맵 병합

This commit is contained in:
2023-11-15 03:41:11 +09:00
parent a1d0304ea8
commit 8276b4f3f0
7 changed files with 18 additions and 12 deletions

View File

@@ -1,8 +1,9 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/DevMap.DevMap
EditorStartupMap=/Game/Maps/DevMap.DevMap
GameDefaultMap=/Game/Maps/MiniMap.MiniMap
EditorStartupMap=/Game/Maps/MiniMap.MiniMap
GameInstanceClass=/Script/Promether.DefaultGameInstance
ServerDefaultMap=/Game/Maps/DevMap.DevMap
ServerDefaultMap=/Game/Maps/MiniMap.MiniMap
TransitionMap=/Game/Maps/MiniMap.MiniMap
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

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Content/Character/Lb/EskillBuff.uasset (Stored with Git LFS)

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Content/Maps/MiniMap.umap (Stored with Git LFS)

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@@ -133,7 +133,7 @@ FString ADeathmatch::InitNewPlayer(APlayerController* NewPlayerController, const
//DebugPerpose
if (Type == CharacterType::Lukriel)
{
Type = CharacterType::Riana;
Type = CharacterType::Lb;
}
if (Team == TeamType::Null)
{

View File

@@ -486,11 +486,12 @@ void ADefaultPlayerController::Move()
{
EndAttack();
ObjectSelect();
if (GetPlayerState<ADefaultPlayerState>()->GetCurrentAttackTarget() != GetPawn<AActor>() &&
Cast<ADefaultPlayerCharacter>(GetPlayerState<ADefaultPlayerState>()->GetCurrentAttackTarget()))
{
if (!GetPlayerState<ADefaultPlayerState>()->Stats[(uint8)EStats::Attackable] == 0) return;
BeginAttack();
}
else
@@ -705,6 +706,8 @@ void ADefaultPlayerController::Attack()
{
if ((GetPlayerState<ADefaultPlayerState>()->CooldownDuration[(uint8)CooldownType::Attack] != 0))
return;
UE_LOG(LogTemp, Warning, TEXT("asdf:%s"), *GetPlayerState<ADefaultPlayerState>()->GetCurrentAttackTarget()->GetName());
FVector Location = GetPawn()->GetActorLocation();
Location.X = 0;

View File

@@ -39,9 +39,11 @@ void ADefaultPlayerState::InitPlayerStats_Implementation(const TArray<float>& St
for (float Value : CooldownDurationValue)
{
CooldownDuration.Add(0.0f);
CooldownDuration.Add(-100000.0f);
}
CooldownDuration[(uint8)CooldownType::Attack] = 0;
for (float Value : StatsValue)
{
UE_LOG(LogTemp, Warning, TEXT("Values: %f"), Value);