쇼케이스용 중간 결과물
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Content/Character/Lb/BP_Lb.uasset
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Content/Character/Lb/BP_Lb.uasset
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Content/Character/Lb/BaseArrow.uasset
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Content/Character/Lb/EskillBuff.uasset
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Content/Maps/DevMap.umap
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@@ -6,6 +6,8 @@ ADefaultPlayerState::ADefaultPlayerState()
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CharacterBPRef = nullptr;;
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CharacterBPRef = nullptr;;
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Team = TeamType::Null;
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Team = TeamType::Null;
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State = ECharacterState::Idle;
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State = ECharacterState::Idle;
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NetUpdateFrequency = 100.0f;
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}
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}
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void ADefaultPlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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void ADefaultPlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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