7 Commits

21 changed files with 581 additions and 421 deletions

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@@ -3,7 +3,6 @@ set(PROJECT_NAME "Client")
project(${PROJECT_NAME}) project(${PROJECT_NAME})
find_package(Vulkan REQUIRED) find_package(Vulkan REQUIRED)
find_package(OpenSSL REQUIRED)
include(Shaders.cmake) include(Shaders.cmake)
include(FetchContent) include(FetchContent)
@@ -59,8 +58,6 @@ target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL) target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog) target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp) target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::Crypto)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::SSL)
if(WIN32) if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32) target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)

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@@ -1,5 +1,7 @@
#pragma once #pragma once
extern std::uint8_t CLIENTID;
namespace veng { namespace veng {
class Engine; class Engine;
} }

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@@ -2,8 +2,14 @@
#include "vulkan_engine/vulkan/engine.h" #include "vulkan_engine/vulkan/engine.h"
void BeginPlay(veng::Engine& engine) { void BeginPlay(veng::Engine& engine) {
veng::Model* const player = engine.SpawnModel("player", "player"); std::random_device rd;
std::mt19937 gen = std::mt19937(rd());
std::uniform_real_distribution<float> jitterDist = std::uniform_real_distribution<float>(-2, 2);
veng::Model* const player = engine.SpawnLifedModel("player", "player", -1);
player->position = glm::vec3(jitterDist(gen), jitterDist(gen), 0.f);
player->scale = glm::vec3(.02f); player->scale = glm::vec3(.02f);
player->colision = true; player->colision = true;
player->OnColision = [](veng::Model* self, veng::Model* other) { player->OnColision = [](veng::Model* self, veng::Model* other) {
@@ -15,15 +21,17 @@ void BeginPlay(veng::Engine& engine) {
other->colision = false; other->colision = false;
other->visible = false; other->visible = false;
other->shouldBeDestroyed = true;
}; };
veng::Model* const player_flame = veng::Model* const player_flame =
engine.SpawnModel("player_flame", "player_flame"); engine.SpawnLifedModel("player_flame", "player_flame", -1);
player_flame->scale = player->scale; player_flame->scale = player->scale;
player_flame->colision = false; player_flame->colision = false;
player_flame->networkReplicated = false;
spdlog::info("player addr: {}", (void*)player); spdlog::info("player addr: {}", (void*)player);
veng::Model* const other_player = engine.SpawnModel("player", "other_player"); veng::Model* const other_player = engine.SpawnLifedModel("player", "other_player", -1);
other_player->position = glm::vec3(1.f, 0.f, 0.f); other_player->position = glm::vec3(1.f, 0.f, 0.f);
other_player->scale = glm::vec3(.02f); other_player->scale = glm::vec3(.02f);
other_player->colision = true; other_player->colision = true;
@@ -36,29 +44,35 @@ void BeginPlay(veng::Engine& engine) {
other->colision = false; other->colision = false;
other->visible = false; other->visible = false;
other->shouldBeDestroyed = true;
}; };
spdlog::info("other player addr: {}", (void*)other_player); spdlog::info("other player addr: {}", (void*)other_player);
veng::Model* const camera_lag = engine.SpawnModel("", "camera_lag"); veng::Model* const camera_lag = engine.SpawnLifedModel("", "camera_lag", -1);
camera_lag->colision = false; camera_lag->colision = false;
camera_lag->position = player->position; camera_lag->position = player->position;
veng::Model* const background = engine.SpawnModel("", "background"); veng::Model* const background = engine.SpawnLifedModel("", "background", -1);
background->colision = false; background->colision = false;
background->position = {background->position.x, background->position.y, 30.f}; background->position = {background->position.x, background->position.y, 30.f};
background->scale *= 100; background->scale *= 100;
background->networkReplicated = false;
veng::Model* const background0 = veng::Model* const background0 =
engine.SpawnModel("background", "background0"); engine.SpawnLifedModel("background", "background0", -1);
background0->scale = background->scale; background0->scale = background->scale;
background0->networkReplicated = false;
veng::Model* const background1 = veng::Model* const background1 =
engine.SpawnModel("background", "background1"); engine.SpawnLifedModel("background", "background1", -1);
background1->scale = background->scale; background1->scale = background->scale;
background1->networkReplicated = false;
veng::Model* const background2 = veng::Model* const background2 =
engine.SpawnModel("background", "background2"); engine.SpawnLifedModel("background", "background2", -1);
background2->scale = background->scale; background2->scale = background->scale;
background2->networkReplicated = false;
veng::Model* const background3 = veng::Model* const background3 =
engine.SpawnModel("background", "background3"); engine.SpawnLifedModel("background", "background3", -1);
background3->scale = background->scale; background3->scale = background->scale;
background3->networkReplicated = false;
} }

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@@ -3,6 +3,7 @@
#include "glfw/glfw_monitor.h" #include "glfw/glfw_monitor.h"
#include "glfw/glfw_window.h" #include "glfw/glfw_window.h"
#include "socket/iocp.h" #include "socket/iocp.h"
#include "socket/packet.h"
#include "socket/tcp_socket.h" #include "socket/tcp_socket.h"
#include "socket/udp_socket.h" #include "socket/udp_socket.h"
#include "socket/wsa_manager.h" #include "socket/wsa_manager.h"
@@ -11,6 +12,8 @@
#include "vulkan_engine/vulkan/engine.h" #include "vulkan_engine/vulkan/engine.h"
#include "vulkan_engine/vulkan/graphics.h" #include "vulkan_engine/vulkan/graphics.h"
std::uint8_t CLIENTID = 0;
std::int32_t main(std::int32_t argc, gsl::zstring* argv) { std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
Network::WSAManager wsamanager; Network::WSAManager wsamanager;
#if !defined(NDEBUG) #if !defined(NDEBUG)
@@ -25,53 +28,36 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
addr.set(AF_INET6, "::1", 9010); addr.set(AF_INET6, "::1", 9010);
Network::Socket sock;
Network::TCPSocket TCPSock; Network::TCPSocket TCPSock;
Network::UDPSocket UDPSock;
TCPSock.init(AF_INET6); TCPSock.init(AF_INET6);
UDPSock.init(AF_INET6); if (TCPSock.connect(addr) == INVALID_SOCKET) {
sock = TCPSock;
if (sock.connect(addr) == INVALID_SOCKET) {
spdlog::error("connect()"); spdlog::error("connect()");
std::exit(EXIT_FAILURE); std::exit(EXIT_FAILURE);
} }
iocp.registerTCPSocket(TCPSock, 16 * 1024);
Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024); while (iocp.GetRecvedBytes(TCPSock.sock) < 6);
data->socket = std::make_shared<Network::Socket>(sock); std::vector<char> header_serialized(6);
data->IOCPInstance = &iocp; iocp.recv(TCPSock, header_serialized);
iocp.registerTCPSocket(data); Packet::Header header;
header.Deserialize(header_serialized);
while (iocp.GetRecvedBytes(TCPSock.sock) < header.body_length);
std::vector<char> data(header.body_length);
iocp.recv(TCPSock, data);
::memcpy(&CLIENTID, data.data(), 1); //id 받기
std::vector<Network::IOCPPASSINDATA*> send_data; header.opcode = Packet::Opcode::CLIENTID;
data->event = Network::IOCPEVENT::WRITE; header.body_length = 0;
auto snowflake = utils::GenerateID(); header_serialized = header.Serialize();
auto timestamp = std::to_string(snowflake.timestamp); iocp.send(TCPSock, header_serialized);
::memcpy(
data->wsabuf.buf, timestamp.c_str(),
(data->bufsize < timestamp.size()) ? data->bufsize : timestamp.size());
data->wsabuf.len = 16 * 1024;
send_data.push_back(data);
iocp.send(sock.sock, &send_data);
Network::IOCPPASSINDATA* recv_data =
new Network::IOCPPASSINDATA(16 * 1024);
recv_data->socket = std::make_shared<Network::Socket>(sock);
recv_data->IOCPInstance = &iocp;
while (!iocp.recv(recv_data)); // 어떤 데이터를 읽는걸 보장받고 싶다면 그냥
// 스핀락 걸어버리기.
auto snowflake2 = utils::GenerateID();
auto timestamp2 = std::to_string(snowflake2.timestamp);
spdlog::info("recv_data: {}", recv_data->wsabuf.buf);
spdlog::info("current stamp: {}", timestamp2);
const veng::GlfwInitialization _glfw; const veng::GlfwInitialization _glfw;
veng::Window window("Vulkan Engine", {800, 600}); veng::Window window("Asteroid", {800, 600});
window.TryMoveToMonitor(0); window.TryMoveToMonitor(0);
veng::Graphics graphics(&window); veng::Graphics graphics(&window);
veng::Engine engine(&graphics, &tp); veng::Engine engine(&graphics, &tp, &iocp);
engine.LoadModelAsset("assets/player.fbx", "player"); engine.LoadModelAsset("assets/player.fbx", "player");
engine.LoadModelAsset("assets/player_flame.fbx", "player_flame"); engine.LoadModelAsset("assets/player_flame.fbx", "player_flame");
@@ -87,6 +73,7 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
glfwPollEvents(); glfwPollEvents();
engine.Update(); engine.Update();
engine.NetUpdate(std::make_shared<Network::Socket>(TCPSock));
} }
return EXIT_SUCCESS; return EXIT_SUCCESS;

