14 Commits

Author SHA1 Message Date
3729ece918 제출 버전 2025-06-21 22:48:29 +09:00
0536f9fb11 이대로 제출해버릴까.. 2025-06-21 22:19:10 +09:00
3a526edcf4 서버-사이드 충돌판정 구현 중 2025-06-21 00:36:50 +09:00
66dc91dab3 일단 오늘은 이걸로.. 2025-06-19 22:35:02 +09:00
3e3769f912 일단 충돌 구현...? 2025-06-19 17:34:34 +09:00
dc2c106bad 조작이 둔할 때가 생기는데 뭘까? 2025-06-19 03:26:03 +09:00
fc8217a608 일단은 멀티로 접속이 됨.. 2025-06-19 02:42:49 +09:00
1b79d946c3 타이틀 수정 2025-06-15 23:56:13 +09:00
54fab0ad23 openssl 쳐내! 2025-06-15 23:21:54 +09:00
9949ec80fb 카메라 스프링 재적용 2025-06-15 23:04:20 +09:00
711fc4c93d 불안정하게 멀티 됨.. 일단은 두번째 플레이어가 첫번째 플레이어한테 보이기는 하니까... 2025-06-15 22:36:04 +09:00
06a1e41dc8 모델 업로드 구조 완성 2025-06-15 03:42:25 +09:00
93fda88d75 아 화면 렌더링 안 되는건 memset으로 id복사하면서 버텍스 버퍼를 0으로 덮어써버리는게 원인이었음 그리고 현재 있는 버그는 너무 빠른 속도 또는 적당한 이동속도에서 총알을 많이 발사하면 카메라의 위치가 nan이 됨. 2025-06-14 02:47:55 +09:00
13ea246990 클라이언트 리프레쉬 골자 추가.
서버는 단순 브로드캐스트 에코 서버로 해야 할 듯..
2025-06-11 20:27:41 +09:00
34 changed files with 1393 additions and 801 deletions

View File

@@ -3,7 +3,6 @@ set(PROJECT_NAME "Client")
project(${PROJECT_NAME})
find_package(Vulkan REQUIRED)
find_package(OpenSSL REQUIRED)
include(Shaders.cmake)
include(FetchContent)
@@ -48,6 +47,14 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(ASSIMP)
FetchContent_Declare(
JSONCPP
GIT_REPOSITORY "https://github.com/open-source-parsers/jsoncpp.git"
GIT_TAG "1.9.6"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(JSONCPP)
file(GLOB_RECURSE Sources CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
@@ -59,8 +66,7 @@ target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::Crypto)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::SSL)
target_link_libraries(${PROJECT_NAME} PRIVATE jsoncpp_static)
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)
@@ -106,4 +112,18 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
"$<TARGET_FILE_DIR:spdlog>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying spdlog library files and symlinks to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp DLL/so to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_FILE_DIR:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp library files and symlinks to output directory"
)

View File

@@ -1,8 +1,11 @@
#pragma once
#include "utils/snowflake.h"
extern std::uint8_t CLIENTID;
namespace veng {
class Engine;
}
void BeginPlay(veng::Engine& engine);
void BeginPlay(veng::Engine& engine, utils::Snowflake playerID);
void Tick(veng::Engine& engine, std::float_t delta_time);

View File

@@ -1,64 +1,129 @@
#include "asteroid/game.h"
#include "vulkan_engine/vulkan/engine.h"
#include "utils/ConfigManager.h"
void BeginPlay(veng::Engine& engine) {
veng::Model* const player = engine.SpawnModel("player", "player");
player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
spdlog::info("{} and {} is nearby.", (void*)self, (void*)other);
void BeginPlay(veng::Engine& engine, utils::Snowflake playerID) {
std::random_device rd;
std::mt19937 gen = std::mt19937(rd());
std::uniform_real_distribution<float> jitterDist =
std::uniform_real_distribution<float>(-2, 2);
spdlog::info("{} 's owner: {}", (void*)self, (void*)self->owner);
spdlog::info("{} 's owner: {}", (void*)other, (void*)other->owner);
std::shared_ptr<veng::Model> const player =
engine.SpawnLifedModel("player", "player", -1);
{
std::lock_guard lock(player->modding);
if (playerID.snowflake != 0)
player->ID = playerID;
player->position = glm::vec3(jitterDist(gen), jitterDist(gen), 0.f);
player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](utils::ThreadPool* thread_pool,
std::shared_ptr<veng::Model> self,
std::shared_ptr<veng::Model> other) {
auto self_owner = self->owner.lock();
auto other_owner = other->owner.lock();
if (other_owner == nullptr || self_owner == nullptr) return;
if (other_owner->ID == self->ID) return;
spdlog::info("[{}:{}] and [{}:{}] is nearby.", self->name,
self->ID.snowflake, other->name, other->ID.snowflake);
other->colision = false;
other->visible = false;
};
veng::Model* const player_flame =
engine.SpawnModel("player_flame", "player_flame");
player_flame->scale = player->scale;
player_flame->colision = false;
spdlog::info("[{}:{}] 's owner: [{}:{}]", self->name, self->ID.snowflake,
self_owner->name, self_owner->ID.snowflake);
spdlog::info("[{}:{}] 's owner: [{}:{}]", other->name,
other->ID.snowflake, other_owner->name,
other_owner->ID.snowflake);
spdlog::info("player addr: {}", (void*)player);
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
}
veng::Model* const other_player = engine.SpawnModel("player", "other_player");
other_player->position = glm::vec3(1.f, 0.f, 0.f);
other_player->scale = glm::vec3(.02f);
other_player->colision = true;
other_player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
spdlog::info("{} and {} is nearby.", (void*)self, (void*)other);
std::shared_ptr<veng::Model> const player_flame =
engine.SpawnLifedModel("player_flame", "player_flame", -1);
{
std::lock_guard lock(player_flame->modding);
player_flame->scale = player->scale;
player_flame->colision = false;
player_flame->networkReplicated = true;
player_flame->needsUpdate = true;
}
spdlog::info("{} 's owner: {}", (void*)self, (void*)self->owner);
spdlog::info("{} 's owner: {}", (void*)other, (void*)other->owner);
/*std::shared_ptr<veng::Model> const other_player =
engine.SpawnLifedModel("player", "other_player", -1);
{
std::lock_guard lock(other_player->modding);
other_player->position = glm::vec3(1.f, 0.f, 0.f);
other_player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](utils::ThreadPool* thread_pool,
std::shared_ptr<veng::Model> self,
std::shared_ptr<veng::Model> other) {
auto self_owner = self->owner.lock();
auto other_owner = other->owner.lock();
if (other_owner == nullptr || self_owner == nullptr) return;
if (other_owner->ID == self->ID) return;
spdlog::info("[{}:{}] and [{}:{}] is nearby.", self->name,
self->ID.snowflake, other->name, other->ID.snowflake);
other->colision = false;
other->visible = false;
};
spdlog::info("[{}:{}] 's owner: [{}:{}]", self->name, self->ID.snowflake,
self_owner->name, self_owner->ID.snowflake);
spdlog::info("[{}:{}] 's owner: [{}:{}]", other->name,
other->ID.snowflake, other_owner->name,
other_owner->ID.snowflake);
spdlog::info("other player addr: {}", (void*)other_player);
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
other_player->colision = true;
}*/
veng::Model* const camera_lag = engine.SpawnModel("", "camera_lag");
camera_lag->colision = false;
camera_lag->position = player->position;
std::shared_ptr<veng::Model> const camera_lag =
engine.SpawnLifedModel("", "camera_lag", -1);
{
std::lock_guard lock(camera_lag->modding);
camera_lag->colision = false;
camera_lag->position = player->position;
}
veng::Model* const background = engine.SpawnModel("", "background");
background->colision = false;
background->position = {background->position.x, background->position.y, 30.f};
background->scale *= 100;
std::shared_ptr<veng::Model> const background =
engine.SpawnLifedModel("", "background", -1);
{
std::lock_guard lock(background->modding);
background->colision = false;
background->position = {background->position.x, background->position.y,
30.f};
background->scale *= 100;
background->networkReplicated = false;
}
veng::Model* const background0 =
engine.SpawnModel("background", "background0");
background0->scale = background->scale;
veng::Model* const background1 =
engine.SpawnModel("background", "background1");
background1->scale = background->scale;
veng::Model* const background2 =
engine.SpawnModel("background", "background2");
background2->scale = background->scale;
veng::Model* const background3 =
engine.SpawnModel("background", "background3");
background3->scale = background->scale;
std::shared_ptr<veng::Model> const background0 =
engine.SpawnLifedModel("background", "background0", -1);
{
std::lock_guard lock(background0->modding);
background0->scale = background->scale;
background0->networkReplicated = false;
}
std::shared_ptr<veng::Model> const background1 =
engine.SpawnLifedModel("background", "background1", -1);
{
std::lock_guard lock(background1->modding);
background1->scale = background->scale;
background1->networkReplicated = false;
}
std::shared_ptr<veng::Model> const background2 =
engine.SpawnLifedModel("background", "background2", -1);
{
std::lock_guard lock(background2->modding);
background2->scale = background->scale;
background2->networkReplicated = false;
}
std::shared_ptr<veng::Model> const background3 =
engine.SpawnLifedModel("background", "background3", -1);
{
std::lock_guard lock(background3->modding);
background3->scale = background->scale;
background3->networkReplicated = false;
}
}

