아 화면 렌더링 안 되는건 memset으로 id복사하면서 버텍스 버퍼를 0으로 덮어써버리는게 원인이었음 그리고 현재 있는 버그는 너무 빠른 속도 또는 적당한 이동속도에서 총알을 많이 발사하면 카메라의 위치가 nan이 됨.
This commit is contained in:
@@ -87,6 +87,7 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
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glfwPollEvents();
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engine.Update();
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engine.NetUpdate(std::make_shared<Network::Socket>(sock));
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}
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return EXIT_SUCCESS;
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@@ -142,10 +142,16 @@ int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) {
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return 0;
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}
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int IOCP::GetRecvedPacketCount(SOCKET sock) {
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int IOCP::GetRecvedBytes(SOCKET sock) {
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std::lock_guard lock(socket_mod_mutex_);
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auto queue = GetRecvQueue_(sock);
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return queue->size();
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int bytes = 0;
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for (auto it : *queue) {
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bytes += it.first.size() - it.second;
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}
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return bytes;
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}
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void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
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@@ -13,64 +13,85 @@ Model::~Model() {
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}
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template <typename T>
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static void Append(std::vector<char>& dst, const T& data) {
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const char* ptr = reinterpret_cast<const char*>(&data);
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dst.insert(dst.end(), ptr, ptr + sizeof(T));
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}
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std::vector<char> Model::Serialize() {
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std::vector<char> serialized;
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Append(serialized, ID);
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Append(serialized, transform);
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Append(serialized, position);
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Append(serialized, linear_velocity);
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Append(serialized, linear_acceleration);
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Append(serialized, rotation);
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Append(serialized, angular_velocity);
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Append(serialized, angular_acceleration);
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Append(serialized, scale);
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Append(serialized, original_offset);
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Append(serialized, radius);
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uint8_t vis = visible ? 1 : 0;
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uint8_t col = colision ? 1 : 0;
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Append(serialized, vis);
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Append(serialized, col);
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return serialized;
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void Append(std::vector<char>& buffer, const T& value) {
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const char* data = reinterpret_cast<const char*>(&value);
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buffer.insert(buffer.end(), data, data + sizeof(T));
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}
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template <typename T>
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static void Extract(const std::vector<char>& src, size_t& offset, T& out) {
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std::memcpy(&out, src.data() + offset, sizeof(T));
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void AppendVector(std::vector<char>& buffer, const std::vector<T>& vec) {
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std::uint32_t size = static_cast<std::uint32_t>(vec.size());
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Append(buffer, size);
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buffer.insert(buffer.end(), reinterpret_cast<const char*>(vec.data()),
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reinterpret_cast<const char*>(vec.data() + size));
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}
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template <typename T>
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void Read(const std::vector<char>& buffer, size_t& offset, T& out) {
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std::memcpy(&out, buffer.data() + offset, sizeof(T));
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offset += sizeof(T);
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}
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template <typename T>
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void ReadVector(const std::vector<char>& buffer, size_t& offset,
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std::vector<T>& out) {
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std::uint32_t size = 0;
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Read(buffer, offset, size);
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out.resize(size);
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std::memcpy(out.data(), buffer.data() + offset, sizeof(T) * size);
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offset += sizeof(T) * size;
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}
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std::vector<char> Model::Serialize() {
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std::vector<char> buffer;
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AppendVector(buffer, vertices);
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AppendVector(buffer, indices);
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Append(buffer, position);
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Append(buffer, linear_velocity);
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Append(buffer, linear_acceleration);
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Append(buffer, rotation);
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Append(buffer, angular_velocity);
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Append(buffer, angular_acceleration);
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Append(buffer, scale);
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Append(buffer, transform);
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Append(buffer, original_offset);
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Append(buffer, radius);
