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Vulkan_Udemy/shaders/common.glsl
2025-05-17 12:34:03 +09:00

7 lines
143 B
GLSL

#extension GL_KHR_vulkan_glsl : enable
layout(set = 0, binding = 0) uniform UniformTransformations {
mat4 view;
mat4 projection;
}
camera;