아 화면 렌더링 안 되는건 memset으로 id복사하면서 버텍스 버퍼를 0으로 덮어써버리는게 원인이었음 그리고 현재 있는 버그는 너무 빠른 속도 또는 적당한 이동속도에서 총알을 많이 발사하면 카메라의 위치가 nan이 됨.

This commit is contained in:
2025-06-14 02:39:21 +09:00
parent 13ea246990
commit 93fda88d75
7 changed files with 168 additions and 141 deletions

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@@ -87,6 +87,7 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
glfwPollEvents(); glfwPollEvents();
engine.Update(); engine.Update();
engine.NetUpdate(std::make_shared<Network::Socket>(sock));
} }
return EXIT_SUCCESS; return EXIT_SUCCESS;

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@@ -142,10 +142,16 @@ int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) {
return 0; return 0;
} }
int IOCP::GetRecvedPacketCount(SOCKET sock) { int IOCP::GetRecvedBytes(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_); std::lock_guard lock(socket_mod_mutex_);
auto queue = GetRecvQueue_(sock); auto queue = GetRecvQueue_(sock);
return queue->size();
int bytes = 0;
for (auto it : *queue) {
bytes += it.first.size() - it.second;
}
return bytes;
} }
void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) { void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {

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@@ -13,64 +13,85 @@ Model::~Model() {
} }
template <typename T> template <typename T>
static void Append(std::vector<char>& dst, const T& data) { void Append(std::vector<char>& buffer, const T& value) {
const char* ptr = reinterpret_cast<const char*>(&data); const char* data = reinterpret_cast<const char*>(&value);
dst.insert(dst.end(), ptr, ptr + sizeof(T)); buffer.insert(buffer.end(), data, data + sizeof(T));
}
std::vector<char> Model::Serialize() {
std::vector<char> serialized;
Append(serialized, ID);
Append(serialized, transform);
Append(serialized, position);
Append(serialized, linear_velocity);
Append(serialized, linear_acceleration);
Append(serialized, rotation);
Append(serialized, angular_velocity);
Append(serialized, angular_acceleration);
Append(serialized, scale);
Append(serialized, original_offset);
Append(serialized, radius);
uint8_t vis = visible ? 1 : 0;
uint8_t col = colision ? 1 : 0;
Append(serialized, vis);
Append(serialized, col);
return serialized;
} }
template <typename T> template <typename T>
static void Extract(const std::vector<char>& src, size_t& offset, T& out) { void AppendVector(std::vector<char>& buffer, const std::vector<T>& vec) {
std::memcpy(&out, src.data() + offset, sizeof(T)); std::uint32_t size = static_cast<std::uint32_t>(vec.size());
Append(buffer, size);
buffer.insert(buffer.end(), reinterpret_cast<const char*>(vec.data()),
reinterpret_cast<const char*>(vec.data() + size));
}
template <typename T>
void Read(const std::vector<char>& buffer, size_t& offset, T& out) {
std::memcpy(&out, buffer.data() + offset, sizeof(T));
offset += sizeof(T); offset += sizeof(T);
} }
template <typename T>
void ReadVector(const std::vector<char>& buffer, size_t& offset,
std::vector<T>& out) {
std::uint32_t size = 0;
Read(buffer, offset, size);
out.resize(size);
std::memcpy(out.data(), buffer.data() + offset, sizeof(T) * size);
offset += sizeof(T) * size;
}
std::vector<char> Model::Serialize() {
std::vector<char> buffer;
AppendVector(buffer, vertices);
AppendVector(buffer, indices);
Append(buffer, position);
Append(buffer, linear_velocity);
Append(buffer, linear_acceleration);
Append(buffer, rotation);
Append(buffer, angular_velocity);
Append(buffer, angular_acceleration);
Append(buffer, scale);
Append(buffer, transform);
Append(buffer, original_offset);
Append(buffer, radius);
Append(buffer, lifespan);
Append(buffer, visible);
Append(buffer, colision);
return buffer;
}
void Model::Deserialize(std::vector<char> data) { void Model::Deserialize(std::vector<char> data) {
size_t offset = 0; size_t offset = 0;
Extract(data, offset, ID); ReadVector(data, offset, vertices);
ReadVector(data, offset, indices);
Extract(data, offset, transform); Read(data, offset, position);
Extract(data, offset, position); Read(data, offset, linear_velocity);
Extract(data, offset, linear_velocity); Read(data, offset, linear_acceleration);
Extract(data, offset, linear_acceleration);
Extract(data, offset, rotation);
Extract(data, offset, angular_velocity);
Extract(data, offset, angular_acceleration);
Extract(data, offset, scale);
Extract(data, offset, original_offset);
Extract(data, offset, radius); Read(data, offset, rotation);
Read(data, offset, angular_velocity);
Read(data, offset, angular_acceleration);
uint8_t vis = 0, col = 0; Read(data, offset, scale);
Extract(data, offset, vis); Read(data, offset, transform);
Extract(data, offset, col);
visible = vis != 0; Read(data, offset, original_offset);
colision = col != 0; Read(data, offset, radius);
Read(data, offset, lifespan);
Read(data, offset, visible);
Read(data, offset, colision);
} }
void veng::Model::Update(float dt) { void veng::Model::Update(float dt) {

