#version 450 #include "common.glsl" vec2 hardcoded_positions[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); void main() { vec2 current_Position = hardcoded_positions[gl_VertexIndex]; gl_Position = vec4(current_Position, 0.0, 1.0); }