init tick 분리
This commit is contained in:
22
Client/include/asset/loader.h
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22
Client/include/asset/loader.h
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@@ -0,0 +1,22 @@
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#pragma once
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#include "asset/object/model.h"
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#include "assimp/Importer.hpp"
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#include "assimp/postprocess.h"
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#include "assimp/scene.h"
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namespace veng {
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typedef Model& inModel;
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class Loader {
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public:
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void setPath(std::string path);
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void loadModel(inModel model);
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std::vector<std::uint8_t> readTexture();
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private:
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Assimp::Importer importer_;
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const struct aiScene* scene_ = nullptr;
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};
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} // namespace veng
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10
Client/include/asset/object/material.h
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10
Client/include/asset/object/material.h
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@@ -0,0 +1,10 @@
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#pragma once
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#include "vulkan/texture_handle.h"
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namespace veng {
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struct Material {
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TextureHandle texture_handle;
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std::vector<std::uint8_t> texture_image;
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};
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} // namespace veng
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156
Client/include/asset/object/model.h
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156
Client/include/asset/object/model.h
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@@ -0,0 +1,156 @@
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#pragma once
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#include <functional>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <vector>
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#include "material.h"
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#include "vulkan/buffer_handle.h"
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#include "vulkan/vertex.h"
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namespace veng {
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struct Model {
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Model() : graphics_(nullptr) {}
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Model(class Graphics* graphics) : graphics_(graphics) {}
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~Model();
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Model(const Model& other)
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: vertices(other.vertices),
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vertex_buffer(other.vertex_buffer),
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indices(other.indices),
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index_buffer(other.index_buffer),
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transform(other.transform),
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position(other.position),
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linear_velocity(other.linear_velocity),
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linear_acceleration(other.linear_acceleration),
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rotation(other.rotation),
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angular_velocity(other.angular_velocity),
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angular_acceleration(other.angular_acceleration),
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scale(other.scale),
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material(other.material),
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original_offset(other.original_offset),
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owner(other.owner),
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radius(other.radius),
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OnColision(other.OnColision),
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visible(other.visible),
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colision(other.colision) {
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graphics_ = nullptr;
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}
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Model(Model&& other)
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: vertices(other.vertices),
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vertex_buffer(other.vertex_buffer),
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indices(other.indices),
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index_buffer(other.index_buffer),
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transform(other.transform),
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position(other.position),
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linear_velocity(other.linear_velocity),
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linear_acceleration(other.linear_acceleration),
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rotation(other.rotation),
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angular_velocity(other.angular_velocity),
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angular_acceleration(other.angular_acceleration),
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scale(other.scale),