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@@ -1,6 +1,7 @@
#include "vulkan_engine/vulkan/engine.h" #include "vulkan_engine/vulkan/engine.h"
#include "precomp.h" #include "precomp.h"
#include "socket/packet.h"
namespace veng { namespace veng {
@@ -39,23 +40,21 @@ Model* Engine::SpawnModel(std::string asset_name, std::string name) {
if (asset_name == "") { if (asset_name == "") {
Model model_to_spawn(nullptr); Model model_to_spawn(nullptr);
model_to_spawn.visible = false; model_to_spawn.visible = false;
dynamic_immortal_models_[name] = std::move(model_to_spawn); models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name]; return &models_[name];
} }
if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) { if (models_.find(name) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name)); Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name] = std::move(model_to_spawn); models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name]; return &models_[name];
} }
std::uint32_t i = 0; std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) { for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_immortal_models_.find(name + std::to_string(i)) == if (models_.find(name + std::to_string(i)) == models_.end()) {
dynamic_immortal_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name)); Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name + std::to_string(i)] = models_[name + std::to_string(i)] = std::move(model_to_spawn);
std::move(model_to_spawn);
break; break;
} }
i++; i++;
@@ -64,7 +63,7 @@ Model* Engine::SpawnModel(std::string asset_name, std::string name) {
if (i == std::numeric_limits<std::uint32_t>::max() - 1) if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr; return nullptr;
else else
return &dynamic_immortal_models_[name + std::to_string(i)]; return &models_[name + std::to_string(i)];
} }
Model* Engine::SpawnLifedModel(std::string asset_name, std::string name, Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
@@ -72,22 +71,24 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
if (asset_name == "") { if (asset_name == "") {
Model model_to_spawn(nullptr); Model model_to_spawn(nullptr);
model_to_spawn.visible = false; model_to_spawn.visible = false;
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan); model_to_spawn.lifespan = lifespan;
return &dynamic_models_[name].first; models_[name] = std::move(model_to_spawn);
return &models_[name];
} }
if (dynamic_models_.find(name) == dynamic_models_.end()) {
if (models_.find(name) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name)); Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan); model_to_spawn.lifespan = lifespan;
return &dynamic_models_[name].first; models_[name] = std::move(model_to_spawn);
return &models_[name];
} }
std::uint32_t i = 0; std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) { for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_models_.find(name + std::to_string(i)) == if (models_.find(name + std::to_string(i)) == models_.end()) {
dynamic_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name)); Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name + std::to_string(i)] = model_to_spawn.lifespan = lifespan;
std::make_pair(std::move(model_to_spawn), lifespan); models_[name + std::to_string(i)] = std::move(model_to_spawn);
break; break;
} }
i++; i++;
@@ -96,21 +97,15 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
