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Vulkan_Udemy/include/vulkan/texture_handle.h
2025-05-17 12:34:03 +09:00

15 lines
267 B
C++

#pragma once
#include <vulkan/vulkan.h>
namespace veng {
struct TextureHandle {
VkImage image = VK_NULL_HANDLE;
VkImageView image_view = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkDescriptorSet set = VK_NULL_HANDLE;
};
} // namespace veng