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material(other.material),
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original_offset(other.original_offset),
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owner(other.owner),
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radius(other.radius),
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OnColision(other.OnColision),
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visible(other.visible),
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colision(other.colision) {
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graphics_ = other.graphics_;
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other.graphics_ = nullptr;
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}
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Model& operator=(const Model& other) {
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if (this != &other) {
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vertices = other.vertices;
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vertex_buffer = other.vertex_buffer;
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indices = other.indices;
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index_buffer = other.index_buffer;
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transform = other.transform;
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position = other.position;
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linear_velocity = other.linear_velocity;
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linear_acceleration = other.linear_acceleration;
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rotation = other.rotation;
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angular_velocity = other.angular_velocity;
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angular_acceleration = other.angular_acceleration;
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scale = other.scale;
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material = other.material;
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original_offset = other.original_offset;
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owner = other.owner;
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radius = other.radius;
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OnColision = other.OnColision;
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visible = other.visible;
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colision = other.colision;
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graphics_ = nullptr;
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}
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return *this;
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}
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Model& operator=(Model&& other) noexcept {
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if (this != &other) {
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vertices = std::move(other.vertices);
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vertex_buffer = other.vertex_buffer;
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indices = std::move(other.indices);
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index_buffer = other.index_buffer;
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transform = other.transform;
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position = other.position;
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linear_velocity = other.linear_velocity;
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linear_acceleration = other.linear_acceleration;
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rotation = other.rotation;
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angular_velocity = other.angular_velocity;
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angular_acceleration = other.angular_acceleration;
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scale = other.scale;
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material = std::move(other.material);
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original_offset = other.original_offset;
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owner = other.owner;
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radius = other.radius;
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OnColision = other.OnColision;
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visible = other.visible;
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colision = other.colision;
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// graphics_만 옮기고, 원본은 nullptr
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graphics_ = other.graphics_;
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other.graphics_ = nullptr;
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}
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return *this;
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}
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std::vector<veng::Vertex> vertices;
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veng::BufferHandle vertex_buffer;
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std::vector<std::uint32_t> indices;
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veng::BufferHandle index_buffer;
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glm::mat4 transform = glm::rotate(glm::mat4(1.0f), glm::radians(180.f),
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glm::vec3(0.f, 0.f, 1.f));
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glm::vec3 position = glm::vec3(0.f);
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glm::vec3 linear_velocity = glm::vec3(0.f);
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glm::vec3 linear_acceleration = glm::vec3(0.f);
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glm::quat rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f);
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glm::vec3 angular_velocity = glm::vec3(0.f); // 축 * 각속도(rad/s)
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glm::vec3 angular_acceleration = glm::vec3(0.f);
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glm::vec3 scale = glm::vec3(1.f);
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Material material;
