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Vulkan_Udemy/include/asset/object/model.h
2025-05-19 03:28:51 +09:00

28 lines
496 B
C++

#pragma once
#include <vector>
#include "material.h"
#include "vulkan/graphics.h"
#include "vulkan/vertex.h"
#include <memory>
namespace veng {
struct Model {
Model(std::shared_ptr<class Graphics> graphics);
~Model();
std::vector<veng::Vertex> vertices;
veng::BufferHandle vertex_buffer;
std::vector<std::uint32_t> indices;
veng::BufferHandle index_buffer;
glm::mat4 transform;
Material material;
private:
std::weak_ptr<class Graphics> graphics_;
};
} // namespace veng