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Vulkan_Udemy/shaders/basic.frag
2025-05-17 12:34:03 +09:00

11 lines
249 B
GLSL

#version 450
#include "common.glsl"
layout(location = 0) in vec2 vertex_uv;
layout(location = 0) out vec4 out_color;
layout(set = 1, binding = 0) uniform sampler2D texture_sampler;
void main() {
out_color = texture(texture_sampler, vertex_uv);
}