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void Update(float dt);
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glm::vec3 original_offset = glm::vec3(0.f);
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Model* owner = this;
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std::float_t radius = 0.f;
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std::function<void(Model* self, Model* other)> OnColision = nullptr;
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bool visible = true;
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bool colision = false;
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private:
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class Graphics* graphics_;
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};
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} // namespace veng
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12
Client/include/glfw/glfw_initialization.h
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12
Client/include/glfw/glfw_initialization.h
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@@ -0,0 +1,12 @@
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#pragma once
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namespace veng {
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struct GlfwInitialization {
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public:
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GlfwInitialization();
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~GlfwInitialization();
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GlfwInitialization(const GlfwInitialization&) = delete;
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GlfwInitialization& operator=(const GlfwInitialization&) = delete;
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};
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} // namespace veng
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12
Client/include/glfw/glfw_monitor.h
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12
Client/include/glfw/glfw_monitor.h
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@@ -0,0 +1,12 @@
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#pragma once
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struct GLFWmonitor;
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struct GLFWwindow;
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namespace veng {
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gsl::span<GLFWmonitor *> GetMonitors();
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glm::ivec2 GetMonitorPosition(gsl::not_null<GLFWmonitor *> monitor);
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glm::ivec2 GetMonitorWorkAreaSize(gsl::not_null<GLFWmonitor *> monitor);
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void MoveWindowToMonitor(gsl::not_null<GLFWwindow *> window,
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gsl::not_null<GLFWmonitor *> monitor);
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} // namespace veng
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23
Client/include/glfw/glfw_window.h
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23
Client/include/glfw/glfw_window.h
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#pragma once
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#include <GLFW/glfw3.h>
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namespace veng {
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class Window {
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public:
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Window(gsl::czstring name, glm::ivec2 size);
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~Window();
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glm::ivec2 GetWindowSize() const;
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glm::ivec2 GetFramebufferSize() const;
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bool ShouldClose() const;
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GLFWwindow* GetHandle() const;
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GLFWkeyfun SetKeyCallback(GLFWkeyfun key_callback);
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bool TryMoveToMonitor(std::uint16_t monitor_number);
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private:
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GLFWwindow* window_;
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};
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} // namespace veng
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16
Client/include/precomp.h
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16
Client/include/precomp.h
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@@ -0,0 +1,16 @@
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#pragma once
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#include <cmath>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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#include <functional>
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#include <glm/glm.hpp>
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#include <gsl/gsl>
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#include <optional>
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#include <string>
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#include <string_view>
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#include "spdlog/spdlog.h"
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#include "utilities.h"
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#define MAX_BUFFERED_FRAMES (2)
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8422
Client/include/stb/stb_image.h
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8422
Client/include/stb/stb_image.h
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File diff suppressed because it is too large
Load Diff
8
Client/include/utilities.h
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8
Client/include/utilities.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include <filesystem>
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namespace veng {
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bool streq(gsl::czstring left, gsl::czstring right);