View File

@@ -3,90 +3,89 @@
#include "glfw/glfw_monitor.h"
#include "glfw/glfw_window.h"
#include "socket/iocp.h"
#include "socket/packet.h"
#include "socket/tcp_socket.h"
#include "socket/udp_socket.h"
#include "socket/wsa_manager.h"
#include "utils/ConfigManager.h"
#include "utils/log.h"
#include "utils/snowflake.h"
#include "utils/utils.h"
#include "vulkan_engine/vulkan/engine.h"
#include "vulkan_engine/vulkan/graphics.h"
std::uint8_t CLIENTID = 0;
std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
Network::WSAManager wsamanager;
#if !defined(NDEBUG)
utils::setDefaultLogger(spdlog::level::level_enum::debug, "log.log", 1024, 2);
#endif
auto config = utils::ConfigManager::load();
utils::setDefaultLogger(config.logLevel, config.logFileName,
config.logfileSize, config.logfileCount);
utils::ThreadPool tp(0);
Network::IOCP iocp;
iocp.init(&tp, SessionProtocol::TCP);
Network::Address addr;
in6_addr in6addr;
addr.set(AF_INET6, "::1", 9010);
addr.set(config.ipVersion, config.IP, config.Port);
Network::Socket sock;
Network::TCPSocket TCPSock;
Network::UDPSocket UDPSock;
TCPSock.init(AF_INET6);
UDPSock.init(AF_INET6);
sock = TCPSock;
if (sock.connect(addr) == INVALID_SOCKET) {
std::shared_ptr<Network::TCPSocket> TCPSock =
std::make_shared<Network::TCPSocket>(config.ipVersion);
if (TCPSock->connect(addr) == INVALID_SOCKET) {
spdlog::error("connect()");
std::exit(EXIT_FAILURE);
}
iocp.registerSocket(TCPSock);
Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024);
data->socket = std::make_shared<Network::Socket>(sock);
data->IOCPInstance = &iocp;
iocp.registerTCPSocket(data);
auto result = iocp.recv(TCPSock, 14);
auto header_serialized = utils::CvtListToVector(result.get());
std::vector<Network::IOCPPASSINDATA*> send_data;
data->event = Network::IOCPEVENT::WRITE;
auto snowflake = utils::GenerateID();
auto timestamp = std::to_string(snowflake.timestamp);
::memcpy(
data->wsabuf.buf, timestamp.c_str(),
(data->bufsize < timestamp.size()) ? data->bufsize : timestamp.size());
data->wsabuf.len = 16 * 1024;
send_data.push_back(data);
iocp.send(sock.sock, &send_data);
Packet::Header header;
header.Deserialize(header_serialized);
Network::IOCPPASSINDATA* recv_data =
new Network::IOCPPASSINDATA(16 * 1024);
recv_data->socket = std::make_shared<Network::Socket>(sock);
recv_data->IOCPInstance = &iocp;
while (!iocp.recv(recv_data)); // 어떤 데이터를 읽는걸 보장받고 싶다면 그냥
// 스핀락 걸어버리기.
auto snowflake2 = utils::GenerateID();
auto timestamp2 = std::to_string(snowflake2.timestamp);
spdlog::info("recv_data: {}", recv_data->wsabuf.buf);
spdlog::info("current stamp: {}", timestamp2);
result = iocp.recv(TCPSock, header.body_length);
std::vector<char> data = utils::CvtListToVector(result.get());
::memcpy(&CLIENTID, data.data(), 1); // id 받기
const veng::GlfwInitialization _glfw;
veng::Window window("Vulkan Engine", {800, 600});
veng::Window window("Asteroid", {800, 600});
window.TryMoveToMonitor(0);
veng::Graphics graphics(&window);
veng::Engine engine(&graphics, &tp);
veng::Engine engine(&graphics, &tp, &iocp);
engine.LoadModelAsset("assets/player.fbx", "player");
engine.LoadModelAsset("assets/player_flame.fbx", "player_flame");
engine.LoadModelAsset("assets/bullet.fbx", "bullet");
engine.LoadModelAsset("assets/background.fbx", "background");
engine.BeginPlay = BeginPlay;
engine.BeginPlay = [ID64 = config.playerid](veng::Engine& engine) {
utils::Snowflake ID;
ID.snowflake = ID64;
BeginPlay(engine, ID);
};
engine.Tick = Tick;
engine.init();
std::shared_ptr<veng::Model> const player = engine.GetSpawnedObject("player");
config.playerid = player->ID.snowflake;
utils::ConfigManager::save(config);
tp.enqueueJob(
[engine = &engine, TCPSock](utils::ThreadPool* tp, std::uint32_t __) {
engine->ResponseToServerAndRefresh(TCPSock);
},
0);
while (!window.ShouldClose()) {
glfwPollEvents();
engine.Update();
engine.NetUpdate(TCPSock);
}
return EXIT_SUCCESS;

View File

@@ -5,15 +5,26 @@
void Tick(veng::Engine& engine, std::float_t delta_time) {
static std::float_t bullet_cooldown = 0.f;
veng::Model* const player = engine.GetSpawnedObject("player");
veng::Model* const player_flame = engine.GetSpawnedObject("player_flame");
veng::Model* const camera_lag = engine.GetSpawnedObject("camera_lag");
std::shared_ptr<veng::Model> const player = engine.GetSpawnedObject("player");
std::shared_ptr<veng::Model> const player_flame = engine.GetSpawnedObject("player_flame");
std::shared_ptr<veng::Model> const camera_lag = engine.GetSpawnedObject("camera_lag");
veng::Model* const background = engine.GetSpawnedObject("background");
veng::Model* const background0 = engine.GetSpawnedObject("background0");
veng::Model* const background1 = engine.GetSpawnedObject("background1");
veng::Model* const background2 = engine.GetSpawnedObject("background2");
veng::Model* const background3 = engine.GetSpawnedObject("background3");
std::shared_ptr<veng::Model> const background = engine.GetSpawnedObject("background");
std::shared_ptr<veng::Model> const background0 = engine.GetSpawnedObject("background0");
std::shared_ptr<veng::Model> const background1 = engine.GetSpawnedObject("background1");
std::shared_ptr<veng::Model> const background2 = engine.GetSpawnedObject("background2");
std::shared_ptr<veng::Model> const background3 = engine.GetSpawnedObject("background3");
std::lock_guard<std::mutex> lock[] = {
std::lock_guard<std::mutex>(player->modding),
std::lock_guard<std::mutex>(player_flame->modding),
std::lock_guard<std::mutex>(camera_lag->modding),
std::lock_guard<std::mutex>(background->modding),
std::lock_guard<std::mutex>(background0->modding),
std::lock_guard<std::mutex>(background1->modding),
std::lock_guard<std::mutex>(background2->modding),
std::lock_guard<std::mutex>(background3->modding)
};
glm::vec3 forward = player->rotation * glm::vec3(0, 1, 0);
glm::vec3 right = player->rotation * glm::vec3(1, 0, 0);
@@ -31,17 +42,38 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
(-stiffness * displacement - damping * camera_lag->linear_velocity) *
delta_time;
/*camera_lag->linear_velocity = glm::vec3(0);
camera_lag->position = player->position;*/
engine.view = glm::lookAt(
glm::vec3(camera_lag->position.x, camera_lag->position.y, -5.f),
camera_lag->position, glm::vec3(0.f, -1.f, 0.f));
static bool w_laststate = false;
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_W) ==
GLFW_PRESS) {
player->linear_acceleration = glm::normalize(forward) * 10.f;
player_flame->linear_velocity = player->linear_velocity;
player_flame->position = player->position;
player_flame->angular_velocity = player->angular_velocity;
player_flame->rotation = player->rotation;
player_flame->visible = true;
if (!w_laststate) {
player->needsUpdate = true;
player_flame->needsUpdate = true;
player->updateRedundantCount = 0;
w_laststate = true;
}
} else {
player->linear_acceleration = forward * .0f;
player_flame->visible = false;
if (w_laststate) {
player->needsUpdate = true;
player_flame->needsUpdate = true;
player->updateRedundantCount = 0;
w_laststate = false;
}
}
if (bullet_cooldown > std::numeric_limits<std::float_t>::epsilon()) {
@@ -53,28 +85,72 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
bullet_cooldown -= delta_time;
} else {
bullet_cooldown = .2f;
veng::Model* const bullet =
std::shared_ptr<veng::Model> const bullet =
engine.SpawnLifedModel("bullet", "bullet", 10.f);
bullet->linear_velocity = player->linear_velocity + forward * 10.f;
bullet->position = player->position + forward * player->scale.x * 10.f;
bullet->owner = player;
bullet->OwnerID = player->ID;
bullet->scale = player->scale;
bullet->colision = true;
bullet->OnColision = [](utils::ThreadPool* thread_pool,
std::shared_ptr<veng::Model> self,
std::shared_ptr<veng::Model> other) {
auto self_owner = self->owner.lock();
auto other_owner = other->owner.lock();
if (other_owner == nullptr || self_owner == nullptr) return;
if (other_owner->ID == self->ID) return;
spdlog::info("[{}:{}] and [{}:{}] is nearby.", self->name,
self->ID.snowflake, other->name, other->ID.snowflake);
spdlog::info("bullet address: {}", (void*)bullet);
spdlog::info("[{}:{}] 's owner: [{}:{}]", self->name,
self->ID.snowflake, self_owner->name,
self_owner->ID.snowflake);
spdlog::info("[{}:{}] 's owner: [{}:{}]", other->name,
other->ID.snowflake, other_owner->name,
other_owner->ID.snowflake);
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
bullet->networkReplicated = true;
bullet->needsUpdate = true;
}
}
static bool ad_laststate = false;
right = player->rotation * glm::vec3(0, 0, 1);
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_A) ==
GLFW_PRESS) {
right = player->rotation * glm::vec3(0, 0, 1);
player->angular_velocity = right * 6.f;
} else if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(),
if (!ad_laststate) {
player->needsUpdate = true;
player->updateRedundantCount = 1;
ad_laststate = true;
}
}
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(),
GLFW_KEY_D) == GLFW_PRESS) {
right = player->rotation * glm::vec3(0, 0, 1);
player->angular_velocity = right * -6.f;
} else {
right = player->rotation * glm::vec3(0, 0, 1);
if (!ad_laststate) {
player->needsUpdate = true;
player->updateRedundantCount = 1;
ad_laststate = true;
}
}
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_A) ==
GLFW_RELEASE &&
glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_D) ==
GLFW_RELEASE) {
player->angular_velocity = right * 0.f;
if (ad_laststate) {
player->needsUpdate = true;
player->updateRedundantCount = 2;
ad_laststate = false;
}
}
player_flame->rotation = player->rotation;

