Files
Promether/Source/Promether/PlayerGeneric/DefaultAnimBPBase.h
2023-09-25 23:01:30 +09:00

26 lines
557 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "../PrometherEnum.h"
#include "DefaultAnimBPBase.generated.h"
UCLASS()
class PROMETHER_API UDefaultAnimBPBase : public UAnimInstance
{
GENERATED_BODY()
public:
UDefaultAnimBPBase();
virtual void NativeUpdateAnimation(float DeltaSeconds) override;
UPROPERTY(Transient, BlueprintReadWrite)
ECharacterState State;
UPROPERTY(Transient, BlueprintReadWrite)
CooldownType AttackType;
};