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std::vector<std::uint8_t> ReadFile(std::filesystem::path shader_path);
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}
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12
Client/include/vulkan/buffer_handle.h
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12
Client/include/vulkan/buffer_handle.h
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@@ -0,0 +1,12 @@
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#pragma once
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#include <vulkan/vulkan.h>
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namespace veng {
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struct BufferHandle {
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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};
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} // namespace veng
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39
Client/include/vulkan/coordinate.h
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39
Client/include/vulkan/coordinate.h
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@@ -0,0 +1,39 @@
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#pragma once
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#include <unordered_map>
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#include "asset/object/model.h"
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namespace std {
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template <>
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struct hash<glm::i64vec3> {
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std::size_t operator()(const glm::i64vec3& v) const noexcept {
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std::size_t h1 = std::hash<int64_t>()(v.x);
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std::size_t h2 = std::hash<int64_t>()(v.y);
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std::size_t h3 = std::hash<int64_t>()(v.z);
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return h1 ^ (h2 << 1) ^ (h3 << 2);
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}
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};
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} // namespace std
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namespace veng {
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class Coord {
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public:
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Coord() : seg(glm::i64vec3(0)), pos(glm::vec3(0.f)) {}
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Coord(glm::vec3 _pos) : seg(glm::i64vec3(0)), pos(_pos) {}
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Coord(glm::i64vec3 _seg, glm::vec3 _pos) : seg(_seg), pos(_pos) {}
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glm::i64vec3 seg;
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glm::vec3 pos;
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Coord operator+(const Coord& other) const;
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Coord operator-(const Coord& other) const;
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std::unordered_map<glm::i64vec3, glm::vec3> coord_system;
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private:
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const std::float_t border = 1000.f;
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};
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} // namespace veng
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52
Client/include/vulkan/engine.h
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52
Client/include/vulkan/engine.h
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@@ -0,0 +1,52 @@
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#pragma once
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#include "asset/loader.h"
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#include "physics.h"
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#include "graphics.h"
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namespace veng {
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class Engine {
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public:
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Engine(gsl::not_null<Graphics*> vulkan_graphics)
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: vulkan_graphics(vulkan_graphics) {}
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void init();
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void LoadModelAsset(std::string path, std::string name);
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const Model* GetStaticModel(std::string name);
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Model* SpawnModel(std::string asset_name, std::string name);
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Model* SpawnLifedModel(std::string asset_name, std::string name,
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std::float_t lifespan);
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Model* GetSpawnedObject(std::string name);
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void Update();
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std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
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std::function<void(Engine&, std::float_t delta_time)> Tick =
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[](Engine& engine, std::float_t delta_time) {};
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glm::mat4 view =
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glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
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glm::vec3(0.f, -1.f, 0.f));
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glm::mat4 projection =
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glm::perspective(glm::radians(103.f), 800.f / 600.f, 0.1f, 1000.f);
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gsl::not_null<Graphics*> vulkan_graphics;
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private:
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Loader asset_loader_;
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Physics physics_controller_;
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glm::ivec2 window_size_ = {0, 0};
