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2023-09-25 23:01:30 +09:00
commit ba9171056c
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AN_Skill4.h"
#include "../PlayerGeneric/DefaultPlayerCharacter.h"
void UAN_Skill4::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
{
if (ADefaultPlayerCharacter* MyCharacter = MeshComp->GetOwner<ADefaultPlayerCharacter>())
{
if (AController* MyController = MyCharacter->GetController())
{
MyCharacter->Skill4();
}
}
}