아 화면 렌더링 안 되는건 memset으로 id복사하면서 버텍스 버퍼를 0으로 덮어써버리는게 원인이었음 그리고 현재 있는 버그는 너무 빠른 속도 또는 적당한 이동속도에서 총알을 많이 발사하면 카메라의 위치가 nan이 됨.
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@@ -1,6 +1,7 @@
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#include "vulkan_engine/vulkan/engine.h"
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#include "precomp.h"
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#include "socket/packet.h"
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namespace veng {
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@@ -39,23 +40,21 @@ Model* Engine::SpawnModel(std::string asset_name, std::string name) {
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if (asset_name == "") {
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Model model_to_spawn(nullptr);
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model_to_spawn.visible = false;
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dynamic_immortal_models_[name] = std::move(model_to_spawn);
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return &dynamic_immortal_models_[name];
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) {
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if (models_.find(name) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_immortal_models_[name] = std::move(model_to_spawn);
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return &dynamic_immortal_models_[name];
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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std::uint32_t i = 0;
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for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
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if (dynamic_immortal_models_.find(name + std::to_string(i)) ==
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dynamic_immortal_models_.end()) {
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if (models_.find(name + std::to_string(i)) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_immortal_models_[name + std::to_string(i)] =
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std::move(model_to_spawn);
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models_[name + std::to_string(i)] = std::move(model_to_spawn);
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break;
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}
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i++;
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@@ -64,7 +63,7 @@ Model* Engine::SpawnModel(std::string asset_name, std::string name) {
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if (i == std::numeric_limits<std::uint32_t>::max() - 1)
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return nullptr;
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else
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return &dynamic_immortal_models_[name + std::to_string(i)];
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return &models_[name + std::to_string(i)];
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}
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Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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@@ -72,22 +71,24 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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if (asset_name == "") {
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Model model_to_spawn(nullptr);
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model_to_spawn.visible = false;
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dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
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return &dynamic_models_[name].first;
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model_to_spawn.lifespan = lifespan;
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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if (dynamic_models_.find(name) == dynamic_models_.end()) {
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if (models_.find(name) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
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return &dynamic_models_[name].first;
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model_to_spawn.lifespan = lifespan;
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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std::uint32_t i = 0;
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for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
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if (dynamic_models_.find(name + std::to_string(i)) ==
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dynamic_models_.end()) {
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if (models_.find(name + std::to_string(i)) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_models_[name + std::to_string(i)] =
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std::make_pair(std::move(model_to_spawn), lifespan);
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model_to_spawn.lifespan = lifespan;
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models_[name + std::to_string(i)] = std::move(model_to_spawn);
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break;
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}
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i++;
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@@ -96,21 +97,15 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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if (i == std::numeric_limits<std::uint32_t>::max() - 1)
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return nullptr;
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else
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return &dynamic_models_[name + std::to_string(i)].first;
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return &models_[name + std::to_string(i)];
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}
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Model* Engine::GetSpawnedObject(std::string name) {
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for (auto it = dynamic_immortal_models_.begin();
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it != dynamic_immortal_models_.end();) {
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for (auto it = models_.begin(); it != models_.end();) {
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if (it->first == name) return &it->second;
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++it;
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}
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for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
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if (it->first == name) return &it->second.first;
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++it;
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}
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return nullptr;
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}
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@@ -140,46 +135,74 @@ void Engine::Update() {
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if (Tick != nullptr) Tick(*this, delta_time);
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std::vector<Model*> models;
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models.reserve(dynamic_immortal_models_.size() +
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dynamic_models_.size());
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models.reserve(models_.size());
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for (auto it = dynamic_immortal_models_.begin();
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it != dynamic_immortal_models_.end();) {
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models.push_back(&it->second);
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for (auto it = models_.begin(); it != models_.end();) {
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auto& model = it->second;
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++it;
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}
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for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
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if (it->second.second < 0.f) {
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it = dynamic_models_.erase(it);
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if (std::abs(model.lifespan + 1.f) <
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std::numeric_limits<float>::epsilon()) {
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models.push_back(&model);
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++it;
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continue;
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}
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else {
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it->second.second -= delta_time;
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}
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models.push_back(&it->second.first);
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if (model.lifespan <= 0.f) {
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it = models_.erase(it);
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continue;
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}
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model.lifespan -= delta_time;
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models.push_back(&model);
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++it;
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}
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for (auto it : models) {
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it->Update(delta_time);
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vulkan_graphics->RenderModel(it);
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for (auto& it : models_) {
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it.second.Update(delta_time);
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vulkan_graphics->RenderModel(&it.second);
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}
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physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()});
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physics_controller_.invokeOnColisionEvent(thread_pool_,
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{models.data(), models.size()});
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vulkan_graphics->EndFrame();
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}
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}
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void Engine::NetworkUpload() {
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//TODO: 작성하기
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void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
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NetworkUpload(sock);
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RefreshFromServer(sock);
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}
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void Engine::RefreshFromServer() {
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// TODO: 작성하기
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void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
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Packet::Header header;
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header.opcode = Packet::Opcode::UPDATEMODEL;
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header.body_length = 0;
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std::vector<Network::IOCPPASSINDATA*> data;
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Network::IOCPPASSINDATA* packet =
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new Network::IOCPPASSINDATA(sizeof(Packet::Header));
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packet->event = Network::IOCPEVENT::WRITE;
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packet->socket = sock;
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::memcpy(packet->wsabuf.buf, &header, sizeof(Packet::Header));
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packet->wsabuf.len = sizeof(Packet::Header);
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data.push_back(packet);
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for (auto& it : models_) {
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auto model = it.second.Serialize();
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Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(model.size());
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packet->event = Network::IOCPEVENT::WRITE;
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packet->socket = sock;
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::memcpy(packet->wsabuf.buf, model.data(), model.size());
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packet->wsabuf.len = model.size();
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data.push_back(packet);
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}
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iocp_->send(sock->sock, &data);
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}
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void Engine::RefreshFromServer(std::shared_ptr<Network::Socket> sock) {
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Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
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recv_data->socket = sock;
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iocp_->recv(recv_data);
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}
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} // namespace veng
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