View File

@@ -0,0 +1,60 @@
#include "Utils/ConfigManager.h"
#include <json/json.h>
#include <fstream>
#include <iostream>
#include <string>
namespace utils {
Config ConfigManager::load() {
Config config;
std::ifstream configfile("config.json", std::ifstream::binary);
if (!configfile.is_open()) {
std::ofstream defaultConfig("config.json", std::ios::out);
config.configJsonRoot["IP Version"] = AF_INET6;
config.configJsonRoot["IP"] = "::1";
config.configJsonRoot["Port"] = 9010;
config.configJsonRoot["LogLevel"] = 1;
config.configJsonRoot["LogfileName"] = "log.log";
config.configJsonRoot["LogfileSize"] = UINT32_MAX;
config.configJsonRoot["LogfileCount"] = 5;
config.configJsonRoot["PlayerID"] = 0;
defaultConfig << config.configJsonRoot;
defaultConfig.close();
spdlog::critical(
"\"config.json\" is missing. Default configuration has been written.");
}
try {
if (configfile.is_open()) configfile >> config.configJsonRoot;
config.ipVersion = config.configJsonRoot["IP Version"].asInt();
if (config.ipVersion != AF_INET && config.ipVersion != AF_INET6)
throw std::runtime_error("Invalid IP Version.");
config.IP = config.configJsonRoot["IP"].asCString();
config.Port = config.configJsonRoot["Port"].asInt();
if (config.Port < 0 || config.Port > 65535)
throw std::runtime_error("Invalid listen port.");
int ll_ = config.configJsonRoot["LogLevel"].asInt();
if (ll_ >= 0 && ll_ < spdlog::level::n_levels)
config.logLevel = (spdlog::level::level_enum)ll_;
else
throw std::runtime_error("Invalid log level.");
config.logFileName = config.configJsonRoot["LogfileName"].asCString();
config.logfileSize = config.configJsonRoot["LogfileSize"].asUInt();
config.logfileCount = config.configJsonRoot["LogfileCount"].asUInt();
config.playerid = config.configJsonRoot["PlayerID"].asUInt64();
} catch (Json::RuntimeError e) {
spdlog::critical(
std::string(std::string("[Json Error: ]") + e.what()).c_str());
std::exit(EXIT_FAILURE);
}
return config;
}
} // namespace Chattr

View File

@@ -5,7 +5,6 @@ set(PROJECT_NAME "Server")
project(${PROJECT_NAME})
find_package(Vulkan REQUIRED)
find_package(OpenSSL REQUIRED)
include(FetchContent)
@@ -49,6 +48,14 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(ASSIMP)
FetchContent_Declare(
JSONCPP
GIT_REPOSITORY "https://github.com/open-source-parsers/jsoncpp.git"
GIT_TAG "1.9.6"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(JSONCPP)
file(GLOB_RECURSE Sources CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
@@ -60,8 +67,7 @@ target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::Crypto)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenSSL::SSL)
target_link_libraries(${PROJECT_NAME} PRIVATE jsoncpp_static)
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)
@@ -92,4 +98,18 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
"$<TARGET_FILE_DIR:spdlog>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying spdlog library files and symlinks to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp DLL/so to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_FILE_DIR:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp library files and symlinks to output directory"
)

View File

@@ -1,76 +1,226 @@
#include <chrono>
#include "glfw/glfw_initialization.h"
#include "glfw/glfw_monitor.h"
#include "glfw/glfw_window.h"
#include "socket/iocp.h"
#include "socket/packet.h"
#include "socket/tcp_socket.h"
#include "socket/udp_socket.h"
#include "socket/wsa_manager.h"
#include "utils/ConfigManager.h"
#include "utils/log.h"
#include "utils/snowflake.h"
#include "socket/packet.h"
#include "utils/utils.h"
#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/physics.h"
#define LISTENIP "::"
#define LISTENPORT 9010
#define TICKRATE 30
constexpr double TICKDELAY = (1 / TICKRATE);
std::uint8_t CLIENTID = 0;
std::unordered_map<utils::Snowflake, std::shared_ptr<veng::Model>> MODELS;
std::mutex MODELS_MUTEX;
std::list<std::shared_ptr<Network::Socket>> CLIENTS;
std::mutex CLIENTS_MUTEX;
void EchoClient(utils::ThreadPool* tp, Network::IOCP* iocp,
Network::TCPSocket NewSock, Network::Address NewAddr) {
Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
recv_data->socket = std::make_shared<Network::Socket>(NewSock);
recv_data->IOCPInstance = iocp;
auto timestamp = std::chrono::system_clock::now();
while (!iocp->recv(recv_data)) {
if (std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now() - timestamp)
.count() == 1000) {
tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
return;
}
}
std::shared_ptr<Network::Socket> NewSock,
Network::Address NewAddr) {
if (NewSock->sock == 0) return;
std::future<std::list<char>> result;
Packet::Header header;
std::vector<char> recv_data;
std::vector<Network::IOCPPASSINDATA*> send_data;
recv_data->event = Network::IOCPEVENT::WRITE;
send_data.push_back(recv_data);
iocp->send(NewSock.sock, &send_data);
result = iocp->recv(NewSock, 14);
recv_data = utils::CvtListToVector(result.get());
header.Deserialize(recv_data);
result = iocp->recv(NewSock, header.body_length);
recv_data = utils::CvtListToVector(result.get());
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
veng::Model model;
model.Deserialize(recv_data);
std::lock_guard lock(MODELS_MUTEX);
auto ID = model.ID;
if (MODELS.find(ID) == MODELS.end()) {
spdlog::info("model received: {}:{}", model.name, ID.snowflake);
MODELS[ID] = std::make_shared<veng::Model>();
MODELS[ID]->Deserialize(recv_data);
MODELS[ID]->OnColision = [](utils::ThreadPool* thread_pool,
std::shared_ptr<veng::Model> self,
std::shared_ptr<veng::Model> other) {
if (self->shouldBeDestroyed || other->shouldBeDestroyed) return;
spdlog::info("[{}:{}] and [{}:{}] is nearby.", self->name,
self->ID.snowflake, other->name, other->ID.snowflake);
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
self->colision = false;
self->visible = false;
self->shouldBeDestroyed = true;
};
} else {
MODELS[ID]->Deserialize(recv_data);
}
MODELS[ID]->needsUpdate = true;
} break;
default:
spdlog::error("unknown data type");
}
tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
}
void ClientRefresher(utils::ThreadPool* tp, Network::IOCP* iocp) {
static double last_all_updated;
static double last_frame_time_;
auto current_time = glfwGetTime();
bool needs_all_update = false;
if (current_time - last_all_updated >= TICKDELAY) {
needs_all_update = true;
last_all_updated = glfwGetTime();
}
auto delta_time = current_time - last_frame_time_;
last_frame_time_ = current_time;
std::lock_guard client_lock(CLIENTS_MUTEX);
for (auto it = CLIENTS.begin(); it != CLIENTS.end();) {
if (*it == nullptr || it->get()->sock == 0)
it = CLIENTS.erase(it);
else
++it;
}
std::lock_guard model_lock(MODELS_MUTEX);
for (auto it = MODELS.begin(); it != MODELS.end();) {
auto& model = it->second;
if (model->shouldBeDestroyed) {
it = MODELS.erase(it);
continue;
}
++it;
}
for (auto it = MODELS.begin(); it != MODELS.end();) {
auto& model = it->second;
if (std::abs(model->lifespan + 1.f) <
std::numeric_limits<float>::epsilon()) {
++it;
continue;
}
if (model->lifespan <= 0.f) {
it->second->shouldBeDestroyed = true;
++it;
continue;
}
model->lifespan -= delta_time;
++it;
}
for (auto& model : MODELS) {
if (model.second->name == "camera_lag") continue;
model.second->Update(delta_time);
veng::Physics::invokeOnColisionEvent(tp, MODELS);
for (auto& client : CLIENTS) {
if (client->sock == 0) continue;
std::vector<char> send_data;
auto model_serialized = model.second->Serialize();
Packet::Header header;
if (model.second->shouldBeDestroyed) {
header.opcode = Packet::Opcode::DESPAWNMODEL;
} else {
header.opcode = Packet::Opcode::UPDATEMODEL;
}
header.timestamp = glfwGetTime();
header.body_length = model_serialized.size();
auto header_serialized = header.Serialize();
send_data.insert(send_data.end(), header_serialized.begin(),
header_serialized.end());
send_data.insert(send_data.end(), model_serialized.begin(),
model_serialized.end());
/*if (!model.second->needsUpdate && !needs_all_update &&
!model.second->shouldBeDestroyed) {
continue;
}*/
if (!needs_all_update) {
continue;
}
model.second->needsUpdate = false;
if (iocp->send(client, send_data) == -1) {
client->sock = 0;
}
// spdlog::debug("server-side updated : [{}:{}]", model.second.name,
// model.second.ID.snowflake);
}
}
tp->enqueueJob(ClientRefresher, iocp);
}
int main(int argc, char* argv[]) {
Network::WSAManager wsamanager;
#if !defined(NDEBUG)
utils::setDefaultLogger(spdlog::level::level_enum::debug, "log.log", 1024, 2);
#endif
const veng::GlfwInitialization _glfw;
utils::Config config = utils::ConfigManager::load();
utils::setDefaultLogger(config.logLevel, config.logFileName,
config.logfileSize, config.logfileCount);
utils::ThreadPool tp(0);
Network::IOCP iocp;
iocp.init(&tp, SessionProtocol::TCP);
Network::Address addr;
addr.set(AF_INET6, "::", 9010);
addr.set(config.ipVersion, config.IP, config.Port);
Network::Socket* sock;
Network::TCPSocket TCPSock;
TCPSock.init(AF_INET6);
sock = &TCPSock;
if (TCPSock.bind(addr) == INVALID_SOCKET) {
std::shared_ptr<Network::TCPSocket> TCPSock =
std::make_shared<Network::TCPSocket>(config.ipVersion);
if (TCPSock->bind(addr) == INVALID_SOCKET) {
spdlog::error("bind()");
std::exit(EXIT_FAILURE);
}
if (TCPSock.listen(SOMAXCONN) == INVALID_SOCKET) {
if (TCPSock->listen(SOMAXCONN) == INVALID_SOCKET) {
spdlog::error("listen()");
std::exit(EXIT_FAILURE);
}
while (true) {
Network::TCPSocket NewSock;
Network::Address NewAddr;
NewAddr.length = addr.length;
spdlog::info("Waiting for connection");
TCPSock.accept(NewSock, NewAddr);
tp.enqueueJob(ClientRefresher, &iocp);
Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024);
data->socket = std::make_shared<Network::Socket>(NewSock);
data->IOCPInstance = &iocp;
iocp.registerTCPSocket(data);
while (true) {
std::shared_ptr<Network::TCPSocket> NewSock;
Network::Address NewAddr = addr;
spdlog::info("Waiting for connection");
TCPSock->accept(NewSock, NewAddr);
iocp.registerSocket(NewSock);
Packet::Header header;
std::vector<char> packet;
header.opcode = Packet::Opcode::CLIENTID;
header.timestamp = glfwGetTime();
header.body_length = 1;
packet = header.Serialize();
packet.resize(packet.size() + 1);
std::lock_guard lock(CLIENTS_MUTEX);
std::uint8_t client_id = (std::uint8_t)(CLIENTS.size() - 1);
::memcpy(packet.data() + 14, &client_id, 1);
iocp.send(NewSock, packet);
auto ping = glfwGetTime() - header.timestamp;
CLIENTS.push_back(NewSock);
tp.enqueueJob(EchoClient, &iocp, NewSock, NewAddr);
}