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@@ -31,17 +31,27 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
(-stiffness * displacement - damping * camera_lag->linear_velocity) * (-stiffness * displacement - damping * camera_lag->linear_velocity) *
delta_time; delta_time;
/*camera_lag->linear_velocity = glm::vec3(0);
camera_lag->position = player->position;*/
engine.view = glm::lookAt( engine.view = glm::lookAt(
glm::vec3(camera_lag->position.x, camera_lag->position.y, -5.f), glm::vec3(camera_lag->position.x, camera_lag->position.y, -5.f),
camera_lag->position, glm::vec3(0.f, -1.f, 0.f)); camera_lag->position, glm::vec3(0.f, -1.f, 0.f));
static bool w_laststate = false;
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_W) == if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_W) ==
GLFW_PRESS) { GLFW_PRESS) {
player->linear_acceleration = glm::normalize(forward) * 10.f; player->linear_acceleration = glm::normalize(forward) * 10.f;
player_flame->visible = true; player_flame->visible = true;
player->needsUpdate = true;
w_laststate = true;
} else { } else {
player->linear_acceleration = forward * .0f; player->linear_acceleration = forward * .0f;
player_flame->visible = false; player_flame->visible = false;
if (w_laststate) {
player->needsUpdate = true;
w_laststate = false;
}
} }
if (bullet_cooldown > std::numeric_limits<std::float_t>::epsilon()) { if (bullet_cooldown > std::numeric_limits<std::float_t>::epsilon()) {
@@ -60,21 +70,33 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
bullet->owner = player; bullet->owner = player;
bullet->scale = player->scale; bullet->scale = player->scale;
bullet->colision = true; bullet->colision = true;
bullet->networkReplicated = true;
bullet->needsUpdate = true;
spdlog::info("bullet address: {}", (void*)bullet); spdlog::info("bullet address: {}", (void*)bullet);
} }
} }
static bool ad_laststate = false;
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_A) == if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_A) ==
GLFW_PRESS) { GLFW_PRESS) {
right = player->rotation * glm::vec3(0, 0, 1); right = player->rotation * glm::vec3(0, 0, 1);
player->angular_velocity = right * 6.f; player->angular_velocity = right * 6.f;
player->needsUpdate = true;
ad_laststate = true;
} else if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), } else if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(),
GLFW_KEY_D) == GLFW_PRESS) { GLFW_KEY_D) == GLFW_PRESS) {
right = player->rotation * glm::vec3(0, 0, 1); right = player->rotation * glm::vec3(0, 0, 1);
player->angular_velocity = right * -6.f; player->angular_velocity = right * -6.f;
player->needsUpdate = true;
ad_laststate = true;
} else { } else {
right = player->rotation * glm::vec3(0, 0, 1); right = player->rotation * glm::vec3(0, 0, 1);
player->angular_velocity = right * 0.f; player->angular_velocity = right * 0.f;
if (ad_laststate) {
player->needsUpdate = true;
ad_laststate = false;
}
} }
player_flame->rotation = player->rotation; player_flame->rotation = player->rotation;

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@@ -5,7 +5,6 @@ set(PROJECT_NAME "Server")
project(${PROJECT_NAME}) project(${PROJECT_NAME})
find_package(Vulkan REQUIRED) find_package(Vulkan REQUIRED)
find_package(OpenSSL REQUIRED)
include(FetchContent) include(FetchContent)
@@ -60,8 +59,6 @@ target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL) target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog) target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp) target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::Crypto)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::SSL)
if(WIN32) if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32) target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)