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std::double_t last_frame_time_ = 0.0;
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std::unordered_map<std::string, veng::Model> model_assets_;
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std::unordered_map<std::string, veng::Model> dynamic_immortal_models_;
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std::unordered_map<std::string, std::pair<veng::Model, std::float_t>>
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dynamic_models_;
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};
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} // namespace veng
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193
Client/include/vulkan/graphics.h
Normal file
193
Client/include/vulkan/graphics.h
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@@ -0,0 +1,193 @@
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#pragma once
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#include <vulkan/vulkan.h>
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#include "buffer_handle.h"
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#include "glfw/glfw_window.h"
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#include "precomp.h"
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#include "texture_handle.h"
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#include "vertex.h"
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namespace veng {
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struct Frame {
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VkSemaphore image_available_signal = VK_NULL_HANDLE;
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VkSemaphore render_finished_signal = VK_NULL_HANDLE;
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VkFence still_rendering_fence = VK_NULL_HANDLE;
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VkCommandBuffer command_buffer = VK_NULL_HANDLE;
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VkDescriptorSet uniform_set = VK_NULL_HANDLE;
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BufferHandle uniform_buffer;
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void* uniform_buffer_location;
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};
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class Graphics final {
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public:
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Graphics(gsl::not_null<Window*> window);
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~Graphics();
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||||
|
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bool BeginFrame();
|
||||
void SetModelMatrix(glm::mat4 model);
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||||
void SetViewProjection(glm::mat4 view, glm::mat4 projection);
|
||||
void SetTexture(TextureHandle handle);
|
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void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
|
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void RenderIndexedBuffer(BufferHandle vertex_buffer,
|
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BufferHandle index_buffer, std::uint32_t count);
|
||||
void RenderModel(struct Model* model);
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||||
void EndFrame();
|
||||
|
||||
BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);
|
||||
BufferHandle CreateIndexBuffer(gsl::span<std::uint32_t> indices);
|
||||
void DestroyBuffer(BufferHandle handle);
|
||||
TextureHandle CreateTexture(gsl::czstring path);
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TextureHandle CreateTexture(std::vector<std::uint8_t> image_file_data);
|
||||
TextureHandle CreateTexture(gsl::span<std::uint8_t> image_file_data);
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||||
void DestroyTexture(TextureHandle handle);
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||||
|
||||
gsl::not_null<Window*> window;
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private:
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struct QueueFamilyIndices {
|
||||
std::optional<std::uint32_t> graphics_family = std::nullopt;
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||||
std::optional<std::uint32_t> presentation_family = std::nullopt;
|
||||
|
||||
bool IsValid() const {
|
||||
return graphics_family.has_value() && presentation_family.has_value();
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||||
}
|
||||
};
|
||||
|
||||
struct SwapChainProperties {
|
||||
VkSurfaceCapabilitiesKHR capabilities = {};
|
||||
std::vector<VkSurfaceFormatKHR> formats;
|
||||
std::vector<VkPresentModeKHR> present_modes;
|
||||
|
||||
bool IsValid() const { return !formats.empty() && !present_modes.empty(); }
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||||
};
|
||||
|
||||
// 초기화
|
||||
|
||||
void InitializeVulkan();
|
||||
void CreateInstance();
|
||||
void SetupDebugMessenger();
|
||||
void PickPhysicalDevice();
|
||||
void CreateLogicalDeviceAndQueues();
|
||||
void CreateSurface();
|
||||
void CreateSwapChain();
|
||||
void CreateImageViews();
|
||||
void CreateRenderPass();
|
||||
void CreateGraphicsPipeline();
|
||||
void CreateFramebuffers();
|
||||
void CreateCommandPool();
|
||||
void CreateCommandBuffer();
|
||||
void CreateSignals();
|
||||
void CreateDescriptorSetLayouts();
|
||||
void CreateDescriptorPools();
|
||||
void CreateDescriptorSets();
|
||||
void CreateTextureSampler();
|
||||
void CreateDepthResources();
|
||||
|
||||
void RecreateSwapChain();
|
||||
void CleanupSwapChain();
|
||||
|
||||
// 랜더링
|
||||
|
||||
void BeginCommands();
|
||||
void EndCommands();
|
||||
|
||||
std::vector<gsl::czstring> GetRequiredInstanceExtentions();
|
||||
|
||||
static gsl::span<gsl::czstring> GetSuggestedInstanceExtentions();
|
||||
static std::vector<VkExtensionProperties> GetSupprotedInstanceExtensions();
|
||||
static bool AreAllExtensionsSupported(gsl::span<gsl::czstring> extensions);
|
||||
|
||||
static std::vector<VkLayerProperties> GetSupprotedValidationLayers();
|
||||
static bool AreAllLayersSupported(gsl::span<gsl::czstring> extensions);
|
||||
|
||||
QueueFamilyIndices FindQueueFamilies(VkPhysicalDevice device);
|
||||
SwapChainProperties GetSwapChainProperties(VkPhysicalDevice device);
|
||||
bool IsDeviceSuitable(VkPhysicalDevice device);
|
||||