View File

@@ -0,0 +1,57 @@
#include "utils/ConfigManager.h"
#include <json/json.h>
#include <fstream>
#include <iostream>
#include <string>
namespace utils {
Config ConfigManager::load() {
Config config;
std::ifstream configfile("config.json", std::ifstream::binary);
if (!configfile.is_open()) {
std::ofstream defaultConfig("config.json", std::ios::out);
config.configJsonRoot["IP Version"] = AF_INET6;
config.configJsonRoot["IP"] = "::1";
config.configJsonRoot["Port"] = 9010;
config.configJsonRoot["LogLevel"] = 1;
config.configJsonRoot["LogfileName"] = "log.log";
config.configJsonRoot["LogfileSize"] = UINT32_MAX;
config.configJsonRoot["LogfileCount"] = 5;
defaultConfig << config.configJsonRoot;
defaultConfig.close();
spdlog::critical(
"\"config.json\" is missing. Default configuration has been written.");
}
try {
if (configfile.is_open()) configfile >> config.configJsonRoot;
config.ipVersion = config.configJsonRoot["IP Version"].asInt();
if (config.ipVersion != AF_INET && config.ipVersion != AF_INET6)
throw std::runtime_error("Invalid IP Version.");
config.IP = config.configJsonRoot["IP"].asCString();
config.Port = config.configJsonRoot["Port"].asInt();
if (config.Port < 0 || config.Port > 65535)
throw std::runtime_error("Invalid listen port.");
int ll_ = config.configJsonRoot["LogLevel"].asInt();
if (ll_ >= 0 && ll_ < spdlog::level::n_levels)
config.logLevel = (spdlog::level::level_enum)ll_;
else
throw std::runtime_error("Invalid log level.");
config.logFileName = config.configJsonRoot["LogfileName"].asCString();
config.logfileSize = config.configJsonRoot["LogfileSize"].asUInt();
config.logfileCount = config.configJsonRoot["LogfileCount"].asUInt();
} catch (Json::RuntimeError e) {
spdlog::critical(
std::string(std::string("[Json Error: ]") + e.what()).c_str());
std::exit(EXIT_FAILURE);
}
return config;
}
} // namespace Chattr

View File

@@ -11,36 +11,11 @@ Session::Session(gsl::not_null<Network::IOCP*> iocp, utils::ThreadPool* tp,
: iocp_(iocp), tp_(tp), proto_(proto) {
switch (proto) {
case SessionProtocol::UDP:
case SessionProtocol::QUIC: {
Network::UDPSocket* sock = new Network::UDPSocket();
sock_ = sock;
sock->init(addr.family);
switch (type) {
case SessionType::CONNECT:
ssl_ctx_ = ::SSL_CTX_new(::OSSL_QUIC_client_method());
if (ssl_ctx_ == nullptr) {
spdlog::critical("SSL_CTX_new()");
std::exit(EXIT_FAILURE);
}
::SSL_CTX_set_verify(ssl_ctx_, SSL_VERIFY_PEER, NULL);
if (!::SSL_CTX_set_default_verify_paths(ssl_ctx_)) {
spdlog::critical("SSL_CTX_set_default_verify_paths()");
std::exit(EXIT_FAILURE);
}
break;
case SessionType::LISTEN:
sock->bind(addr);
break;
default:
std::exit(EXIT_FAILURE);
}
} break;
case SessionProtocol::QUIC:
case SessionProtocol::TCP:
case SessionProtocol::TLS: {
Network::TCPSocket* sock = new Network::TCPSocket();
Network::TCPSocket* sock = new Network::TCPSocket(addr.family);
sock_ = sock;
sock->init(addr.family);
switch (type) {
case SessionType::CONNECT:
sock->connect(addr);
@@ -56,12 +31,6 @@ Session::Session(gsl::not_null<Network::IOCP*> iocp, utils::ThreadPool* tp,
default:
std::exit(EXIT_FAILURE);
}
ssl_ = ::SSL_new(ssl_ctx_);
if (ssl_ == nullptr) {
spdlog::critical("SSL_new()");
std::exit(EXIT_FAILURE);
}
}
Session::~Session() {

View File

@@ -4,50 +4,6 @@
namespace Network {
//void Address::set(int type, gsl::czstring presentationAddr,
// std::uint16_t port) {
// zeroFill();
// setType(type);
//
// if (type == AF_INET) {
// ::inet_pton(AF_INET, presentationAddr, &addr_in.sin_addr);
// addr_in.sin_port = htons(port);
// } else if (type == AF_INET6) {
// ::inet_pton(AF_INET6, presentationAddr, &addr_in6.sin6_addr);
// addr_in6.sin6_port = htons(port);
// }
//
// BIO_ADDRINFO* res;
// if (!BIO_lookup_ex(presentationAddr, std::to_string(port).c_str(),
// BIO_LOOKUP_CLIENT, type, SOCK_DGRAM, 0, &res)) {
// ::BIO_ADDRINFO_free(res);
// throw std::runtime_error("can't resolve address");
// }
//
// int sock = -1;
// for (const BIO_ADDRINFO* ai = res; ai != nullptr;
// ai = ::BIO_ADDRINFO_next(ai)) {
// sock = ::BIO_socket(BIO_ADDRINFO_family(ai), type, 0, 0);
// if (sock == -1)
// continue;
// else {
// auto bio_addr = ::BIO_ADDRINFO_address(ai);
// BIO_ADDR_rawaddress(bio_addr, &addr, (unsigned long long*)&length);
// bio_addr_info = ::BIO_ADDR_dup(bio_addr);
//
// break;
// }
// }
//
// if (sock != -1)
// ::close(sock);
//
// ::BIO_ADDRINFO_free(res);
//
// addr_in.sin_family = type;
// addr_in.sin_port = htons(port);
//}
Address::Address() { zeroFill(); }
Address::Address(int type, gsl::czstring presentationAddr, std::uint16_t port) {
@@ -58,19 +14,18 @@ void Address::zeroFill() { memset(&addr_in6, 0, sizeof(addr_in6)); }
void Address::set(int type, gsl::czstring presentationAddr,
std::uint16_t port) {
zeroFill();
setType(type);
if (type == AF_INET) {
addr_in.sin_family = AF_INET;
::inet_pton(AF_INET, presentationAddr, &addr_in.sin_addr);
addr_in.sin_port = htons(port);
length = sizeof(sockaddr_in);
} else if (type == AF_INET6) {
addr_in6.sin6_family = AF_INET6;
::inet_pton(AF_INET6, presentationAddr, &addr_in6.sin6_addr);
addr_in6.sin6_port = htons(port);
length = sizeof(sockaddr_in6);
}
family = type;
}
void Address::setType(int type) {
@@ -87,12 +42,12 @@ Address::operator std::string() {
if (!port) return std::string();
if (length == sizeof(addr_in)) {
if (family == AF_INET) {
char addrStr[INET_ADDRSTRLEN];
::inet_ntop(AF_INET, &addr_in.sin_addr, addrStr, sizeof(addrStr));
return std::format("{}:{}", addrStr, port.value());
} else if (length == sizeof(addr_in6)) {
} else if (family == AF_INET6) {
char addrStr[INET6_ADDRSTRLEN];
::inet_ntop(AF_INET6, &addr_in6.sin6_addr, addrStr, sizeof(addrStr));

