vulkan instance 까지 생성 완료
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14
src/glfw/glfw_initialization.cpp
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14
src/glfw/glfw_initialization.cpp
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#include "glfw/glfw_initialization.h"
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#include <GLFW/glfw3.h>
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#include <cstdlib>
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#include "precomp.h"
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namespace veng {
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GlfwInitialization::GlfwInitialization() {
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if (glfwInit() != GLFW_TRUE) std::exit(EXIT_FAILURE);
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}
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GlfwInitialization::~GlfwInitialization() { glfwTerminate(); }
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} // namespace veng
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34
src/glfw/glfw_moniotr.cpp
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34
src/glfw/glfw_moniotr.cpp
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#include <GLFW/glfw3.h>
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#include "glfw/glfw_monitor.h"
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#include "precomp.h"
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namespace veng {
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gsl::span<GLFWmonitor *> GetMonitors() {
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std::int32_t monitor_count = 0;
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GLFWmonitor **monitor_pointers = glfwGetMonitors(&monitor_count);
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return gsl::span<GLFWmonitor *>(monitor_pointers, monitor_count);
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}
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glm::ivec2 GetMonitorPosition(gsl::not_null<GLFWmonitor *> monitor) {
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glm::ivec2 monitor_position;
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glfwGetMonitorPos(monitor, &monitor_position.x, &monitor_position.y);
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return monitor_position;
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}
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glm::ivec2 GetMonitorWorkAreaSize(gsl::not_null<GLFWmonitor *> monitor) {
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glm::ivec2 monitor_size;
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glfwGetMonitorWorkarea(monitor, nullptr, nullptr, &monitor_size.x,
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&monitor_size.y);
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return monitor_size;
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}
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void MoveWindowToMonitor(gsl::not_null<GLFWwindow *> window,
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gsl::not_null<GLFWmonitor *> monitor) {
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glm::ivec2 window_size;
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glfwGetWindowSize(window, &window_size.x, &window_size.y);
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const glm::ivec2 window_new_position = GetMonitorPosition(monitor) +
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(GetMonitorWorkAreaSize(monitor) / 2) -
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(window_size / 2);
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glfwSetWindowPos(window, window_new_position.x, window_new_position.y);
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}
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} // namespace veng
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39
src/glfw/glfw_window.cpp
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39
src/glfw/glfw_window.cpp
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#include <GLFW/glfw3.h>
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#include "glfw/glfw_monitor.h"
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#include "glfw/glfw_window.h"
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#include "precomp.h"
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namespace veng {
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Window::Window(gsl::czstring name, glm::ivec2 size) {
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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window_ = glfwCreateWindow(size.x, size.y, name, nullptr, nullptr);
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if (window_ == nullptr) std::exit(EXIT_FAILURE);
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}
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Window::~Window() { glfwDestroyWindow(window_); }
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glm::ivec2 Window::GetWindowSize() const {
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glm::ivec2 window_size;
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glfwGetWindowSize(window_, &window_size.x, &window_size.y);
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return window_size;
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}
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bool Window::ShouldClose() const { return glfwWindowShouldClose(window_); }
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GLFWwindow* Window::GetHandle() const { return window_; }
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bool Window::TryMoveToMonitor(std::uint16_t monitor_number) {
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gsl::span<GLFWmonitor*> monitors = veng::GetMonitors();
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if (monitor_number < monitors.size()) {
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veng::MoveWindowToMonitor(window_, monitors[monitor_number]);
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return true;
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}
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return false;
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}
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} // namespace veng
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