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@@ -1,43 +1,150 @@
#include <chrono> #include "glfw/glfw_initialization.h"
#include "glfw/glfw_monitor.h"
#include "glfw/glfw_window.h"
#include "socket/iocp.h" #include "socket/iocp.h"
#include "socket/packet.h"
#include "socket/tcp_socket.h" #include "socket/tcp_socket.h"
#include "socket/udp_socket.h" #include "socket/udp_socket.h"
#include "socket/wsa_manager.h" #include "socket/wsa_manager.h"
#include "utils/log.h" #include "utils/log.h"
#include "utils/snowflake.h" #include "utils/snowflake.h"
#include "socket/packet.h" #include "vulkan_engine/asset/object/model.h"
#define LISTENIP "::" #define LISTENIP "::"
#define LISTENPORT 9010 #define LISTENPORT 9010
std::uint8_t CLIENTID = 0;
std::unordered_map<utils::Snowflake, veng::Model> MODELS;
std::mutex MODELS_MUTEX;
std::vector<std::pair<Network::TCPSocket, double>> CLIENTS;
std::mutex CLIENTS_MUTEX;
void recv_fully(Network::IOCP* iocp, Network::TCPSocket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
}
void EchoClient(utils::ThreadPool* tp, Network::IOCP* iocp, void EchoClient(utils::ThreadPool* tp, Network::IOCP* iocp,
Network::TCPSocket NewSock, Network::Address NewAddr) { Network::TCPSocket* NewSock, Network::Address NewAddr) {
Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024); if (NewSock->sock == 0) return;
recv_data->socket = std::make_shared<Network::Socket>(NewSock); std::vector<char> recv_data(6);
recv_data->IOCPInstance = iocp; recv_fully(iocp, *NewSock, recv_data);
auto timestamp = std::chrono::system_clock::now(); Packet::Header header;
while (!iocp->recv(recv_data)) { header.Deserialize(recv_data);
if (std::chrono::duration_cast<std::chrono::milliseconds>( recv_data.resize(header.body_length);
std::chrono::system_clock::now() - timestamp) recv_fully(iocp, *NewSock, recv_data);
.count() == 1000) {
tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
return;
}
}
std::vector<Network::IOCPPASSINDATA*> send_data; switch (header.opcode) {
recv_data->event = Network::IOCPEVENT::WRITE; case Packet::Opcode::UPDATEMODEL: {
send_data.push_back(recv_data); veng::Model model;
iocp->send(NewSock.sock, &send_data); model.Deserialize(recv_data);
std::lock_guard lock(MODELS_MUTEX);
auto ID = model.ID;
if (MODELS.find(ID) == MODELS.end())
spdlog::info("model received: {}:{}", model.name, ID.snowflake);
MODELS[ID] = std::move(model);
MODELS[ID].needsUpdate = true;
} break;
default:
spdlog::error("unknown data type");
}
tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr); tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
} }
void ClientRefresher(utils::ThreadPool* tp, Network::IOCP* iocp) {
static auto last_all_updated = glfwGetTime();
static auto last_frame_time_ = glfwGetTime();
auto current_time = glfwGetTime();
bool needs_all_update = false;
if (current_time - last_all_updated >= 100) {
needs_all_update = true;
last_all_updated = glfwGetTime();
}
auto delta_time = current_time - last_frame_time_;
last_frame_time_ = current_time;
for (auto it = CLIENTS.begin(); it != CLIENTS.end();) {
if (it->first.sock == 0) {
it = CLIENTS.erase(it);
} else {
++it;
}
}
for (auto it = MODELS.begin(); it != MODELS.end();) {
auto& model = it->second;
if (std::abs(model.lifespan + 1.f) <
std::numeric_limits<float>::epsilon()) {
++it;
continue;
}
if (model.lifespan <= 0.f) {
it = MODELS.erase(it);
continue;
}
if (model.shouldBeDestroyed) {
it = MODELS.erase(it);
continue;
}
model.lifespan -= delta_time;
++it;
}
for (auto& client : CLIENTS) {
if (client.first.sock == 0) continue;
for (auto& model : MODELS) {
if (model.second.name == "camera_lag") continue;
std::vector<char> send_data;
model.second.Update(delta_time + (client.second / 2));
auto model_serialized = model.second.Serialize();
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
header.body_length = model_serialized.size();
auto header_serialized = header.Serialize();
send_data.insert(send_data.end(), header_serialized.begin(),
header_serialized.end());
send_data.insert(send_data.end(), model_serialized.begin(),
model_serialized.end());
if (!model.second.needsUpdate && !needs_all_update) {
continue;
}
model.second.needsUpdate = false;
if (client.first.send(send_data.data(), send_data.size(), 0) == -1) {
client.first.sock = 0;
}
spdlog::info("updated: {}", model.second.name);
}
}
tp->enqueueJob(ClientRefresher, iocp);
}
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
Network::WSAManager wsamanager; Network::WSAManager wsamanager;
const veng::GlfwInitialization _glfw;
#if !defined(NDEBUG) #if !defined(NDEBUG)
utils::setDefaultLogger(spdlog::level::level_enum::debug, "log.log", 1024, 2); utils::setDefaultLogger(spdlog::level::level_enum::debug, "log.log",
1024 * 1024, 2);
#endif #endif
utils::ThreadPool tp(0); utils::ThreadPool tp(0);
Network::IOCP iocp; Network::IOCP iocp;
@@ -60,6 +167,8 @@ int main(int argc, char* argv[]) {
std::exit(EXIT_FAILURE); std::exit(EXIT_FAILURE);
} }
tp.enqueueJob(ClientRefresher, &iocp);
while (true) { while (true) {
Network::TCPSocket NewSock; Network::TCPSocket NewSock;
Network::Address NewAddr; Network::Address NewAddr;
@@ -67,11 +176,26 @@ int main(int argc, char* argv[]) {
spdlog::info("Waiting for connection"); spdlog::info("Waiting for connection");
TCPSock.accept(NewSock, NewAddr); TCPSock.accept(NewSock, NewAddr);
Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024); iocp.registerTCPSocket(NewSock, 16 * 1024);
data->socket = std::make_shared<Network::Socket>(NewSock);
data->IOCPInstance = &iocp;
iocp.registerTCPSocket(data);
tp.enqueueJob(EchoClient, &iocp, NewSock, NewAddr); Packet::Header header;
header.opcode = Packet::Opcode::CLIENTID;
header.body_length = 9;
auto packet = header.Serialize();
packet.resize(packet.size() + 9);
std::lock_guard lock(CLIENTS_MUTEX);
std::uint8_t client_id = CLIENTS.size() - 1;
::memcpy(packet.data() + 6, &client_id, 1);
std::double_t timestamp = glfwGetTime();
::memcpy(packet.data() + 7, &timestamp, 8);
iocp.send(NewSock, packet);
std::vector<char> header_buf(6);
recv_fully(&iocp, NewSock, header_buf);
auto ping = glfwGetTime() - timestamp;
CLIENTS.emplace_back(std::move(NewSock), ping);
tp.enqueueJob(EchoClient, &iocp, &CLIENTS.back().first, NewAddr);
} }
} }

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@@ -11,31 +11,7 @@ Session::Session(gsl::not_null<Network::IOCP*> iocp, utils::ThreadPool* tp,
: iocp_(iocp), tp_(tp), proto_(proto) { : iocp_(iocp), tp_(tp), proto_(proto) {
switch (proto) { switch (proto) {
case SessionProtocol::UDP: case SessionProtocol::UDP:
case SessionProtocol::QUIC: { case SessionProtocol::QUIC:
Network::UDPSocket* sock = new Network::UDPSocket();
sock_ = sock;
sock->init(addr.family);
switch (type) {
case SessionType::CONNECT:
ssl_ctx_ = ::SSL_CTX_new(::OSSL_QUIC_client_method());
if (ssl_ctx_ == nullptr) {
spdlog::critical("SSL_CTX_new()");
std::exit(EXIT_FAILURE);
}
::SSL_CTX_set_verify(ssl_ctx_, SSL_VERIFY_PEER, NULL);
if (!::SSL_CTX_set_default_verify_paths(ssl_ctx_)) {
spdlog::critical("SSL_CTX_set_default_verify_paths()");
std::exit(EXIT_FAILURE);
}
break;
case SessionType::LISTEN:
sock->bind(addr);
break;
default:
std::exit(EXIT_FAILURE);
}
} break;
case SessionProtocol::TCP: case SessionProtocol::TCP:
case SessionProtocol::TLS: { case SessionProtocol::TLS: {
Network::TCPSocket* sock = new Network::TCPSocket(); Network::TCPSocket* sock = new Network::TCPSocket();
@@ -56,12 +32,6 @@ Session::Session(gsl::not_null<Network::IOCP*> iocp, utils::ThreadPool* tp,
default: default:
std::exit(EXIT_FAILURE); std::exit(EXIT_FAILURE);
} }
ssl_ = ::SSL_new(ssl_ctx_);
if (ssl_ == nullptr) {
spdlog::critical("SSL_new()");
std::exit(EXIT_FAILURE);
}
} }
Session::~Session() { Session::~Session() {

