준우파일 복구
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@@ -7,11 +7,8 @@
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void UAN_Skill4::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
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{
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if (ADefaultPlayerCharacter* MyCharacter = MeshComp->GetOwner<ADefaultPlayerCharacter>())
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{
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if (AController* MyController = MyCharacter->GetController())
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{
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MyCharacter->Skill4();
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}
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}
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ADefaultPlayerCharacter* MyCharacter = MeshComp->GetOwner<ADefaultPlayerCharacter>();
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if (!MyCharacter) return;
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MyCharacter->Skill4();
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}
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