uint32_t ChooseSwapImageCount(const VkSurfaceCapabilitiesKHR& capabilities);
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std::uint32_t ChooseSwapImageCount(
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const VkSurfaceCapabilitiesKHR& capabilities);
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VkShaderModule CreateShaderModule(gsl::span<std::uint8_t> buffer);
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std::uint32_t FindMemoryType(std::uint32_t type_bits_filter,
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VkMemoryPropertyFlags required_properties);
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BufferHandle CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
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VkMemoryPropertyFlags properties);
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VkCommandBuffer BeginTransientCommandBuffer();
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void EndTransientCommandBuffer(VkCommandBuffer command_buffer);
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void CreateUniformBuffers();
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TextureHandle CreateImage(glm::ivec2 size, VkBufferUsageFlags usage,
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VkMemoryPropertyFlags properties);
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void TransitionImageLayout(VkImage image, VkImageLayout old_layout, VkImageLayout new_layout);
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void CopyBufferToImage(VkBuffer buffer, VkImage image, glm::ivec2 image_size);
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VkImageView CreateImageView(VkImage image, VkFormat format);
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VkViewport GetViewport();
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VkRect2D GetScissor();
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std::array<gsl::czstring, 1> required_device_extentions_ = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME};
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@@ -81,14 +136,36 @@ class Graphics final {
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VkSurfaceFormatKHR surface_format_;
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VkPresentModeKHR present_mode_;
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VkExtent2D extent_;
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std::vector<VkImage> swap_chain_images_;
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std::vector<VkImageView> swap_chain_image_views_;
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std::vector<VkFramebuffer> swap_chain_framebuffers_;
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VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
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VkRenderPass render_pass_ = VK_NULL_HANDLE;
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VkPipeline pipeline_ = VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout_ = VK_NULL_HANDLE;
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gsl::not_null<Window *> window_;
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VkCommandPool command_pool_ = VK_NULL_HANDLE;
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VkCommandBuffer command_buffer_ = VK_NULL_HANDLE;
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VkSemaphore image_available_signal_ = VK_NULL_HANDLE;
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VkSemaphore render_finished_signal_ = VK_NULL_HANDLE;
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VkFence still_rendering_fence_ = VK_NULL_HANDLE;
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std::uint32_t current_image_index_ = 0;
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VkDescriptorSetLayout uniform_set_layout_ = VK_NULL_HANDLE;
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VkDescriptorPool uniform_pool_ = VK_NULL_HANDLE;
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VkDescriptorSet uniform_set_ = VK_NULL_HANDLE;
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BufferHandle uniform_buffer_;
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void* uniform_buffer_location_;
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VkDescriptorSetLayout texture_set_layout_ = VK_NULL_HANDLE;
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VkDescriptorPool texture_pool_ = VK_NULL_HANDLE;
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VkSampler texture_sampler_ = VK_NULL_HANDLE;
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gsl::not_null<Window*> window_;
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bool validation_enabled_ = false;
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};
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14
include/vulkan/texture_handle.h
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14
include/vulkan/texture_handle.h
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@@ -0,0 +1,14 @@
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#pragma once
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#include <vulkan/vulkan.h>
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namespace veng {
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struct TextureHandle {
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VkImage image = VK_NULL_HANDLE;
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VkImageView image_view = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkDescriptorSet set = VK_NULL_HANDLE;
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};
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} // namespace veng
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8
include/vulkan/uniform_transformations.h
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8
include/vulkan/uniform_transformations.h
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@@ -0,0 +1,8 @@
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#pragma once
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namespace veng {
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struct UniformTransformations {
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glm::mat4 view;
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glm::mat4 projection;
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};
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} // namespace veng
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38
include/vulkan/vertex.h
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38
include/vulkan/vertex.h
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@@ -0,0 +1,38 @@
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#pragma once
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#include <vulkan/vulkan.h>
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namespace veng {
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struct Vertex {
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Vertex() : position(glm::vec3(0.f)), uv(glm::vec2(0.f)) {}
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Vertex(glm::vec3 _position, glm::vec2 _uv) : position(_position), uv(_uv) {}
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glm::vec3 position;
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glm::vec2 uv;
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static VkVertexInputBindingDescription GetBindingDescription() {
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VkVertexInputBindingDescription description = {};
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description.binding = 0;
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description.stride = sizeof(Vertex);
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description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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return description;
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}
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static std::array<VkVertexInputAttributeDescription, 2> GetAttributeDescriptions() {
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std::array<VkVertexInputAttributeDescription, 2> descriptions = {};
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descriptions[0].binding = 0;
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descriptions[0].location = 0;
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descriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
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descriptions[0].offset = offsetof(Vertex, position);
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descriptions[1].binding = 0;
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descriptions[1].location = 1;
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descriptions[1].format = VK_FORMAT_R32G32_SFLOAT;
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descriptions[1].offset = offsetof(Vertex, uv);
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return descriptions;
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}
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};
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} // namespace veng
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