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@@ -40,21 +40,22 @@ void IOCP::destruct() {
#endif #endif
} }
void IOCP::registerTCPSocket(IOCPPASSINDATA* data) { void IOCP::registerTCPSocket(Socket& sock, std::uint32_t bufsize) {
#ifdef _WIN32 #ifdef _WIN32
HANDLE returnData = ::CreateIoCompletionPort( HANDLE returnData = ::CreateIoCompletionPort((HANDLE)sock.sock,
(HANDLE)data->socket->sock, completionPort_, data->socket->sock, 0); completionPort_, sock.sock, 0);
if (returnData == 0) completionPort_ = returnData; if (returnData == 0) completionPort_ = returnData;
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize); IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(bufsize);
recv_data->event = IOCPEVENT::READ; recv_data->event = IOCPEVENT::READ;
recv_data->socket = data->socket; recv_data->socket = std::make_shared<Socket>(sock);
recv_data->IOCPInstance = this;
DWORD recvbytes = 0, flags = 0; DWORD recvbytes = 0, flags = 0;
int result = SOCKET_ERROR; int result = SOCKET_ERROR;
::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes, &flags, result = ::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&recv_data->overlapped, NULL); &flags, &recv_data->overlapped, NULL);
if (result == SOCKET_ERROR) { if (result == SOCKET_ERROR) {
int err = ::WSAGetLastError(); int err = ::WSAGetLastError();
if (err != WSA_IO_PENDING) { if (err != WSA_IO_PENDING) {
@@ -94,12 +95,11 @@ void IOCP::registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr) {
#endif #endif
} }
int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100임? 왜..? int IOCP::recv(Socket& sock, std::vector<char>& data) {
SOCKET sock = data->socket->sock; std::lock_guard lock(*GetRecvQueueMutex_(sock.sock));
std::lock_guard lock(*GetRecvQueueMutex_(sock)); auto queue = GetRecvQueue_(sock.sock);
auto queue = GetRecvQueue_(sock);
std::uint32_t left_data = data->wsabuf.len; std::uint32_t left_data = data.size();
std::uint32_t copied = 0; std::uint32_t copied = 0;
while (!queue->empty() && left_data != 0) { while (!queue->empty() && left_data != 0) {
@@ -110,7 +110,7 @@ int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100
std::uint32_t available = front.first.size() - offset; std::uint32_t available = front.first.size() - offset;
std::uint32_t to_copy = (left_data < available) ? left_data : available; std::uint32_t to_copy = (left_data < available) ? left_data : available;
::memcpy(data->wsabuf.buf + copied, front.first.data() + offset, to_copy); ::memcpy(data.data() + copied, front.first.data() + offset, to_copy);
copied += to_copy; copied += to_copy;
left_data -= to_copy; left_data -= to_copy;
offset += to_copy; offset += to_copy;
@@ -125,27 +125,37 @@ int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100
return copied; return copied;
} }
int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) { int IOCP::send(Socket& sock, std::vector<char>& data) {
auto lk = GetSendQueueMutex_(sock); auto lk = GetSendQueueMutex_(sock.sock);
auto queue = GetSendQueue_(sock); auto queue = GetSendQueue_(sock.sock);
std::lock_guard lock(*lk); std::lock_guard lock(*lk);
for (auto& it : *data) {
it->event = IOCPEVENT::WRITE; Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(data.size());
queue->push_back(it); packet->event = IOCPEVENT::WRITE;
} packet->socket = std::make_shared<Network::Socket>(sock);
packet->IOCPInstance = this;
::memcpy(packet->wsabuf.buf, data.data(), data.size());
packet->wsabuf.len = data.size();
queue->push_back(packet);
IOCPThread_->enqueueJob( IOCPThread_->enqueueJob(
[this, sock](utils::ThreadPool* th, std::uint8_t __) { [this, sock = sock.sock](utils::ThreadPool* th, std::uint8_t __) {
packet_sender_(sock); packet_sender_(sock);
}, },
0); 0);
return 0; return 0;
} }
int IOCP::GetRecvedPacketCount(SOCKET sock) { int IOCP::GetRecvedBytes(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
auto queue = GetRecvQueue_(sock); auto queue = GetRecvQueue_(sock);
return queue->size(); std::lock_guard lock(socket_mod_mutex_);
int bytes = 0;
for (auto it : *queue) {
bytes += it.first.size() - it.second;
}
return bytes;
} }
void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) { void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
@@ -169,6 +179,10 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
spdlog::debug("Disconnected. [{}]", spdlog::debug("Disconnected. [{}]",
(std::string)(data->socket->remoteAddr)); (std::string)(data->socket->remoteAddr));
delete data; delete data;
IOCPThread->enqueueJob(
[this](utils::ThreadPool* th, std::uint8_t __) { iocpWatcher_(th); },
0);
return;
} else { } else {
data->transferredbytes = cbTransfrred; data->transferredbytes = cbTransfrred;
} }
@@ -178,59 +192,10 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
std::lock_guard lock(*GetRecvQueueMutex_(sock)); std::lock_guard lock(*GetRecvQueueMutex_(sock));
auto queue_list = GetRecvQueue_(sock); auto queue_list = GetRecvQueue_(sock);
if (data->event == IOCPEVENT::READ) { if (data->event == IOCPEVENT::READ) {
if (proto_ == SessionProtocol::TLS || ::memcpy(buf.data(), data->wsabuf.buf, data->transferredbytes);
proto_ == SessionProtocol::QUIC) { // DEPRECATED. openssl을 사용할 수가 queue_list->emplace_back(std::make_pair(
// 없기 때문에 추후 완성 뒤에 기능을 std::vector<char>(buf.begin(), buf.begin() + data->transferredbytes),
// 붙이든 해야 할 듯 함. 0));
// DEBUG: BIO_write 전 OpenSSL 에러 스택 확인 (혹시 모를 이전 에러)
ERR_print_errors_fp(stderr); // 이미 오류 스택에 뭔가 있는지 확인용
fprintf(stderr, "--- Before BIO_write ---\n");
::BIO_write(::SSL_get_rbio(data->ssl.get()), data->wsabuf.buf,
cbTransfrred);
// DEBUG: BIO_write 후 OpenSSL 에러 스택 확인 (BIO_write에서 에러 발생 시)
ERR_print_errors_fp(stderr); // BIO_write에서도 에러가 발생할 수 있음
fprintf(stderr, "--- After BIO_write, cbTransfrred: %lu ---\n",
cbTransfrred);
while ((red_data = ::SSL_read(data->ssl.get(), buf.data(), buf.size())) >
0) {
queue_list->emplace_back(std::make_pair(
std::vector<char>(buf.begin(), buf.begin() + red_data), 0));
}
if (red_data == -1) {
auto ssl_error_code = SSL_get_error(
data->ssl.get(), red_data); // 여기서 SSL_get_error 결과 저장
auto err_msg = std::format("SSL_read failed with SSL_get_error: {}",
ssl_error_code);
fprintf(stderr, "%s\n", err_msg.c_str());
// *** 가장 중요한 부분: SSL_ERROR_SSL일 때 상세 에러를 강제로 출력 시도
// ***
if (ssl_error_code == SSL_ERROR_SSL) {
fprintf(stderr, "Detailed SSL_ERROR_SSL trace:\n");
unsigned long err_peek;
// ERR_get_error()를 사용하여 스택의 모든 오류를 팝하고 출력
while ((err_peek = ERR_get_error()) != 0) {
char err_str[256];
ERR_error_string_n(err_peek, err_str, sizeof(err_str));
fprintf(stderr, "OpenSSL stack error: %s\n", err_str);
}
} else {
// SSL_ERROR_SSL이 아닌 다른 오류 (SYSCALL, WANT_READ 등)일 경우
// ERR_print_errors_fp는 여전히 유용할 수 있음
ERR_print_errors_fp(stderr);
}
throw std::runtime_error(err_msg); // 예외 발생
}
} else {
::memcpy(buf.data(), data->wsabuf.buf, data->transferredbytes);
queue_list->emplace_back(std::make_pair(
std::vector<char>(buf.begin(), buf.begin() + data->transferredbytes),
0));
}
DWORD recvbytes = 0, flags = 0; DWORD recvbytes = 0, flags = 0;
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize); IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
@@ -241,6 +206,8 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes, ::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&flags, &recv_data->overlapped, NULL); &flags, &recv_data->overlapped, NULL);
} else { // WRITE 시, 무시한다. } else { // WRITE 시, 무시한다.
spdlog::debug("writed {} bytes to {}", cbTransfrred,
(std::string)(data->socket->remoteAddr));
delete data; delete data;
} }
IOCPThread->enqueueJob( IOCPThread->enqueueJob(
@@ -298,34 +265,10 @@ void IOCP::packet_sender_(SOCKET sock) {
int data_len = 0; int data_len = 0;
if (proto_ == SessionProtocol::TLS || proto_ == SessionProtocol::QUIC) { data_len = front->wsabuf.len;
int ret = wsabuf.buf = front->wsabuf.buf;
::SSL_write(front->ssl.get(), front->wsabuf.buf, front->wsabuf.len); wsabuf.len = data_len;
if (ret <= 0) { ::WSASend(sock, &wsabuf, 1, &sendbytes, 0, nullptr, nullptr);
int err = ::SSL_get_error(front->ssl.get(), ret);
if (err == SSL_ERROR_WANT_READ || err == SSL_ERROR_WANT_WRITE) {
queue->push_front(front);
break;
}
std::unique_lock lk(socket_mod_mutex_);
send_queue_.erase(sock);
break;
}
while ((data_len = ::BIO_read(::SSL_get_wbio(front->ssl.get()),
buf.data(), buf.size())) > 0) {
wsabuf.buf = buf.data();
wsabuf.len = data_len;
::WSASend(sock, &wsabuf, 1, &sendbytes, 0, nullptr, nullptr);
}
} else {
data_len = front->wsabuf.len;
wsabuf.buf = front->wsabuf.buf;
wsabuf.len = data_len;
::WSASend(sock, &wsabuf, 1, &sendbytes, 0, nullptr, nullptr);
}
} }
} }