View File

@@ -4,7 +4,7 @@
namespace Network {
IOCP::IOCP() {
IOCP::IOCP() : IOCPThread_(nullptr), proto_(SessionProtocol::TCP) {
gen_ = std::mt19937(rd_());
jitterDist_ = std::uniform_int_distribution<int>(-10, 10);
}
@@ -40,21 +40,86 @@ void IOCP::destruct() {
#endif
}
void IOCP::registerTCPSocket(IOCPPASSINDATA* data) {
void IOCP::registerSocket(std::shared_ptr<Socket> sock) {
#ifdef _WIN32
HANDLE returnData = ::CreateIoCompletionPort(
(HANDLE)data->socket->sock, completionPort_, data->socket->sock, 0);
HANDLE returnData = ::CreateIoCompletionPort((HANDLE)sock->sock,
completionPort_, sock->sock, 0);
if (returnData == 0) completionPort_ = returnData;
#endif
}
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
recv_data->event = IOCPEVENT::READ;
recv_data->socket = data->socket;
DWORD recvbytes = 0, flags = 0;
std::future<std::vector<char>> IOCP::recvFull(std::shared_ptr<Socket> sock,
std::uint32_t bufsize) {
auto promise = std::make_shared<std::promise<std::vector<char>>>();
auto future = promise->get_future();
auto buffer = std::make_shared<std::vector<char>>();
buffer->reserve(bufsize);
std::function<void(std::uint32_t)> recvChunk;
recvChunk = [=](std::uint32_t remaining) mutable {
this->recv(sock, remaining,
[=](utils::ThreadPool* th, IOCPPASSINDATA* data) {
buffer->insert(buffer->end(), data->wsabuf.buf,
data->wsabuf.buf + data->transferredbytes);
std::uint32_t still_left =
bufsize - static_cast<std::uint32_t>(buffer->size());
if (still_left > 0) {
recvChunk(still_left);
} else {
promise->set_value(std::move(*buffer));
}
return std::list<char>();
});
};
recvChunk(bufsize);
return future;
}
std::list<char> DEFAULT_RECVALL_CALLBACK(utils::ThreadPool* th,
IOCPPASSINDATA* data) {
std::list<char> return_value;
return_value.insert(return_value.end(), data->wsabuf.buf,
data->wsabuf.buf + data->transferredbytes);
if (data->transferredbytes < data->wsabuf.len) {
auto future = data->IOCPInstance->recv(
data->socket, data->wsabuf.len - data->transferredbytes,
DEFAULT_RECVALL_CALLBACK);
auto result = future.get();
return_value.insert(return_value.end(), result.begin(), result.end());
}
return return_value;
}
std::future<std::list<char>> IOCP::recv(
std::shared_ptr<Socket> sock, std::uint32_t bufsize,
std::function<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback) {
std::lock_guard lock(*GetRecvQueueMutex(sock->sock));
auto queue = GetRecvQueue(sock->sock);
Network::IOCPPASSINDATA* data;
std::packaged_task<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)> task;
std::future<std::list<char>> future;
if (callback != nullptr) {
task = std::packaged_task<std::list<char>(utils::ThreadPool*,
IOCPPASSINDATA*)>(callback);
future = task.get_future();
data = new Network::IOCPPASSINDATA(sock, bufsize, this, std::move(task));
} else {
data = new Network::IOCPPASSINDATA(sock, bufsize, this);
}
int result = SOCKET_ERROR;
::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes, &flags,
&recv_data->overlapped, NULL);
DWORD recvbytes = 0, flags = 0;
result = ::WSARecv(sock->sock, &data->wsabuf, 1, &recvbytes, &flags,
&data->overlapped, NULL);
if (result == SOCKET_ERROR) {
int err = ::WSAGetLastError();
if (err != WSA_IO_PENDING) {
@@ -63,89 +128,38 @@ void IOCP::registerTCPSocket(IOCPPASSINDATA* data) {
}
}
#endif
return future;
}
void IOCP::registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr) {
#ifdef _WIN32
HANDLE returnData = ::CreateIoCompletionPort(
(HANDLE)data->socket->sock, completionPort_, data->socket->sock, 0);
if (returnData == 0) completionPort_ = returnData;
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
recv_data->event = IOCPEVENT::READ;
recv_data->socket = data->socket;
DWORD recvbytes = 0, flags = 0;
int result = SOCKET_ERROR;
::WSARecvFrom(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&flags, &recv_addr.addr, &recv_addr.length,
&recv_data->overlapped, NULL);
if (result == SOCKET_ERROR) {
int err = ::WSAGetLastError();
if (err != WSA_IO_PENDING) {
auto err_msg = std::format("WSARecv failed: {}", err);
throw std::runtime_error(err_msg);
}
}
#endif
}
int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100임? 왜..?
SOCKET sock = data->socket->sock;
std::lock_guard lock(*GetRecvQueueMutex_(sock));
auto queue = GetRecvQueue_(sock);
std::uint32_t left_data = data->wsabuf.len;
std::uint32_t copied = 0;
while (!queue->empty() && left_data != 0) {
auto front = queue->front();
queue->pop_front();
std::uint32_t offset = front.second;
std::uint32_t available = front.first.size() - offset;
std::uint32_t to_copy = (left_data < available) ? left_data : available;
::memcpy(data->wsabuf.buf + copied, front.first.data() + offset, to_copy);
copied += to_copy;
left_data -= to_copy;
offset += to_copy;
if (offset < front.first.size()) {
front.second = offset;
queue->push_front(front);
break;
}
}
return copied;
}
int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) {
auto lk = GetSendQueueMutex_(sock);
auto queue = GetSendQueue_(sock);
int IOCP::send(std::shared_ptr<Socket> sock, std::vector<char>& data) {
auto lk = GetSendQueueMutex(sock->sock);
auto queue = GetSendQueue(sock->sock);
std::lock_guard lock(*lk);
for (auto& it : *data) {
it->event = IOCPEVENT::WRITE;
queue->push_back(it);
}
Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(sock, data.size(), this);
packet->event = IOCPEVENT::WRITE;
::memcpy(packet->wsabuf.buf, data.data(), data.size());
packet->wsabuf.len = data.size();
queue->push_back(packet);
IOCPThread_->enqueueJob(
[this, sock](utils::ThreadPool* th, std::uint8_t __) {
[this, sock = sock->sock](utils::ThreadPool* th, std::uint8_t __) {
packet_sender_(sock);
},
0);
return 0;
}
int IOCP::GetRecvedPacketCount(SOCKET sock) {
int IOCP::GetRecvedBytes(SOCKET sock) {
auto queue = GetRecvQueue(sock);
std::lock_guard lock(socket_mod_mutex_);
auto queue = GetRecvQueue_(sock);
return queue->size();
int bytes = 0;
for (auto it : *queue) {
bytes += it.first.size() - it.second;
}
return bytes;
}
void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
@@ -168,86 +182,34 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
data->event = IOCPEVENT::QUIT;
spdlog::debug("Disconnected. [{}]",
(std::string)(data->socket->remoteAddr));
delete data;
auto task = [this, IOCPThread, data = std::move(data)](
utils::ThreadPool* th, std::uint8_t __) {
if (data->callback.valid()) {
data->callback(th, data);
}
data->socket->destruct();
delete data;
};
IOCPThread->enqueueJob(task, 0);
IOCPThread->enqueueJob(
[this](utils::ThreadPool* th, std::uint8_t __) { iocpWatcher_(th); },
0);
return;
} else {
data->transferredbytes = cbTransfrred;
}
std::vector<char> buf(16384); // SSL_read최대 반환 크기
int red_data = 0;
std::lock_guard lock(*GetRecvQueueMutex_(sock));
auto queue_list = GetRecvQueue_(sock);
if (data->event == IOCPEVENT::READ) {
if (proto_ == SessionProtocol::TLS ||
proto_ == SessionProtocol::QUIC) { // DEPRECATED. openssl을 사용할 수가
// 없기 때문에 추후 완성 뒤에 기능을
// 붙이든 해야 할 듯 함.
// DEBUG: BIO_write 전 OpenSSL 에러 스택 확인 (혹시 모를 이전 에러)
ERR_print_errors_fp(stderr); // 이미 오류 스택에 뭔가 있는지 확인용
fprintf(stderr, "--- Before BIO_write ---\n");
::BIO_write(::SSL_get_rbio(data->ssl.get()), data->wsabuf.buf,
cbTransfrred);
// DEBUG: BIO_write 후 OpenSSL 에러 스택 확인 (BIO_write에서 에러 발생 시)
ERR_print_errors_fp(stderr); // BIO_write에서도 에러가 발생할 수 있음
fprintf(stderr, "--- After BIO_write, cbTransfrred: %lu ---\n",
cbTransfrred);
while ((red_data = ::SSL_read(data->ssl.get(), buf.data(), buf.size())) >
0) {
queue_list->emplace_back(std::make_pair(
std::vector<char>(buf.begin(), buf.begin() + red_data), 0));
}
if (red_data == -1) {
auto ssl_error_code = SSL_get_error(
data->ssl.get(), red_data); // 여기서 SSL_get_error 결과 저장
auto err_msg = std::format("SSL_read failed with SSL_get_error: {}",
ssl_error_code);
fprintf(stderr, "%s\n", err_msg.c_str());
// *** 가장 중요한 부분: SSL_ERROR_SSL일 때 상세 에러를 강제로 출력 시도
// ***
if (ssl_error_code == SSL_ERROR_SSL) {
fprintf(stderr, "Detailed SSL_ERROR_SSL trace:\n");
unsigned long err_peek;
// ERR_get_error()를 사용하여 스택의 모든 오류를 팝하고 출력
while ((err_peek = ERR_get_error()) != 0) {
char err_str[256];
ERR_error_string_n(err_peek, err_str, sizeof(err_str));
fprintf(stderr, "OpenSSL stack error: %s\n", err_str);
}
} else {
// SSL_ERROR_SSL이 아닌 다른 오류 (SYSCALL, WANT_READ 등)일 경우
// ERR_print_errors_fp는 여전히 유용할 수 있음
ERR_print_errors_fp(stderr);
}
throw std::runtime_error(err_msg); // 예외 발생
}
} else {
::memcpy(buf.data(), data->wsabuf.buf, data->transferredbytes);
queue_list->emplace_back(std::make_pair(
std::vector<char>(buf.begin(), buf.begin() + data->transferredbytes),
0));
}
DWORD recvbytes = 0, flags = 0;
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
recv_data->event = IOCPEVENT::READ;
recv_data->socket = data->socket;
auto task = [this, IOCPThread, data = std::move(data)](utils::ThreadPool* th,
std::uint8_t __) {
if (data->callback.valid()) data->callback(th, data);
delete data;
::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&flags, &recv_data->overlapped, NULL);
} else { // WRITE 시, 무시한다.
delete data;
}
};
IOCPThread->enqueueJob(task, 0);
IOCPThread->enqueueJob(
[this](utils::ThreadPool* th, std::uint8_t __) { iocpWatcher_(th); }, 0);
}
std::shared_ptr<std::list<IOCPPASSINDATA*>> IOCP::GetSendQueue_(SOCKET sock) {
std::shared_ptr<std::list<IOCPPASSINDATA*>> IOCP::GetSendQueue(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (send_queue_.find(sock) == send_queue_.end()) {
send_queue_[sock] = std::make_shared<std::list<IOCPPASSINDATA*>>(
@@ -257,7 +219,7 @@ std::shared_ptr<std::list<IOCPPASSINDATA*>> IOCP::GetSendQueue_(SOCKET sock) {
}
std::shared_ptr<std::list<std::pair<std::vector<char>, std::uint32_t>>>
IOCP::GetRecvQueue_(SOCKET sock) {
IOCP::GetRecvQueue(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (recv_queue_.find(sock) == recv_queue_.end()) {
recv_queue_[sock] = std::make_shared<
@@ -267,7 +229,7 @@ IOCP::GetRecvQueue_(SOCKET sock) {
return recv_queue_[sock];
}
std::shared_ptr<std::mutex> IOCP::GetSendQueueMutex_(SOCKET sock) {
std::shared_ptr<std::mutex> IOCP::GetSendQueueMutex(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (send_queue_mutex_.find(sock) == send_queue_mutex_.end()) {
send_queue_mutex_[sock] = std::make_shared<std::mutex>();
@@ -275,7 +237,7 @@ std::shared_ptr<std::mutex> IOCP::GetSendQueueMutex_(SOCKET sock) {
return send_queue_mutex_[sock];
}
std::shared_ptr<std::mutex> IOCP::GetRecvQueueMutex_(SOCKET sock) {
std::shared_ptr<std::mutex> IOCP::GetRecvQueueMutex(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (recv_queue_mutex_.find(sock) == recv_queue_mutex_.end()) {
recv_queue_mutex_[sock] = std::make_shared<std::mutex>();
@@ -284,8 +246,8 @@ std::shared_ptr<std::mutex> IOCP::GetRecvQueueMutex_(SOCKET sock) {
}
void IOCP::packet_sender_(SOCKET sock) {
auto queue = GetSendQueue_(sock);
std::unique_lock lock(*GetSendQueueMutex_(sock));
auto queue = GetSendQueue(sock);
std::unique_lock lock(*GetSendQueueMutex(sock));
std::vector<char> buf(16384);
WSABUF wsabuf;
@@ -298,34 +260,10 @@ void IOCP::packet_sender_(SOCKET sock) {
int data_len = 0;
if (proto_ == SessionProtocol::TLS || proto_ == SessionProtocol::QUIC) {
int ret =
::SSL_write(front->ssl.get(), front->wsabuf.buf, front->wsabuf.len);
if (ret <= 0) {
int err = ::SSL_get_error(front->ssl.get(), ret);
if (err == SSL_ERROR_WANT_READ || err == SSL_ERROR_WANT_WRITE) {
queue->push_front(front);
break;
}
std::unique_lock lk(socket_mod_mutex_);
send_queue_.erase(sock);
break;
}
while ((data_len = ::BIO_read(::SSL_get_wbio(front->ssl.get()),
buf.data(), buf.size())) > 0) {
wsabuf.buf = buf.data();
wsabuf.len = data_len;
::WSASend(sock, &wsabuf, 1, &sendbytes, 0, nullptr, nullptr);
}
} else {
data_len = front->wsabuf.len;
wsabuf.buf = front->wsabuf.buf;
wsabuf.len = data_len;
::WSASend(sock, &wsabuf, 1, &sendbytes, 0, nullptr, nullptr);
}
data_len = front->wsabuf.len;
wsabuf.buf = front->wsabuf.buf;
wsabuf.len = data_len;
::WSASend(sock, &wsabuf, 1, &sendbytes, 0, nullptr, nullptr);
}
}