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Append(buffer, lifespan);
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Append(buffer, visible);
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Append(buffer, colision);
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return buffer;
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}
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void Model::Deserialize(std::vector<char> data) {
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size_t offset = 0;
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Extract(data, offset, ID);
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ReadVector(data, offset, vertices);
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ReadVector(data, offset, indices);
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Extract(data, offset, transform);
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Extract(data, offset, position);
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Extract(data, offset, linear_velocity);
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Extract(data, offset, linear_acceleration);
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Extract(data, offset, rotation);
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Extract(data, offset, angular_velocity);
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Extract(data, offset, angular_acceleration);
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Extract(data, offset, scale);
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Extract(data, offset, original_offset);
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Read(data, offset, position);
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Read(data, offset, linear_velocity);
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Read(data, offset, linear_acceleration);
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Extract(data, offset, radius);
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Read(data, offset, rotation);
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Read(data, offset, angular_velocity);
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Read(data, offset, angular_acceleration);
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uint8_t vis = 0, col = 0;
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Extract(data, offset, vis);
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Extract(data, offset, col);
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visible = vis != 0;
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colision = col != 0;
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Read(data, offset, scale);
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Read(data, offset, transform);
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Read(data, offset, original_offset);
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Read(data, offset, radius);
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Read(data, offset, lifespan);
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Read(data, offset, visible);
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Read(data, offset, colision);
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}
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void veng::Model::Update(float dt) {
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@@ -1,6 +1,7 @@
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#include "vulkan_engine/vulkan/engine.h"
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#include "precomp.h"
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#include "socket/packet.h"
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namespace veng {
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@@ -39,23 +40,21 @@ Model* Engine::SpawnModel(std::string asset_name, std::string name) {
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if (asset_name == "") {
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Model model_to_spawn(nullptr);
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model_to_spawn.visible = false;
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dynamic_immortal_models_[name] = std::move(model_to_spawn);
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return &dynamic_immortal_models_[name];
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) {
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if (models_.find(name) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_immortal_models_[name] = std::move(model_to_spawn);
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return &dynamic_immortal_models_[name];
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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std::uint32_t i = 0;
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for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
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if (dynamic_immortal_models_.find(name + std::to_string(i)) ==
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dynamic_immortal_models_.end()) {
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if (models_.find(name + std::to_string(i)) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_immortal_models_[name + std::to_string(i)] =
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std::move(model_to_spawn);
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models_[name + std::to_string(i)] = std::move(model_to_spawn);
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break;
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}
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i++;
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@@ -64,7 +63,7 @@ Model* Engine::SpawnModel(std::string asset_name, std::string name) {
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if (i == std::numeric_limits<std::uint32_t>::max() - 1)
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return nullptr;
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else
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return &dynamic_immortal_models_[name + std::to_string(i)];
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return &models_[name + std::to_string(i)];
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}
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Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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@@ -72,22 +71,24 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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if (asset_name == "") {
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Model model_to_spawn(nullptr);
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model_to_spawn.visible = false;
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dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
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return &dynamic_models_[name].first;
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model_to_spawn.lifespan = lifespan;
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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if (dynamic_models_.find(name) == dynamic_models_.end()) {
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if (models_.find(name) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
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return &dynamic_models_[name].first;
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model_to_spawn.lifespan = lifespan;
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models_[name] = std::move(model_to_spawn);