View File

@@ -28,6 +28,7 @@ void Socket::destruct() {
::close(sock); ::close(sock);
#endif #endif
valid_ = false; valid_ = false;
sock = 0;
} }
Socket::operator SOCKET() { Socket::operator SOCKET() {

View File

@@ -9,13 +9,15 @@ static struct EpochInitializer {
std::chrono::system_clock::time_point EPOCH; std::chrono::system_clock::time_point EPOCH;
} epochInitializer; } epochInitializer;
Snowflake GenerateID() { Snowflake GenerateID(std::uint16_t instance) {
static std::mutex snowflakeGenerateMutex_; static std::mutex snowflakeGenerateMutex_;
std::lock_guard<std::mutex> lock(snowflakeGenerateMutex_); std::lock_guard<std::mutex> lock(snowflakeGenerateMutex_);
std::size_t tid = std::size_t tid =
std::hash<std::thread::id>{}(std::this_thread::get_id()); std::hash<std::thread::id>{}(std::this_thread::get_id());
instance = instance << 3;
tid += instance;
thread_local static int sequence = 0; thread_local static int sequence = 0;
Snowflake id = {}; Snowflake id = {};

View File

@@ -13,64 +13,82 @@ Model::~Model() {
} }
template <typename T> template <typename T>
static void Append(std::vector<char>& dst, const T& data) { void Append(std::vector<char>& buffer, const T& value) {
const char* ptr = reinterpret_cast<const char*>(&data); const char* data = reinterpret_cast<const char*>(&value);
dst.insert(dst.end(), ptr, ptr + sizeof(T)); buffer.insert(buffer.end(), data, data + sizeof(T));
} }
std::vector<char> Model::Serialize() { void Append(std::vector<char>& buffer, const std::string& value) {
std::vector<char> serialized; size_t length = value.size();
Append(buffer, length);
Append(serialized, ID); buffer.insert(buffer.end(), value.begin(), value.end());
Append(serialized, transform);
Append(serialized, position);
Append(serialized, linear_velocity);
Append(serialized, linear_acceleration);
Append(serialized, rotation);
Append(serialized, angular_velocity);
Append(serialized, angular_acceleration);
Append(serialized, scale);
Append(serialized, original_offset);
Append(serialized, radius);
uint8_t vis = visible ? 1 : 0;
uint8_t col = colision ? 1 : 0;
Append(serialized, vis);
Append(serialized, col);
return serialized;
} }
template <typename T> template <typename T>
static void Extract(const std::vector<char>& src, size_t& offset, T& out) { void Read(const std::vector<char>& buffer, size_t& offset, T& out) {
std::memcpy(&out, src.data() + offset, sizeof(T)); std::memcpy(&out, buffer.data() + offset, sizeof(T));
offset += sizeof(T); offset += sizeof(T);
} }
void Read(const std::vector<char>& buffer, size_t& offset, std::string& out) {
size_t length = 0;
Read(buffer, offset, length);
out.assign(buffer.data() + offset, length);
offset += length;
}
std::vector<char> Model::Serialize() {
std::vector<char> buffer;
Append(buffer, ID);
Append(buffer, name);
Append(buffer, asset_name);
Append(buffer, position);
Append(buffer, linear_velocity);
Append(buffer, linear_acceleration);
Append(buffer, rotation);
Append(buffer, angular_velocity);
Append(buffer, angular_acceleration);
Append(buffer, scale);
Append(buffer, transform);
Append(buffer, original_offset);
Append(buffer, radius);
Append(buffer, lifespan);
Append(buffer, visible);
Append(buffer, colision);
return buffer;
}
void Model::Deserialize(std::vector<char> data) { void Model::Deserialize(std::vector<char> data) {
size_t offset = 0; size_t offset = 0;
Extract(data, offset, ID); Read(data, offset, ID);
Read(data, offset, name);
Read(data, offset, asset_name);
Extract(data, offset, transform); Read(data, offset, position);
Extract(data, offset, position); Read(data, offset, linear_velocity);
Extract(data, offset, linear_velocity); Read(data, offset, linear_acceleration);
Extract(data, offset, linear_acceleration);
Extract(data, offset, rotation);
Extract(data, offset, angular_velocity);
Extract(data, offset, angular_acceleration);
Extract(data, offset, scale);
Extract(data, offset, original_offset);
Extract(data, offset, radius); Read(data, offset, rotation);
Read(data, offset, angular_velocity);
Read(data, offset, angular_acceleration);
uint8_t vis = 0, col = 0; Read(data, offset, scale);
Extract(data, offset, vis); Read(data, offset, transform);
Extract(data, offset, col);
visible = vis != 0; Read(data, offset, original_offset);
colision = col != 0; Read(data, offset, radius);
Read(data, offset, lifespan);
Read(data, offset, visible);
Read(data, offset, colision);
} }
void veng::Model::Update(float dt) { void veng::Model::Update(float dt) {

