26 lines
548 B
C++
26 lines
548 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "PrometherEnum.h"
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#include "DefaultGameInstance.generated.h"
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UCLASS()
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class PROMETHER_API UDefaultGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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UDefaultGameInstance();
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virtual void Init() override;
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UClass* GetCharacterBPRef(CharacterType Type) { return BP_Characters[(uint8)Type]; }
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private:
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UPROPERTY()
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UClass* BP_Characters[(uint8)CharacterType::SIZE];
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};
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