26 lines
557 B
C++
26 lines
557 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "../PrometherEnum.h"
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#include "DefaultAnimBPBase.generated.h"
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UCLASS()
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class PROMETHER_API UDefaultAnimBPBase : public UAnimInstance
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{
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GENERATED_BODY()
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public:
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UDefaultAnimBPBase();
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virtual void NativeUpdateAnimation(float DeltaSeconds) override;
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UPROPERTY(Transient, BlueprintReadWrite)
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ECharacterState State;
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UPROPERTY(Transient, BlueprintReadWrite)
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CooldownType AttackType;
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};
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