View File

@@ -1,6 +1,7 @@
#include "vulkan_engine/vulkan/engine.h" #include "vulkan_engine/vulkan/engine.h"
#include "precomp.h" #include "precomp.h"
#include "socket/packet.h"
namespace veng { namespace veng {
@@ -35,59 +36,35 @@ const Model* Engine::GetStaticModel(std::string name) {
return nullptr; return nullptr;
} }
Model* Engine::SpawnModel(std::string asset_name, std::string name) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.visible = false;
dynamic_immortal_models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name];
}
if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name];
}
std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_immortal_models_.find(name + std::to_string(i)) ==
dynamic_immortal_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name + std::to_string(i)] =
std::move(model_to_spawn);
break;
}
i++;
}
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &dynamic_immortal_models_[name + std::to_string(i)];
}
Model* Engine::SpawnLifedModel(std::string asset_name, std::string name, Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan) { std::float_t lifespan) {
if (asset_name == "") { if (asset_name == "") {
Model model_to_spawn(nullptr); Model model_to_spawn(nullptr);
model_to_spawn.asset_name = "";
model_to_spawn.name = name;
model_to_spawn.visible = false; model_to_spawn.visible = false;
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan); model_to_spawn.lifespan = lifespan;
return &dynamic_models_[name].first; models_[name] = std::move(model_to_spawn);
return &models_[name];
} }
if (dynamic_models_.find(name) == dynamic_models_.end()) {
if (models_.find(name) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name)); Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan); model_to_spawn.asset_name = asset_name;
return &dynamic_models_[name].first; model_to_spawn.name = name;
model_to_spawn.lifespan = lifespan;
models_[name] = std::move(model_to_spawn);
return &models_[name];
} }
std::uint32_t i = 0; std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) { for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_models_.find(name + std::to_string(i)) == if (models_.find(name + std::to_string(i)) == models_.end()) {
dynamic_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name)); Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name + std::to_string(i)] = model_to_spawn.asset_name = asset_name;
std::make_pair(std::move(model_to_spawn), lifespan); model_to_spawn.name = name + std::to_string(i);
model_to_spawn.lifespan = lifespan;
models_[name + std::to_string(i)] = std::move(model_to_spawn);
break; break;
} }
i++; i++;
@@ -96,21 +73,15 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
if (i == std::numeric_limits<std::uint32_t>::max() - 1) if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr; return nullptr;
else else
return &dynamic_models_[name + std::to_string(i)].first; return &models_[name + std::to_string(i)];
} }
Model* Engine::GetSpawnedObject(std::string name) { Model* Engine::GetSpawnedObject(std::string name) {
for (auto it = dynamic_immortal_models_.begin(); for (auto it = models_.begin(); it != models_.end();) {
it != dynamic_immortal_models_.end();) {
if (it->first == name) return &it->second; if (it->first == name) return &it->second;
++it; ++it;
} }
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
if (it->first == name) return &it->second.first;
++it;
}
return nullptr; return nullptr;
} }
@@ -140,38 +111,181 @@ void Engine::Update() {
if (Tick != nullptr) Tick(*this, delta_time); if (Tick != nullptr) Tick(*this, delta_time);
std::vector<Model*> models; std::vector<Model*> models;
models.reserve(dynamic_immortal_models_.size() + models.reserve(models_.size());
dynamic_models_.size());
for (auto it = dynamic_immortal_models_.begin(); for (auto it = models_.begin(); it != models_.end();) {
it != dynamic_immortal_models_.end();) { auto& model = it->second;
models.push_back(&it->second);
++it; if (std::abs(model.lifespan + 1.f) <
} std::numeric_limits<float>::epsilon()) {
models.push_back(&model);
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) { ++it;
if (it->second.second < 0.f) {
it = dynamic_models_.erase(it);
continue; continue;
} }
else {
it->second.second -= delta_time;
}
models.push_back(&it->second.first);
if (model.lifespan <= 0.f) {
it = models_.erase(it);
continue;
}
if (model.shouldBeDestroyed) {
it = models_.erase(it);
continue;
}
model.lifespan -= delta_time;
models.push_back(&model);
++it; ++it;
} }
for (auto it : models) { for (auto& it : models_) {
it->Update(delta_time); it.second.Update(delta_time);
vulkan_graphics->RenderModel(it); vulkan_graphics->RenderModel(&it.second);
} }
physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()}); physics_controller_.invokeOnColisionEvent(thread_pool_,
{models.data(), models.size()});
vulkan_graphics->EndFrame(); vulkan_graphics->EndFrame();
} }
} }
void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
NetworkUpload(sock);
ResponseToServerAndRefresh(sock);
}
void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
std::vector<char> data;
for (auto& it : models_) {
if (!it.second.networkReplicated) continue;
if (!it.second.needsUpdate) continue;
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
std::vector<char> model = it.second.Serialize();
header.body_length = model.size();
std::vector<char> header_serialized = header.Serialize();
data.insert(data.end(), header_serialized.begin(), header_serialized.end());
data.insert(data.end(), model.begin(), model.end());
it.second.needsUpdate = false;
}
iocp_->send(*sock, data);
}
int recv_partial(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return 0;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
if (received == 0) return 0;
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
return total_received;
}
void recv_fully(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
}
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
if (sock->sock == 0) return;
std::vector<char> recv_data(6);
if (recv_partial(iocp_, *sock, recv_data) == 0) return;
Packet::Header header;
header.Deserialize(recv_data);
recv_data.resize(header.body_length);
recv_fully(iocp_, *sock, recv_data);
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
veng::Model model;
model.Deserialize(recv_data);
bool found = false;
for (auto& it : models_) {
if (it.second.ID == model.ID) {
it.second.position = model.position;
it.second.linear_velocity = model.linear_velocity;
it.second.linear_acceleration = model.linear_acceleration;
it.second.rotation = model.rotation;
it.second.angular_velocity = model.angular_velocity;
it.second.angular_acceleration = model.angular_acceleration;
it.second.scale = model.scale;
it.second.transform = model.transform;
it.second.original_offset = model.original_offset;
it.second.radius = model.radius;
it.second.lifespan = model.lifespan;
it.second.visible = model.visible;
it.second.colision = model.colision;
spdlog::info("model updated: {}", model.name);
spdlog::info("model pos: ({},{},{})", model.position.x,
model.position.y, model.position.z);
found = true;
break;
}
}
if (!found) {
auto spawnedModel =
SpawnLifedModel(model.asset_name, model.name, model.lifespan);
spawnedModel->ID = model.ID;
spawnedModel->position = model.position;
spawnedModel->linear_velocity = model.linear_velocity;
spawnedModel->linear_acceleration = model.linear_acceleration;
spawnedModel->rotation = model.rotation;
spawnedModel->angular_velocity = model.angular_velocity;
spawnedModel->angular_acceleration = model.angular_acceleration;
spawnedModel->scale = model.scale;
spawnedModel->transform = model.transform;
spawnedModel->original_offset = model.original_offset;
spawnedModel->radius = model.radius;
spawnedModel->lifespan = model.lifespan;
spawnedModel->visible = model.visible;
spawnedModel->colision = model.colision;
spawnedModel->networkReplicated = false;
spdlog::info("model spawned: {}", model.ID.snowflake);
}
} break;
default:
spdlog::error("unknown data type");
}
}
} // namespace veng } // namespace veng