View File

@@ -2,6 +2,10 @@
namespace Network {
Socket::Socket() {
init(AF_INET, SOCK_STREAM, 0);
}
Socket::Socket(int domain, int type, int protocol) {
init(domain, type, protocol);
}
@@ -28,6 +32,7 @@ void Socket::destruct() {
::close(sock);
#endif
valid_ = false;
sock = 0;
}
Socket::operator SOCKET() {
@@ -60,6 +65,8 @@ int Socket::bind(Address __addr) {
bindAddr = __addr;
int retVal = ::bind(sock, &__addr.addr, __addr.length);
if (retVal == INVALID_SOCKET) {
int err = WSAGetLastError();
spdlog::error("bind() failed: WSA error {} (0x{:X})", err, err);
spdlog::critical("bind()");
std::exit(EXIT_FAILURE);
}
@@ -69,12 +76,13 @@ int Socket::bind(Address __addr) {
int Socket::connect(Address& serveraddr) {
std::string addr_string = serveraddr;
int retVal = -1;
if (serveraddr.family == AF_INET)
if (serveraddr.family == AF_INET) {
retVal = ::connect(sock, (const sockaddr*)&serveraddr.addr_in,
serveraddr.length);
else
} else if (serveraddr.family == AF_INET6) {
retVal = ::connect(sock, (const sockaddr*)&serveraddr.addr_in6,
serveraddr.length);
}
memcpy(&remoteAddr, &serveraddr, sizeof(Address));
if (retVal == INVALID_SOCKET) {
#ifdef _WIN32
@@ -109,12 +117,6 @@ Socket::Socket(const Socket& other_) {
valid_ = false;
}
Socket::Socket(Socket&& other_) noexcept {
other_.valid_ = false;
memcpy(this, &other_, sizeof(Socket));
valid_ = true;
}
Socket& Socket::operator=(const Socket& other_) {
memcpy(this, &other_, sizeof(Socket));
valid_ = false;
@@ -122,6 +124,12 @@ Socket& Socket::operator=(const Socket& other_) {
return *this;
}
Socket::Socket(Socket&& other_) noexcept {
other_.valid_ = false;
memcpy(this, &other_, sizeof(Socket));
valid_ = true;
}
Socket& Socket::operator=(Socket&& other_) noexcept {
other_.valid_ = false;
memcpy(this, &other_, sizeof(Socket));

View File

@@ -2,6 +2,8 @@
namespace Network {
TCPSocket::TCPSocket(int domain) { init(domain); }
int TCPSocket::init(int domain) { return init(domain, SOCK_STREAM, 0); }
int TCPSocket::listen(int __n) {
@@ -10,35 +12,17 @@ int TCPSocket::listen(int __n) {
return retVal;
}
void TCPSocket::accept(TCPSocket &newSock, Address &__addr) {
void TCPSocket::accept(std::shared_ptr<TCPSocket> &newSock,
Address &__addr) {
SOCKET newsock = INVALID_SOCKET;
newsock = ::accept(sock, &__addr.addr, &__addr.length);
if (newsock == INVALID_SOCKET) {
spdlog::error("accept() errno:{} {}", errno, strerror(errno));
std::exit(EXIT_FAILURE);
}
newSock.set(newsock, domain);
memcpy(&newSock.remoteAddr, &__addr, sizeof(Address));
}
int TCPSocket::connect(Address &serveraddr) {
std::string addr_string = serveraddr;
int retVal = -1;
if (serveraddr.family == AF_INET)
retVal = ::connect(sock, (const sockaddr *)&serveraddr.addr_in,
serveraddr.length);
else
retVal = ::connect(sock, (const sockaddr *)&serveraddr.addr_in6,
serveraddr.length);
memcpy(&remoteAddr, &serveraddr, sizeof(Address));
if (retVal == INVALID_SOCKET) {
#ifdef _WIN32
int err = WSAGetLastError();
spdlog::error("connect() failed: WSA error {} (0x{:X})", err, err);
#endif
spdlog::error("connect()");
}
return retVal;
newSock = std::make_shared<TCPSocket>();
newSock->set(newsock, domain);
newSock->remoteAddr = __addr;
}
int TCPSocket::recv(void *__restrict __buf, size_t __n, int __flags) {