std::vector<VkPhysicalDevice> GetAvailableDevices();
|
||||
bool AreAllDeviceExtensionsSupported(VkPhysicalDevice device);
|
||||
std::vector<VkExtensionProperties> GetDeviceAvailableExtensions(
|
||||
VkPhysicalDevice device);
|
||||
|
||||
VkSurfaceFormatKHR ChooseSwapSurfaceFormat(
|
||||
gsl::span<VkSurfaceFormatKHR> formats);
|
||||
VkPresentModeKHR ChooseSwapPresentMode(
|
||||
gsl::span<VkPresentModeKHR> present_modes);
|
||||
VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
|
||||
std::uint32_t ChooseSwapImageCount(
|
||||
const VkSurfaceCapabilitiesKHR& capabilities);
|
||||
|
||||
VkShaderModule CreateShaderModule(gsl::span<std::uint8_t> buffer);
|
||||
|
||||
std::uint32_t FindMemoryType(std::uint32_t type_bits_filter,
|
||||
VkMemoryPropertyFlags required_properties);
|
||||
|
||||
BufferHandle CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VkMemoryPropertyFlags properties);
|
||||
VkCommandBuffer BeginTransientCommandBuffer();
|
||||
void EndTransientCommandBuffer(VkCommandBuffer command_buffer);
|
||||
void CreateUniformBuffers();
|
||||
|
||||
TextureHandle CreateImage(glm::ivec2 size, VkFormat image_format,
|
||||
VkBufferUsageFlags usage,
|
||||
VkMemoryPropertyFlags properties);
|
||||
void TransitionImageLayout(VkImage image, VkImageLayout old_layout,
|
||||
VkImageLayout new_layout);
|
||||
void CopyBufferToImage(VkBuffer buffer, VkImage image, glm::ivec2 image_size);
|
||||
VkImageView CreateImageView(VkImage image, VkFormat format,
|
||||
VkImageAspectFlags aspect_flag);
|
||||
|
||||
VkViewport GetViewport();
|
||||
VkRect2D GetScissor();
|
||||
|
||||
std::array<gsl::czstring, 1> required_device_extentions_ = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME};
|
||||
|
||||
VkInstance instance_ = VK_NULL_HANDLE;
|
||||
VkDebugUtilsMessengerEXT debug_messenger_;
|
||||
|
||||
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
|
||||
VkDevice logical_device_ = VK_NULL_HANDLE;
|
||||
VkQueue graphics_queue_ = VK_NULL_HANDLE;
|
||||
VkQueue present_queue_ = VK_NULL_HANDLE;
|
||||
|
||||
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swap_chain_ = VK_NULL_HANDLE;
|
||||
VkSurfaceFormatKHR surface_format_;
|
||||
VkPresentModeKHR present_mode_;
|
||||
VkExtent2D extent_;
|
||||
|
||||
std::vector<VkImage> swap_chain_images_;
|
||||
std::vector<VkImageView> swap_chain_image_views_;
|
||||
std::vector<VkFramebuffer> swap_chain_framebuffers_;
|
||||
|
||||
VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
|
||||
VkRenderPass render_pass_ = VK_NULL_HANDLE;
|
||||
VkPipeline pipeline_ = VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout descriptor_set_layout_ = VK_NULL_HANDLE;
|
||||
|
||||
VkCommandPool command_pool_ = VK_NULL_HANDLE;
|
||||
|
||||
std::uint32_t current_image_index_ = 0;
|
||||
|
||||
VkDescriptorSetLayout uniform_set_layout_ = VK_NULL_HANDLE;
|
||||
VkDescriptorPool uniform_pool_ = VK_NULL_HANDLE;
|
||||
|
||||
|
||||
VkDescriptorSetLayout texture_set_layout_ = VK_NULL_HANDLE;
|
||||
VkDescriptorPool texture_pool_ = VK_NULL_HANDLE;
|
||||
VkSampler texture_sampler_ = VK_NULL_HANDLE;
|
||||
TextureHandle depth_texture_;
|
||||
|
||||
std::array<Frame, MAX_BUFFERED_FRAMES> frames_;
|
||||
std::int32_t current_frame_ = 0;
|
||||
|
||||
bool validation_enabled_ = false;
|
||||
};
|
||||
|
||||
VkDebugUtilsMessengerCreateInfoEXT GetCreateMessengerInfo();
|
||||
bool IsExtensionSupported(gsl::span<VkExtensionProperties> extensions,
|
||||
gsl::czstring name);
|
||||
|
||||
} // namespace veng
|
||||
20
Client/include/vulkan/physics.h
Normal file
20
Client/include/vulkan/physics.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "asset/object/model.h"
|
||||
#include "vulkan/vertex.h"
|
||||
|
||||
namespace veng {
|
||||
class Physics {
|
||||
public:
|
||||
void invokeOnColisionEvent(gsl::span<Model*> models);
|
||||
|
||||
bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
|
||||
const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,
|
||||
std::float_t& outDistance);
|
||||
|
||||
private:
|
||||
bool IsPointInsideMesh_(const glm::vec3& point,
|
||||
const std::vector<veng::Vertex>& vertices,
|
||||
const std::vector<std::uint32_t>& indices);
|
||||
};
|
||||
} // namespace veng
|
||||
14
Client/include/vulkan/texture_handle.h
Normal file
14
Client/include/vulkan/texture_handle.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
namespace veng {
|
||||
|
||||
struct TextureHandle {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VkImageView image_view = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
VkDescriptorSet set = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
} // namespace veng
|
||||
8
Client/include/vulkan/uniform_transformations.h
Normal file
8
Client/include/vulkan/uniform_transformations.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
namespace veng {
|
||||
struct UniformTransformations {
|
||||
glm::mat4 view;
|
||||
glm::mat4 projection;
|
||||
};
|
||||
} // namespace veng
|
||||
38
Client/include/vulkan/vertex.h
Normal file
38
Client/include/vulkan/vertex.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
namespace veng {
|
||||
struct Vertex {
|
||||
Vertex() : position(glm::vec3(0.f)), uv(glm::vec2(0.f)) {}
|
||||
Vertex(glm::vec3 _position, glm::vec2 _uv) : position(_position), uv(_uv) {}
|
||||
|
||||
glm::vec3 position;
|
||||
glm::vec2 uv;
|
||||
|
||||
static VkVertexInputBindingDescription GetBindingDescription() {
|
||||
VkVertexInputBindingDescription description = {};
|
||||
description.binding = 0;
|
||||
description.stride = sizeof(Vertex);
|
||||
description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
|
||||
return description;
|
||||
}
|
||||
|
||||
static std::array<VkVertexInputAttributeDescription, 2> GetAttributeDescriptions() {
|
||||
std::array<VkVertexInputAttributeDescription, 2> descriptions = {};
|
||||
|
||||
descriptions[0].binding = 0;
|
||||
descriptions[0].location = 0;
|
||||
descriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
descriptions[0].offset = offsetof(Vertex, position);
|
||||
|
||||
descriptions[1].binding = 0;
|
||||
descriptions[1].location = 1;
|
||||
descriptions[1].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
descriptions[1].offset = offsetof(Vertex, uv);
|
||||
|
||||
return descriptions;
|
||||
}
|
||||
};
|
||||
} // namespace veng
|
||||
Reference in New Issue
Block a user