if (i == std::numeric_limits<std::uint32_t>::max() - 1) if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr; return nullptr;
else else
return &dynamic_models_[name + std::to_string(i)].first; return &models_[name + std::to_string(i)];
} }
Model* Engine::GetSpawnedObject(std::string name) { Model* Engine::GetSpawnedObject(std::string name) {
for (auto it = dynamic_immortal_models_.begin(); for (auto it = models_.begin(); it != models_.end();) {
it != dynamic_immortal_models_.end();) {
if (it->first == name) return &it->second; if (it->first == name) return &it->second;
++it; ++it;
} }
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
if (it->first == name) return &it->second.first;
++it;
}
return nullptr; return nullptr;
} }
@@ -140,46 +135,74 @@ void Engine::Update() {
if (Tick != nullptr) Tick(*this, delta_time); if (Tick != nullptr) Tick(*this, delta_time);
std::vector<Model*> models; std::vector<Model*> models;
models.reserve(dynamic_immortal_models_.size() + models.reserve(models_.size());
dynamic_models_.size());
for (auto it = dynamic_immortal_models_.begin(); for (auto it = models_.begin(); it != models_.end();) {
it != dynamic_immortal_models_.end();) { auto& model = it->second;
models.push_back(&it->second);
++it; if (std::abs(model.lifespan + 1.f) <
} std::numeric_limits<float>::epsilon()) {
models.push_back(&model);
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) { ++it;
if (it->second.second < 0.f) {
it = dynamic_models_.erase(it);
continue; continue;
} }
else {
it->second.second -= delta_time;
}
models.push_back(&it->second.first);
if (model.lifespan <= 0.f) {
it = models_.erase(it);
continue;
}
model.lifespan -= delta_time;
models.push_back(&model);
++it; ++it;
} }
for (auto it : models) { for (auto& it : models_) {
it->Update(delta_time); it.second.Update(delta_time);
vulkan_graphics->RenderModel(it); vulkan_graphics->RenderModel(&it.second);
} }
physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()}); physics_controller_.invokeOnColisionEvent(thread_pool_,
{models.data(), models.size()});
vulkan_graphics->EndFrame(); vulkan_graphics->EndFrame();
} }
} }
void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
void Engine::NetworkUpload() { NetworkUpload(sock);
//TODO: 작성하기 RefreshFromServer(sock);
} }
void Engine::RefreshFromServer() { void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
// TODO: 작성하기 Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
header.body_length = 0;
std::vector<Network::IOCPPASSINDATA*> data;
Network::IOCPPASSINDATA* packet =
new Network::IOCPPASSINDATA(sizeof(Packet::Header));
packet->event = Network::IOCPEVENT::WRITE;
packet->socket = sock;
::memcpy(packet->wsabuf.buf, &header, sizeof(Packet::Header));
packet->wsabuf.len = sizeof(Packet::Header);
data.push_back(packet);
for (auto& it : models_) {
auto model = it.second.Serialize();
Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(model.size());
packet->event = Network::IOCPEVENT::WRITE;
packet->socket = sock;
::memcpy(packet->wsabuf.buf, model.data(), model.size());
packet->wsabuf.len = model.size();
data.push_back(packet);
}
iocp_->send(sock->sock, &data);
}
void Engine::RefreshFromServer(std::shared_ptr<Network::Socket> sock) {
Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
recv_data->socket = sock;
iocp_->recv(recv_data);
} }
} // namespace veng } // namespace veng