View File

@@ -0,0 +1,16 @@
#include "Utils/ConfigManager.h"
#include <json/json.h>
#include <fstream>
namespace utils {
void ConfigManager::save(Config& config) {
std::ofstream configfile("config.json", std::ios::out);
configfile << config.configJsonRoot;
configfile.close();
}
} // namespace utils

View File

@@ -9,13 +9,15 @@ static struct EpochInitializer {
std::chrono::system_clock::time_point EPOCH;
} epochInitializer;
Snowflake GenerateID() {
Snowflake GenerateID(std::uint8_t instance) {
static std::mutex snowflakeGenerateMutex_;
std::lock_guard<std::mutex> lock(snowflakeGenerateMutex_);
std::size_t tid =
std::hash<std::thread::id>{}(std::this_thread::get_id());
instance = instance << 3;
tid += instance;
thread_local static int sequence = 0;
Snowflake id = {};

11
impl/utils/utils.cpp Normal file
View File

@@ -0,0 +1,11 @@
#include "utils/utils.h"
namespace utils {
std::vector<char> CvtListToVector(std::list<char> data) {
std::vector<char> returnValue;
returnValue.insert(returnValue.end(), data.begin(), data.end());
return returnValue;
}
}

View File

@@ -13,64 +13,90 @@ Model::~Model() {
}
template <typename T>
static void Append(std::vector<char>& dst, const T& data) {
const char* ptr = reinterpret_cast<const char*>(&data);
dst.insert(dst.end(), ptr, ptr + sizeof(T));
void Append(std::vector<char>& buffer, const T& value) {
const char* data = reinterpret_cast<const char*>(&value);
buffer.insert(buffer.end(), data, data + sizeof(T));
}
std::vector<char> Model::Serialize() {
std::vector<char> serialized;
Append(serialized, ID);
Append(serialized, transform);
Append(serialized, position);
Append(serialized, linear_velocity);
Append(serialized, linear_acceleration);
Append(serialized, rotation);
Append(serialized, angular_velocity);
Append(serialized, angular_acceleration);
Append(serialized, scale);
Append(serialized, original_offset);
Append(serialized, radius);
uint8_t vis = visible ? 1 : 0;
uint8_t col = colision ? 1 : 0;
Append(serialized, vis);
Append(serialized, col);
return serialized;
void Append(std::vector<char>& buffer, const std::string& value) {
size_t length = value.size();
Append(buffer, length);
buffer.insert(buffer.end(), value.begin(), value.end());
}
template <typename T>
static void Extract(const std::vector<char>& src, size_t& offset, T& out) {
std::memcpy(&out, src.data() + offset, sizeof(T));
void Read(const std::vector<char>& buffer, size_t& offset, T& out) {
std::memcpy(&out, buffer.data() + offset, sizeof(T));
offset += sizeof(T);
}
void Read(const std::vector<char>& buffer, size_t& offset, std::string& out) {
size_t length = 0;
Read(buffer, offset, length);
out.assign(buffer.data() + offset, length);
offset += length;
}
std::vector<char> Model::Serialize() {
std::vector<char> buffer;
Append(buffer, ID);
Append(buffer, name);
Append(buffer, asset_name);
Append(buffer, position);
Append(buffer, linear_velocity);
Append(buffer, linear_acceleration);
Append(buffer, rotation);
Append(buffer, angular_velocity);
Append(buffer, angular_acceleration);
Append(buffer, scale);
Append(buffer, original_offset);
Append(buffer, OwnerID);
Append(buffer, radius);
Append(buffer, lifespan);
Append(buffer, visible);
Append(buffer, colision);
Append(buffer, lastUpdatedTime);
return buffer;
}
void Model::Deserialize(std::vector<char> data) {
size_t offset = 0;
Extract(data, offset, ID);
Read(data, offset, ID);
Read(data, offset, name);
Read(data, offset, asset_name);
Extract(data, offset, transform);
Extract(data, offset, position);
Extract(data, offset, linear_velocity);
Extract(data, offset, linear_acceleration);
Extract(data, offset, rotation);
Extract(data, offset, angular_velocity);
Extract(data, offset, angular_acceleration);
Extract(data, offset, scale);
Extract(data, offset, original_offset);
Read(data, offset, position);
Read(data, offset, linear_velocity);
Read(data, offset, linear_acceleration);
Extract(data, offset, radius);
Read(data, offset, rotation);
Read(data, offset, angular_velocity);
Read(data, offset, angular_acceleration);
uint8_t vis = 0, col = 0;
Extract(data, offset, vis);
Extract(data, offset, col);
visible = vis != 0;
colision = col != 0;
Read(data, offset, scale);
Read(data, offset, original_offset);
Read(data, offset, OwnerID);
Read(data, offset, radius);
Read(data, offset, lifespan);
Read(data, offset, visible);
Read(data, offset, colision);
Read(data, offset, lastUpdatedTime);
}
void veng::Model::Update(float dt) {

View File

@@ -170,7 +170,7 @@ void Graphics::RenderIndexedBuffer(BufferHandle vertex_buffer,
vkCmdDrawIndexed(frames_[current_frame_].command_buffer, count, 1, 0, 0, 0);
SetModelMatrix(glm::mat4(1.f));
}
void Graphics::RenderModel(Model* model) {
void Graphics::RenderModel(std::shared_ptr<Model> model) {
if (!model->visible) return;
SetTexture(model->material.texture_handle);
SetModelMatrix(model->transform);