View File

@@ -1,9 +1,5 @@
#pragma once #pragma once
#include <openssl/bio.h>
#include <openssl/err.h>
#include <openssl/ssl.h>
#include "socket/iocp.h" #include "socket/iocp.h"
#include "utils/thread_pool.h" #include "utils/thread_pool.h"
@@ -23,8 +19,5 @@ class Session {
SessionProtocol proto_; SessionProtocol proto_;
Network::Socket* sock_ = nullptr; Network::Socket* sock_ = nullptr;
SSL_CTX* ssl_ctx_ = nullptr;
SSL* ssl_ = nullptr;
}; };
} // namespace Network } // namespace Network

View File

@@ -1,9 +1,5 @@
#pragma once #pragma once
#include <openssl/bio.h>
#include <openssl/err.h>
#include <openssl/ssl.h>
namespace Network { namespace Network {
struct Address { struct Address {
@@ -24,8 +20,6 @@ struct Address {
struct sockaddr_in6 addr_in6; struct sockaddr_in6 addr_in6;
}; };
socklen_t length; socklen_t length;
BIO_ADDR* bio_addr_info;
}; };
} // namespace Chattr } // namespace Chattr

View File

@@ -1,7 +1,4 @@
#pragma once #pragma once
#include <openssl/bio.h>
#include <openssl/err.h>
#include <openssl/ssl.h>
#include <functional> #include <functional>
#include <queue> #include <queue>
@@ -35,7 +32,6 @@ struct IOCPPASSINDATA {
OVERLAPPED overlapped; OVERLAPPED overlapped;
IOCPEVENT event; IOCPEVENT event;
std::shared_ptr<Socket> socket; std::shared_ptr<Socket> socket;
std::shared_ptr<SSL> ssl;
std::uint32_t transferredbytes; std::uint32_t transferredbytes;
WSABUF wsabuf; WSABUF wsabuf;
std::uint32_t bufsize; std::uint32_t bufsize;
@@ -48,32 +44,6 @@ struct IOCPPASSINDATA {
std::memset(&overlapped, 0, sizeof(overlapped)); std::memset(&overlapped, 0, sizeof(overlapped));
event = IOCPEVENT::QUIT; event = IOCPEVENT::QUIT;
socket = nullptr; socket = nullptr;
ssl = nullptr;
transferredbytes = 0;
this->bufsize = bufsize;
IOCPInstance = nullptr;
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
IOCPPASSINDATA(std::uint32_t bufsize, SSL_CTX* ctx) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = IOCPEVENT::QUIT;
socket = nullptr;
ssl = std::shared_ptr<SSL>(::SSL_new(ctx), ::SSL_free);
if (ssl == nullptr) {
throw std::runtime_error("SSL_new failed. Check SSL_CTX or memory.");
}
BIO* rbio = BIO_new(BIO_s_mem());
BIO* wbio = BIO_new(BIO_s_mem());
if (!rbio || !wbio) {
BIO_free(rbio);
BIO_free(wbio);
throw std::runtime_error("BIO_new failed");
}
SSL_set_bio(ssl.get(), rbio, wbio);
transferredbytes = 0; transferredbytes = 0;
this->bufsize = bufsize; this->bufsize = bufsize;
IOCPInstance = nullptr; IOCPInstance = nullptr;
@@ -138,14 +108,14 @@ class IOCP {
void destruct(); void destruct();
void registerTCPSocket(IOCPPASSINDATA* data); void registerTCPSocket(Socket& sock, std::uint32_t bufsize);
void registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr); void registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr);
int recv(IOCPPASSINDATA* data); int recv(Socket& sock, std::vector<char>& data);
// data는 한 가지 소켓에 보내는 패킷만 담아야 합니다 // data는 한 가지 소켓에 보내는 패킷만 담아야 합니다
int send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data); int send(Socket& sock, std::vector<char>& data);
int GetRecvedPacketCount(SOCKET sock); int GetRecvedBytes(SOCKET sock);
private: private:
#ifdef _WIN32 #ifdef _WIN32

View File

@@ -4,18 +4,31 @@
namespace Packet { namespace Packet {
enum class Opcode { enum class Opcode : std::uint16_t {
NOP, NOP,
SPAWNMODEL, SPAWNMODEL,
DESPAWNMODEL, DESPAWNMODEL,
UPDATEMODEL, UPDATEMODEL,
REQUESTMODELIDLIST, REQUESTMODELIDLIST,
CLIENTID,
COUNT COUNT
}; };
struct Header { struct Header {
Opcode opcode; Opcode opcode;
std::uint32_t body_length; std::uint32_t body_length;
std::vector<char> Serialize() {
std::vector<char> serialize(6);
::memcpy(serialize.data(), &opcode, 2);
::memcpy(serialize.data() + 2, &body_length, 4);
return serialize;
}
void Deserialize(std::vector<char>& data) {
::memcpy(&opcode, data.data(), 2);
::memcpy(&body_length, data.data() + 2, 4);
}
}; };
} // namespace Packet } // namespace Packet

View File

@@ -39,7 +39,7 @@ class Socket {
std::mutex readMutex; std::mutex readMutex;
std::mutex writeMutex; std::mutex writeMutex;
protected: private:
bool valid_ = false; bool valid_ = false;
}; };

View File

@@ -20,12 +20,12 @@ struct Snowflake {
std::vector<char> Serialize() { std::vector<char> Serialize() {
std::vector<char> serialized; std::vector<char> serialized;
serialized.insert(serialized.end(), &snowflake, serialized.insert(serialized.end(), &snowflake,
&snowflake + sizeof(std::uint64_t)); &snowflake + sizeof(snowflake));
return serialized; return serialized;
} }
}; };
Snowflake GenerateID(); Snowflake GenerateID(std::uint16_t instance);
} // namespace Chattr } // namespace Chattr

