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Content/Blueprints/BP_DefaultPlayerCharacter.uasset
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Content/Blueprints/BP_DefaultPlayerCharacter.uasset
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Content/Character/Allium/Alium_Q.uasset
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Content/Character/Allium/Animation/ABP_Allium.uasset
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Content/Character/Allium/BP_Allium.uasset
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Content/Character/Lb/BP_Lb.uasset
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Content/Character/Lb/BaseArrow.uasset
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Content/Character/Lb/Effect/T_H_A.uasset
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Content/Character/Lb/Effect/T_H_Q_Burn.uasset
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Content/Character/Lb/Effect/T_H_Q_shoot.uasset
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Content/Character/Lb/Effect/T_H_R_Boom.uasset
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Content/Character/Lb/Effect/T_H_R_Shoot.uasset
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Content/Character/Lb/LB_BaseAttack.uasset
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Content/Character/Lb/LB_BaseAttack.uasset
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Content/Character/Lb/LB_Q_Arrow.uasset
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Content/Character/Lb/sound/T_H_A.uasset
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Content/Character/Lb/sound/T_H_E.uasset
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Content/Character/Lb/sound/T_H_Q_Burn.uasset
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Content/Character/Lb/sound/T_H_Q_shoot.uasset
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Content/Character/Lb/sound/T_H_R_Boom.uasset
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Content/Character/Lb/sound/T_H_R_Shoot.uasset
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Content/Character/Monster/Knight/BP_Knignt.uasset
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Content/Effect/AliumQ/Knife1.uasset
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@@ -12,11 +12,11 @@ AHomingAttack::AHomingAttack()
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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ProjectileMovement = CreateDefaultSubobject<UProjectileMovementComponent>(TEXT("ProjectileMovement"));
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ProjectileMovement->InitialSpeed = 200;
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ProjectileMovement->MaxSpeed = 200;
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ProjectileMovement->InitialSpeed = 0;
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ProjectileMovement->MaxSpeed = 1000;
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ProjectileMovement->ProjectileGravityScale = 0;
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ProjectileMovement->bIsHomingProjectile = true;
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ProjectileMovement->HomingAccelerationMagnitude = 200;
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ProjectileMovement->HomingAccelerationMagnitude = 10000;
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ProjectileMovement->Velocity = { 0, 0, 0 };
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ProjectileMovement->bRotationFollowsVelocity = true;
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}
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@@ -31,6 +31,7 @@ void AHomingAttack::BeginPlay()
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if (!State->GetCurrentAttackTarget())
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{
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UE_LOG(LogTemp, Error, TEXT("No Target"));
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Destroy();
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return;
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}
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@@ -133,7 +133,7 @@ FString ADeathmatch::InitNewPlayer(APlayerController* NewPlayerController, const
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//DebugPerpose
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if (Type == CharacterType::Lukriel)
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{
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Type = CharacterType::Allium;
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Type = CharacterType::Lb;
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}
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if (Team == TeamType::Null)
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{
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