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return &models_[name];
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}
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std::uint32_t i = 0;
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for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
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if (dynamic_models_.find(name + std::to_string(i)) ==
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dynamic_models_.end()) {
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if (models_.find(name + std::to_string(i)) == models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_models_[name + std::to_string(i)] =
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std::make_pair(std::move(model_to_spawn), lifespan);
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model_to_spawn.lifespan = lifespan;
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models_[name + std::to_string(i)] = std::move(model_to_spawn);
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break;
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}
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i++;
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@@ -96,21 +97,15 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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if (i == std::numeric_limits<std::uint32_t>::max() - 1)
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return nullptr;
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else
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return &dynamic_models_[name + std::to_string(i)].first;
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return &models_[name + std::to_string(i)];
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}
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Model* Engine::GetSpawnedObject(std::string name) {
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for (auto it = dynamic_immortal_models_.begin();
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it != dynamic_immortal_models_.end();) {
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for (auto it = models_.begin(); it != models_.end();) {
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if (it->first == name) return &it->second;
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++it;
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}
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for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
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if (it->first == name) return &it->second.first;
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++it;
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}
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return nullptr;
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}
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@@ -140,46 +135,74 @@ void Engine::Update() {
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if (Tick != nullptr) Tick(*this, delta_time);
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std::vector<Model*> models;
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models.reserve(dynamic_immortal_models_.size() +
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dynamic_models_.size());
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models.reserve(models_.size());
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for (auto it = dynamic_immortal_models_.begin();
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it != dynamic_immortal_models_.end();) {
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models.push_back(&it->second);
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for (auto it = models_.begin(); it != models_.end();) {
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auto& model = it->second;
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if (std::abs(model.lifespan + 1.f) <
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std::numeric_limits<float>::epsilon()) {
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models.push_back(&model);
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++it;
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}
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for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
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if (it->second.second < 0.f) {
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it = dynamic_models_.erase(it);
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continue;
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}
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else {
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it->second.second -= delta_time;
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}
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models.push_back(&it->second.first);
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if (model.lifespan <= 0.f) {
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it = models_.erase(it);
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continue;
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}
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model.lifespan -= delta_time;
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models.push_back(&model);
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++it;
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}
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for (auto it : models) {
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it->Update(delta_time);
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vulkan_graphics->RenderModel(it);
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for (auto& it : models_) {
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it.second.Update(delta_time);
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vulkan_graphics->RenderModel(&it.second);
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}
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physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()});
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physics_controller_.invokeOnColisionEvent(thread_pool_,
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{models.data(), models.size()});
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vulkan_graphics->EndFrame();
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}
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}
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void Engine::NetworkUpload() {
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//TODO: 작성하기
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void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
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NetworkUpload(sock);
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RefreshFromServer(sock);
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}
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void Engine::RefreshFromServer() {
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// TODO: 작성하기
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void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
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Packet::Header header;
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header.opcode = Packet::Opcode::UPDATEMODEL;
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header.body_length = 0;
