Files
Vulkan_Udemy/shaders/basic.vert

13 lines
272 B
GLSL

#version 450
#include "common.glsl"
vec2 hardcoded_positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main() {
vec2 current_Position = hardcoded_positions[gl_VertexIndex];
gl_Position = vec4(current_Position, 0.0, 1.0);
}