Karelia 삭제
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Content/Assets/Characters/Aura/SKM_Aura.uasset
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Content/Assets/Characters/Aura/SKM_Aura.uasset
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Content/Assets/Characters/Aura/SK_Aura.uasset
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Content/Assets/Characters/Aura/SK_Aura.uasset
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Content/Blueprints/Character/ABP_CopyParent.uasset
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Content/Blueprints/Character/ABP_CopyParent.uasset
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Content/Blueprints/Character/ABP_Enemy.uasset
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Content/Blueprints/Character/ABP_Enemy.uasset
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Content/Blueprints/Character/Aura/ABP_Aura.uasset
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Content/Blueprints/Character/Aura/ABP_Aura.uasset
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Content/Blueprints/Character/Aura/BP_AuraCharacter.uasset
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Content/Blueprints/Character/Aura/BP_AuraCharacter.uasset
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Content/Blueprints/Character/Goblin_Slingshot/ABP_Goblin_Slingshot.uasset
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Content/Blueprints/Character/Goblin_Slingshot/BP_Goblin_Slingshot.uasset
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Content/Blueprints/Character/Goblin_Slingshot/BP_Goblin_Slingshot.uasset
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Content/Blueprints/Character/Goblin_Spear/ABP_Goblin_Spear.uasset
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Content/Blueprints/Character/Goblin_Spear/ABP_Goblin_Spear.uasset
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Content/Blueprints/Character/Goblin_Spear/BP_Goblin_Spear.uasset
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Content/Blueprints/Character/Goblin_Spear/BP_Goblin_Spear.uasset
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Content/Blueprints/Character/Karelia/ABP_Karelia.uasset
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Content/Blueprints/Character/Karelia/ABP_Karelia.uasset
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Content/Blueprints/Character/Karelia/BP_Karelia.uasset
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Content/Blueprints/Character/Karelia/BP_Karelia.uasset
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Content/Blueprints/Input/IMC_AuraContext.uasset
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Content/Blueprints/Input/IMC_AuraContext.uasset
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Content/Blueprints/Input/InputActions/IA_Move.uasset
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Content/Blueprints/Input/InputActions/IA_Move.uasset
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Content/Maps/StartupMap.umap
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Content/Maps/StartupMap.umap
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Source/Aura/Private/Character/AuraCharacter.cpp
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Source/Aura/Private/Character/AuraCharacter.cpp
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// Copyright HappyTanuki
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#include "Character/AuraCharacter.h"
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// Copyright HappyTanuki
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#include "Character/KareliaCharacter.h"
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Source/Aura/Private/Player/AuraPlayerController.cpp
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Source/Aura/Private/Player/AuraPlayerController.cpp
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// Copyright HappyTanuki
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#include "Player/AuraPlayerController.h"
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AAuraPlayerController::AAuraPlayerController()
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{
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bReplicates = true;
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}
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Character/AuraCharacterBase.h"
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#include "Character/AuraCharacterBase.h"
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#include "KareliaCharacter.generated.h"
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#include "AuraCharacter.generated.h"
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/**
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/**
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*
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*
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*/
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*/
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UCLASS()
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UCLASS()
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class AURA_API AKareliaCharacter : public AAuraCharacterBase
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class AURA_API AAuraCharacter : public AAuraCharacterBase
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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Source/Aura/Public/Player/AuraPlayerController.h
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Source/Aura/Public/Player/AuraPlayerController.h
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// Copyright HappyTanuki
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "AuraPlayerController.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API AAuraPlayerController : public APlayerController
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{
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GENERATED_BODY()
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public:
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AAuraPlayerController();
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protected:
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virtual void BeginPlay() override;
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};
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