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std::vector<Network::IOCPPASSINDATA*> data;
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Network::IOCPPASSINDATA* packet =
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new Network::IOCPPASSINDATA(sizeof(Packet::Header));
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packet->event = Network::IOCPEVENT::WRITE;
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packet->socket = sock;
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::memcpy(packet->wsabuf.buf, &header, sizeof(Packet::Header));
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packet->wsabuf.len = sizeof(Packet::Header);
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data.push_back(packet);
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for (auto& it : models_) {
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auto model = it.second.Serialize();
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Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(model.size());
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packet->event = Network::IOCPEVENT::WRITE;
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packet->socket = sock;
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::memcpy(packet->wsabuf.buf, model.data(), model.size());
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packet->wsabuf.len = model.size();
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data.push_back(packet);
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}
|
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iocp_->send(sock->sock, &data);
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}
|
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|
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void Engine::RefreshFromServer(std::shared_ptr<Network::Socket> sock) {
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Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
|
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recv_data->socket = sock;
|
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iocp_->recv(recv_data);
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}
|
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|
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} // namespace veng
|
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|
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@@ -145,7 +145,7 @@ class IOCP {
|
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// data는 한 가지 소켓에 보내는 패킷만 담아야 합니다
|
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int send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data);
|
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|
||||
int GetRecvedPacketCount(SOCKET sock);
|
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int GetRecvedBytes(SOCKET sock);
|
||||
|
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private:
|
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#ifdef _WIN32
|
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|
||||
@@ -32,6 +32,7 @@ struct Model {
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original_offset(other.original_offset),
|
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owner(other.owner),
|
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radius(other.radius),
|
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lifespan(other.lifespan),
|
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OnColision(other.OnColision),
|
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visible(other.visible),
|
||||
colision(other.colision) {
|
||||
@@ -40,10 +41,10 @@ struct Model {
|
||||
}
|
||||
|
||||
Model(Model&& other)
|
||||
: vertices(other.vertices),
|
||||
vertex_buffer(other.vertex_buffer),
|
||||
indices(other.indices),
|
||||
index_buffer(other.index_buffer),
|
||||
: vertices(std::move(other.vertices)),
|
||||
vertex_buffer(std::move(other.vertex_buffer)),
|
||||
indices(std::move(other.indices)),
|
||||
index_buffer(std::move(other.index_buffer)),
|
||||
transform(other.transform),
|
||||
position(other.position),
|
||||
linear_velocity(other.linear_velocity),
|
||||
@@ -56,52 +57,25 @@ struct Model {
|
||||
original_offset(other.original_offset),
|
||||
owner(other.owner),
|
||||
radius(other.radius),
|
||||
lifespan(other.lifespan),
|
||||
OnColision(other.OnColision),
|
||||
visible(other.visible),
|
||||
colision(other.colision) {
|
||||
ID = other.ID;
|
||||
::memset(&other.ID, 0, 64);
|
||||
::memset(&other.ID, 0, 8);
|
||||
|
||||
graphics_ = other.graphics_;
|
||||
other.graphics_ = nullptr;
|
||||
}
|
||||
|
||||
Model& operator=(const Model& other) {
|
||||
if (this != &other) {
|
||||
ID = utils::GenerateID();
|
||||
vertices = other.vertices;
|
||||
vertex_buffer = other.vertex_buffer;
|
||||
indices = other.indices;
|
||||
index_buffer = other.index_buffer;
|
||||
transform = other.transform;
|
||||
position = other.position;
|
||||
linear_velocity = other.linear_velocity;
|
||||
linear_acceleration = other.linear_acceleration;
|
||||
rotation = other.rotation;
|
||||
angular_velocity = other.angular_velocity;
|
||||
angular_acceleration = other.angular_acceleration;
|
||||
scale = other.scale;
|
||||
material = other.material;
|
||||
original_offset = other.original_offset;
|
||||
owner = other.owner;
|
||||
radius = other.radius;
|
||||
OnColision = other.OnColision;
|
||||
visible = other.visible;
|
||||
colision = other.colision;
|
||||
|
||||
graphics_ = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Model& operator=(Model&& other) noexcept {
|
||||
if (this != &other) {
|
||||
ID = other.ID;
|
||||
::memset(&other.ID, 0, 64);
|
||||
::memset(&other.ID, 0, 8);
|
||||
vertices = std::move(other.vertices);
|
||||
vertex_buffer = other.vertex_buffer;
|
||||
vertex_buffer = std::move(other.vertex_buffer);
|
||||
indices = std::move(other.indices);
|
||||
index_buffer = other.index_buffer;
|
||||
index_buffer = std::move(other.index_buffer);
|
||||
transform = other.transform;
|
||||
position = other.position;
|
||||
linear_velocity = other.linear_velocity;
|
||||
@@ -114,6 +88,7 @@ struct Model {
|
||||
original_offset = other.original_offset;
|
||||
owner = other.owner;
|
||||
radius = other.radius;
|
||||
lifespan = other.lifespan;
|
||||
OnColision = other.OnColision;
|
||||
visible = other.visible;
|
||||
colision = other.colision;
|
||||
@@ -156,6 +131,8 @@ struct Model {
|
||||
|
||||
std::float_t radius = 0.f;
|
||||
|
||||
std::float_t lifespan = -1.f;
|
||||
|
||||
std::function<void(Model* self, Model* other)> OnColision = nullptr;
|
||||
|
||||
bool visible = true;
|
||||
|
||||
@@ -25,9 +25,10 @@ class Engine {
|
||||
Model* GetSpawnedObject(std::string name);
|
||||
|
||||
void Update();
|
||||
void NetUpdate(std::shared_ptr<Network::Socket> sock);
|
||||
|
||||
void NetworkUpload();
|
||||
void RefreshFromServer();
|
||||
void NetworkUpload(std::shared_ptr<Network::Socket> sock);
|
||||
void RefreshFromServer(std::shared_ptr<Network::Socket> sock);
|
||||
|
||||
std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
|
||||
std::function<void(Engine&, std::float_t delta_time)> Tick =
|
||||
@@ -52,9 +53,7 @@ class Engine {
|
||||
|
||||
std::unordered_map<std::string, veng::Model> model_assets_;
|
||||
|
||||
std::unordered_map<std::string, veng::Model> dynamic_immortal_models_;
|
||||
std::unordered_map<std::string, std::pair<veng::Model, std::float_t>>
|
||||
dynamic_models_;
|
||||
std::unordered_map<std::string, veng::Model> models_;
|
||||
};
|
||||
|
||||
} // namespace veng
|
||||
|
||||
Reference in New Issue
Block a user