#include #include "glfw/glfw_initialization.h" #include "glfw/glfw_monitor.h" #include "glfw/glfw_window.h" #include "vulkan/graphics.h" std::int32_t main(std::int32_t argc, gsl::zstring* argv) { const veng::GlfwInitialization _glfw; veng::Window window("Vulkan Engine", {800, 600}); window.TryMoveToMonitor(0); veng::Graphics graphics(&window); while (!window.ShouldClose()) { glfwSwapBuffers(window.GetHandle()); glfwPollEvents(); } return EXIT_SUCCESS; }