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@@ -145,7 +145,7 @@ class IOCP {
// data는 한 가지 소켓에 보내는 패킷만 담아야 합니다 // data는 한 가지 소켓에 보내는 패킷만 담아야 합니다
int send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data); int send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data);
int GetRecvedPacketCount(SOCKET sock); int GetRecvedBytes(SOCKET sock);
private: private:
#ifdef _WIN32 #ifdef _WIN32

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@@ -32,6 +32,7 @@ struct Model {
original_offset(other.original_offset), original_offset(other.original_offset),
owner(other.owner), owner(other.owner),
radius(other.radius), radius(other.radius),
lifespan(other.lifespan),
OnColision(other.OnColision), OnColision(other.OnColision),
visible(other.visible), visible(other.visible),
colision(other.colision) { colision(other.colision) {
@@ -40,10 +41,10 @@ struct Model {
} }
Model(Model&& other) Model(Model&& other)
: vertices(other.vertices), : vertices(std::move(other.vertices)),
vertex_buffer(other.vertex_buffer), vertex_buffer(std::move(other.vertex_buffer)),
indices(other.indices), indices(std::move(other.indices)),
index_buffer(other.index_buffer), index_buffer(std::move(other.index_buffer)),
transform(other.transform), transform(other.transform),
position(other.position), position(other.position),
linear_velocity(other.linear_velocity), linear_velocity(other.linear_velocity),
@@ -56,52 +57,25 @@ struct Model {
original_offset(other.original_offset), original_offset(other.original_offset),
owner(other.owner), owner(other.owner),
radius(other.radius), radius(other.radius),
lifespan(other.lifespan),
OnColision(other.OnColision), OnColision(other.OnColision),
visible(other.visible), visible(other.visible),
colision(other.colision) { colision(other.colision) {
ID = other.ID; ID = other.ID;
::memset(&other.ID, 0, 64); ::memset(&other.ID, 0, 8);
graphics_ = other.graphics_; graphics_ = other.graphics_;
other.graphics_ = nullptr; other.graphics_ = nullptr;
} }
Model& operator=(const Model& other) {
if (this != &other) {
ID = utils::GenerateID();
vertices = other.vertices;
vertex_buffer = other.vertex_buffer;
indices = other.indices;
index_buffer = other.index_buffer;
transform = other.transform;
position = other.position;
linear_velocity = other.linear_velocity;
linear_acceleration = other.linear_acceleration;
rotation = other.rotation;
angular_velocity = other.angular_velocity;
angular_acceleration = other.angular_acceleration;
scale = other.scale;
material = other.material;
original_offset = other.original_offset;
owner = other.owner;
radius = other.radius;
OnColision = other.OnColision;
visible = other.visible;
colision = other.colision;
graphics_ = nullptr;
}
return *this;
}
Model& operator=(Model&& other) noexcept { Model& operator=(Model&& other) noexcept {
if (this != &other) { if (this != &other) {
ID = other.ID; ID = other.ID;
::memset(&other.ID, 0, 64); ::memset(&other.ID, 0, 8);
vertices = std::move(other.vertices); vertices = std::move(other.vertices);
vertex_buffer = other.vertex_buffer; vertex_buffer = std::move(other.vertex_buffer);
indices = std::move(other.indices); indices = std::move(other.indices);
index_buffer = other.index_buffer; index_buffer = std::move(other.index_buffer);
transform = other.transform; transform = other.transform;
position = other.position; position = other.position;
linear_velocity = other.linear_velocity; linear_velocity = other.linear_velocity;
@@ -114,6 +88,7 @@ struct Model {
original_offset = other.original_offset; original_offset = other.original_offset;
owner = other.owner; owner = other.owner;
radius = other.radius; radius = other.radius;
lifespan = other.lifespan;
OnColision = other.OnColision; OnColision = other.OnColision;
visible = other.visible; visible = other.visible;
colision = other.colision; colision = other.colision;
@@ -156,6 +131,8 @@ struct Model {
std::float_t radius = 0.f; std::float_t radius = 0.f;
std::float_t lifespan = -1.f;
std::function<void(Model* self, Model* other)> OnColision = nullptr; std::function<void(Model* self, Model* other)> OnColision = nullptr;
bool visible = true; bool visible = true;

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@@ -25,9 +25,10 @@ class Engine {
Model* GetSpawnedObject(std::string name); Model* GetSpawnedObject(std::string name);
void Update(); void Update();
void NetUpdate(std::shared_ptr<Network::Socket> sock);
void NetworkUpload(); void NetworkUpload(std::shared_ptr<Network::Socket> sock);
void RefreshFromServer(); void RefreshFromServer(std::shared_ptr<Network::Socket> sock);
std::function<void(Engine&)> BeginPlay = [](Engine& engine) {}; std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
std::function<void(Engine&, std::float_t delta_time)> Tick = std::function<void(Engine&, std::float_t delta_time)> Tick =
@@ -52,9 +53,7 @@ class Engine {
std::unordered_map<std::string, veng::Model> model_assets_; std::unordered_map<std::string, veng::Model> model_assets_;
std::unordered_map<std::string, veng::Model> dynamic_immortal_models_; std::unordered_map<std::string, veng::Model> models_;
std::unordered_map<std::string, std::pair<veng::Model, std::float_t>>
dynamic_models_;
}; };
} // namespace veng } // namespace veng