View File

@@ -9,6 +9,8 @@
#include "vulkan_engine/vulkan/vertex.h" #include "vulkan_engine/vulkan/vertex.h"
#include "utils/snowflake.h" #include "utils/snowflake.h"
extern std::uint8_t CLIENTID;
namespace veng { namespace veng {
struct Model { struct Model {
Model() : graphics_(nullptr) {} Model() : graphics_(nullptr) {}
@@ -16,7 +18,8 @@ struct Model {
~Model(); ~Model();
Model(const Model& other) Model(const Model& other)
: vertices(other.vertices), : asset_name(other.asset_name),
vertices(other.vertices),
vertex_buffer(other.vertex_buffer), vertex_buffer(other.vertex_buffer),
indices(other.indices), indices(other.indices),
index_buffer(other.index_buffer), index_buffer(other.index_buffer),
@@ -32,18 +35,23 @@ struct Model {
original_offset(other.original_offset), original_offset(other.original_offset),
owner(other.owner), owner(other.owner),
radius(other.radius), radius(other.radius),
lifespan(other.lifespan),
OnColision(other.OnColision), OnColision(other.OnColision),
visible(other.visible), visible(other.visible),
colision(other.colision) { colision(other.colision),
ID = utils::GenerateID(); networkReplicated(other.networkReplicated) {
name = "_" + other.name;
ID = utils::GenerateID(CLIENTID);
graphics_ = nullptr; graphics_ = nullptr;
} }
Model(Model&& other) Model(Model&& other)
: vertices(other.vertices), : name(other.name),
vertex_buffer(other.vertex_buffer), asset_name(other.asset_name),
indices(other.indices), vertices(std::move(other.vertices)),
index_buffer(other.index_buffer), vertex_buffer(std::move(other.vertex_buffer)),
indices(std::move(other.indices)),
index_buffer(std::move(other.index_buffer)),
transform(other.transform), transform(other.transform),
position(other.position), position(other.position),
linear_velocity(other.linear_velocity), linear_velocity(other.linear_velocity),
@@ -56,52 +64,29 @@ struct Model {
original_offset(other.original_offset), original_offset(other.original_offset),
owner(other.owner), owner(other.owner),
radius(other.radius), radius(other.radius),
lifespan(other.lifespan),
OnColision(other.OnColision), OnColision(other.OnColision),
visible(other.visible), visible(other.visible),
colision(other.colision) { colision(other.colision),
networkReplicated(other.networkReplicated)
{
ID = other.ID; ID = other.ID;
::memset(&other.ID, 0, 64); ::memset(&other.ID, 0, 8);
graphics_ = other.graphics_; graphics_ = other.graphics_;
other.graphics_ = nullptr; other.graphics_ = nullptr;
} }
Model& operator=(const Model& other) {
if (this != &other) {
ID = utils::GenerateID();
vertices = other.vertices;
vertex_buffer = other.vertex_buffer;
indices = other.indices;
index_buffer = other.index_buffer;
transform = other.transform;
position = other.position;
linear_velocity = other.linear_velocity;
linear_acceleration = other.linear_acceleration;
rotation = other.rotation;
angular_velocity = other.angular_velocity;
angular_acceleration = other.angular_acceleration;
scale = other.scale;
material = other.material;
original_offset = other.original_offset;
owner = other.owner;
radius = other.radius;
OnColision = other.OnColision;
visible = other.visible;
colision = other.colision;
graphics_ = nullptr;
}
return *this;
}
Model& operator=(Model&& other) noexcept { Model& operator=(Model&& other) noexcept {
if (this != &other) { if (this != &other) {
ID = other.ID; ID = other.ID;
::memset(&other.ID, 0, 64); ::memset(&other.ID, 0, 8);
name = other.name;
asset_name = other.asset_name;
vertices = std::move(other.vertices); vertices = std::move(other.vertices);
vertex_buffer = other.vertex_buffer; vertex_buffer = std::move(other.vertex_buffer);
indices = std::move(other.indices); indices = std::move(other.indices);
index_buffer = other.index_buffer; index_buffer = std::move(other.index_buffer);
transform = other.transform; transform = other.transform;
position = other.position; position = other.position;
linear_velocity = other.linear_velocity; linear_velocity = other.linear_velocity;
@@ -114,9 +99,11 @@ struct Model {
original_offset = other.original_offset; original_offset = other.original_offset;
owner = other.owner; owner = other.owner;
radius = other.radius; radius = other.radius;
lifespan = other.lifespan;
OnColision = other.OnColision; OnColision = other.OnColision;
visible = other.visible; visible = other.visible;
colision = other.colision; colision = other.colision;
networkReplicated = other.networkReplicated;
graphics_ = other.graphics_; graphics_ = other.graphics_;
other.graphics_ = nullptr; other.graphics_ = nullptr;
@@ -124,6 +111,8 @@ struct Model {
return *this; return *this;
} }
utils::Snowflake ID; utils::Snowflake ID;
std::string name;
std::string asset_name;
std::vector<char> Serialize(); std::vector<char> Serialize();
void Deserialize(std::vector<char> data); void Deserialize(std::vector<char> data);
@@ -156,10 +145,16 @@ struct Model {
std::float_t radius = 0.f; std::float_t radius = 0.f;
std::float_t lifespan = -1.f;
std::function<void(Model* self, Model* other)> OnColision = nullptr; std::function<void(Model* self, Model* other)> OnColision = nullptr;
bool visible = true; bool visible = true;
bool colision = false; bool colision = false;
bool networkReplicated = true;
bool shouldBeDestroyed = false;
bool needsUpdate = true;
private: private:
class Graphics* graphics_; class Graphics* graphics_;

View File

@@ -4,26 +4,31 @@
#include "graphics.h" #include "graphics.h"
#include "physics.h" #include "physics.h"
#include "utils/thread_pool.h" #include "utils/thread_pool.h"
#include "socket/iocp.h"
namespace veng { namespace veng {
class Engine { class Engine {
public: public:
Engine(gsl::not_null<Graphics*> vulkan_graphics, Engine(gsl::not_null<Graphics*> vulkan_graphics,
utils::ThreadPool* thread_pool) utils::ThreadPool* thread_pool, Network::IOCP* iocp)
: vulkan_graphics(vulkan_graphics), thread_pool_(thread_pool) {} : vulkan_graphics(vulkan_graphics), thread_pool_(thread_pool), iocp_(iocp) {}
void init(); void init();
void LoadModelAsset(std::string path, std::string name); void LoadModelAsset(std::string path, std::string name);
const Model* GetStaticModel(std::string name); const Model* GetStaticModel(std::string name);
Model* SpawnModel(std::string asset_name, std::string name); // 수명을 무제한으로 놓고 싶으면 lifespan을 -1으로 설정하면 됨
Model* SpawnLifedModel(std::string asset_name, std::string name, Model* SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan); std::float_t lifespan);
Model* GetSpawnedObject(std::string name); Model* GetSpawnedObject(std::string name);
void Update(); void Update();
void NetUpdate(std::shared_ptr<Network::Socket> sock);
void NetworkUpload(std::shared_ptr<Network::Socket> sock);
void ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock);
std::function<void(Engine&)> BeginPlay = [](Engine& engine) {}; std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
std::function<void(Engine&, std::float_t delta_time)> Tick = std::function<void(Engine&, std::float_t delta_time)> Tick =
@@ -41,15 +46,14 @@ class Engine {
Loader asset_loader_; Loader asset_loader_;
Physics physics_controller_; Physics physics_controller_;
utils::ThreadPool* thread_pool_; utils::ThreadPool* thread_pool_;
Network::IOCP* iocp_;
glm::ivec2 window_size_ = {0, 0}; glm::ivec2 window_size_ = {0, 0};
std::double_t last_frame_time_ = 0.0; std::double_t last_frame_time_ = 0.0;
std::unordered_map<std::string, veng::Model> model_assets_; std::unordered_map<std::string, veng::Model> model_assets_;
std::unordered_map<std::string, veng::Model> dynamic_immortal_models_; std::unordered_map<std::string, veng::Model> models_;
std::unordered_map<std::string, std::pair<veng::Model, std::float_t>>
dynamic_models_;
}; };
} // namespace veng } // namespace veng