View File

@@ -1,6 +1,11 @@
#include "vulkan_engine/vulkan/engine.h"
#include "precomp.h"
#include "socket/packet.h"
#include "utils/utils.h"
#define TICKRATE 10
constexpr double TICKDELAY = (1 / TICKRATE);
namespace veng {
@@ -18,15 +23,16 @@ void Engine::init() {
}
void Engine::LoadModelAsset(std::string path, std::string name) {
veng::Model model(vulkan_graphics);
model_assets_[name] = veng::Model(vulkan_graphics);
asset_loader_.setPath(path);
asset_loader_.loadModel(model);
asset_loader_.loadModel(model_assets_[name]);
model.vertex_buffer = vulkan_graphics->CreateVertexBuffer(model.vertices);
model.index_buffer = vulkan_graphics->CreateIndexBuffer(model.indices);
model.material.texture_handle =
model_assets_[name].vertex_buffer =
vulkan_graphics->CreateVertexBuffer(model_assets_[name].vertices);
model_assets_[name].index_buffer =
vulkan_graphics->CreateIndexBuffer(model_assets_[name].indices);
model_assets_[name].material.texture_handle =
vulkan_graphics->CreateTexture(asset_loader_.readTexture());
model_assets_[name] = std::move(model);
}
const Model* Engine::GetStaticModel(std::string name) {
@@ -35,27 +41,41 @@ const Model* Engine::GetStaticModel(std::string name) {
return nullptr;
}
Model* Engine::SpawnModel(std::string asset_name, std::string name) {
std::shared_ptr<Model> Engine::SpawnLifedModel(std::string asset_name,
std::string name,
std::float_t lifespan) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.asset_name = "";
model_to_spawn.name = name;
model_to_spawn.visible = false;
dynamic_immortal_models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name];
model_to_spawn.lifespan = lifespan;
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) {
if (models_.find(name) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name];
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name;
model_to_spawn.lifespan = lifespan;
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_immortal_models_.find(name + std::to_string(i)) ==
dynamic_immortal_models_.end()) {
if (models_.find(name + std::to_string(i)) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name + std::to_string(i)] =
std::move(model_to_spawn);
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name + std::to_string(i);
model_to_spawn.lifespan = lifespan;
models_[name + std::to_string(i)] =
std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name + std::to_string(i)];
break;
}
i++;
@@ -64,50 +84,12 @@ Model* Engine::SpawnModel(std::string asset_name, std::string name) {
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &dynamic_immortal_models_[name + std::to_string(i)];
return models_[name + std::to_string(i)];
}
Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.visible = false;
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
return &dynamic_models_[name].first;
}
if (dynamic_models_.find(name) == dynamic_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
return &dynamic_models_[name].first;
}
std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_models_.find(name + std::to_string(i)) ==
dynamic_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name + std::to_string(i)] =
std::make_pair(std::move(model_to_spawn), lifespan);
break;
}
i++;
}
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &dynamic_models_[name + std::to_string(i)].first;
}
Model* Engine::GetSpawnedObject(std::string name) {
for (auto it = dynamic_immortal_models_.begin();
it != dynamic_immortal_models_.end();) {
if (it->first == name) return &it->second;
++it;
}
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
if (it->first == name) return &it->second.first;
std::shared_ptr<Model> Engine::GetSpawnedObject(std::string name) {
for (auto it = models_.begin(); it != models_.end();) {
if (it->first == name) return it->second;
++it;
}
@@ -139,39 +121,240 @@ void Engine::Update() {
if (Tick != nullptr) Tick(*this, delta_time);
std::vector<Model*> models;
models.reserve(dynamic_immortal_models_.size() +
dynamic_models_.size());
for (auto it = models_.begin(); it != models_.end();) {
auto& model = it->second;
for (auto it = dynamic_immortal_models_.begin();
it != dynamic_immortal_models_.end();) {
models.push_back(&it->second);
++it;
}
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
if (it->second.second < 0.f) {
it = dynamic_models_.erase(it);
if (std::abs(model->lifespan + 1.f) <
std::numeric_limits<float>::epsilon()) {
++it;
continue;
}
else {
it->second.second -= delta_time;
}
models.push_back(&it->second.first);
if (model->lifespan <= 0.f) {
it = models_.erase(it);
continue;
}
if (model->shouldBeDestroyed) {
it = models_.erase(it);
continue;
}
model->lifespan -= delta_time;
++it;
}
for (auto it : models) {
it->Update(delta_time);
vulkan_graphics->RenderModel(it);
for (auto& it : models_) {
it.second->Update(it.second->lastUpdatedTime + delta_time);
vulkan_graphics->RenderModel(it.second);
}
physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()});
// Physics::invokeOnColisionEvent(thread_pool_, models_);
vulkan_graphics->EndFrame();
}
}
void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
NetworkUpload(sock);
}
void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
static double last_all_updated;
auto current_time = glfwGetTime();
bool needs_all_update = false;
if (current_time - last_all_updated >= TICKDELAY) {
needs_all_update = true;
last_all_updated = glfwGetTime();
}
std::vector<char> data;
for (auto& it : models_) {
std::lock_guard lock(it.second->modding);
if (!it.second->networkReplicated && !needs_all_update) continue;
if (!it.second->needsUpdate && !needs_all_update) continue;
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
header.timestamp = glfwGetTime();
std::vector<char> model = it.second->Serialize();
header.body_length = model.size();
std::vector<char> header_serialized = header.Serialize();
data.insert(data.end(), header_serialized.begin(), header_serialized.end());
data.insert(data.end(), model.begin(), model.end());
if (it.second->updateRedundantCount <= 1) {
it.second->needsUpdate = false;
} else {
it.second->updateRedundantCount--;
}
spdlog::debug("{} uploaded", it.second->name);
}
iocp_->send(sock, data);
}
float GetAlpha(double old_time, double new_time) {
return (glfwGetTime() - old_time) / (new_time - old_time) * 0.5;
}
void Interpolation(Packet::Header header, std::shared_ptr<veng::Model> local,
std::shared_ptr<veng::Model> remote) {
constexpr float position_threshold = 5.0f; // 위치 차이 임계값
constexpr float rotation_threshold = 0.5f; // 회전 차이 임계값 (라디안 기준)
std::lock_guard lock(local->modding);
float alpha = GetAlpha(local->lastUpdatedTime, header.timestamp);
// 위치 보간 또는 강제 이동
if (glm::distance(local->position, remote->position) > position_threshold) {
local->position = remote->position;
} else {
local->position = glm::mix(local->position, remote->position, alpha);
}
// 선속도
if (glm::length(remote->linear_velocity - local->linear_velocity) >
position_threshold) {
local->linear_velocity = remote->linear_velocity;
} else {
local->linear_velocity =
glm::mix(local->linear_velocity, remote->linear_velocity, alpha);
}
local->linear_acceleration =
glm::mix(local->linear_acceleration, remote->linear_acceleration, alpha);
// 회전 보간 또는 강제 이동
if (glm::length(remote->rotation - local->rotation) > rotation_threshold) {
local->rotation = remote->rotation;
} else {
local->rotation = glm::mix(local->rotation, remote->rotation, alpha);
}
local->angular_velocity =
glm::mix(local->angular_velocity, remote->angular_velocity, alpha);
local->angular_acceleration = glm::mix(local->angular_acceleration,
remote->angular_acceleration, alpha);
// 스케일은 보간만 적용
local->scale = glm::mix(local->scale, remote->scale, alpha);
// 동기화 항목은 그대로 적용
local->original_offset = remote->original_offset;
local->radius = remote->radius;
local->lifespan = remote->lifespan;
local->visible = remote->visible;
local->colision = remote->colision;
}
//void Interpolation(Packet::Header header, std::shared_ptr<veng::Model> local,
// std::shared_ptr<veng::Model> remote) {
// std::lock_guard lock(local->modding);
// local->position =
// glm::mix(local->position, remote->position,
// GetAlpha(local->lastUpdatedTime, header.timestamp));
// local->linear_velocity =
// glm::mix(local->linear_velocity, remote->linear_velocity,
// GetAlpha(local->lastUpdatedTime, header.timestamp));
// local->linear_acceleration =
// glm::mix(local->linear_acceleration, remote->linear_acceleration,
// GetAlpha(local->lastUpdatedTime, header.timestamp));
//
// local->rotation =
// glm::mix(local->rotation, remote->rotation,
// GetAlpha(local->lastUpdatedTime, header.timestamp));
// local->angular_velocity =
// glm::mix(local->angular_velocity, remote->angular_velocity,
// GetAlpha(local->lastUpdatedTime, header.timestamp));
// local->angular_acceleration =
// glm::mix(local->angular_acceleration, remote->angular_acceleration,
// GetAlpha(local->lastUpdatedTime, header.timestamp));
//
// local->scale = glm::mix(local->scale, remote->scale,
// GetAlpha(local->lastUpdatedTime, header.timestamp));
//
// local->original_offset = remote->original_offset;
// local->radius = remote->radius;
// local->lifespan = remote->lifespan;
//
// local->visible = remote->visible;
// local->colision = remote->colision;
//}
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
if (sock->sock == 0) return;
auto result = iocp_->recv(sock, 14);
auto recv_data = utils::CvtListToVector(result.get()); // 여기서 막혀서 프로그램이 리턴을 못하는 문제가 있음..
Packet::Header header;
header.Deserialize(recv_data);
result = iocp_->recv(sock, header.body_length);
recv_data = utils::CvtListToVector(result.get());
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
std::shared_ptr<veng::Model> model = std::make_shared<veng::Model>();
model->Deserialize(recv_data);
bool found = false;
for (auto& it : models_) {
if (it.second->ID == model->ID) {
Interpolation(header, it.second, model);
// spdlog::debug("model updated: [{}:{}]", model->name, model->ID.snowflake);
found = true;
break;
}
}
if (!found) {
auto spawnedModel =
SpawnLifedModel(model->asset_name, model->name, model->lifespan);
std::lock_guard lock(spawnedModel->modding);
spawnedModel->ID = model->ID;
spawnedModel->position = model->position;
spawnedModel->linear_velocity = model->linear_velocity;
spawnedModel->linear_acceleration = model->linear_acceleration;
spawnedModel->rotation = model->rotation;
spawnedModel->angular_velocity = model->angular_velocity;
spawnedModel->angular_acceleration = model->angular_acceleration;
spawnedModel->scale = model->scale;
spawnedModel->transform = model->transform;
spawnedModel->original_offset = model->original_offset;
spawnedModel->radius = model->radius;
spawnedModel->lifespan = model->lifespan;
spawnedModel->visible = model->visible;
spawnedModel->colision = model->colision;
spawnedModel->networkReplicated = false;
spdlog::info("model spawned: {}", model->ID.snowflake);
}
} break;
case Packet::Opcode::DESPAWNMODEL: {
std::shared_ptr<veng::Model> model = std::make_shared<veng::Model>();
model->Deserialize(recv_data);
for (auto it = models_.begin(); it != models_.end();) {
if (it->second->ID == model->ID) {
models_.erase(it);
break;
}
++it;
}
} break;
default:
spdlog::error("unknown data type");
}
thread_pool_->enqueueJob(
[this, sock](utils::ThreadPool* tp, std::uint32_t __) {
ResponseToServerAndRefresh(sock);
},
0);
}
} // namespace veng

View File

@@ -5,35 +5,64 @@
namespace veng {
void Physics::invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool, gsl::span<Model*> models) {
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<std::string, std::shared_ptr<Model>>& models) {
constexpr std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
for (int first = 0; first < models.size(); first++) {
if (!models[first]->colision) continue;
for (int second = first + 1; second < models.size(); second++) {
if (!models[second]->colision) continue;
for (std::unordered_map<std::string, std::shared_ptr<Model>>::iterator
iter_A = models.begin();
iter_A != models.end(); iter_A++) {
for (auto iter_B = std::next(iter_A); iter_B != models.end(); iter_B++) {
auto model_A = iter_A->second;
std::lock_guard<std::mutex> Alock(model_A->modding);
auto model_B = iter_B->second;
std::lock_guard<std::mutex> Block(model_B->modding);
if (!model_A->colision || !model_B->colision) continue;
std::float_t distance =
glm::distance(models[first]->position, models[second]->position);
std::float_t model1_radius =
models[first]->radius * models[first]->scale.x;
std::float_t model2_radius =
models[second]->radius * models[second]->scale.x;
if (distance <= model1_radius + model2_radius) {
if (models[first]->OnColision != nullptr)
thread_pool->enqueueJob(
[OnColision = models[first]->OnColision](
utils::ThreadPool* thread_pool, Model* self, Model* other) {
OnColision(self, other);
},
models[first], models[second]);
if (models[second]->OnColision != nullptr)
thread_pool->enqueueJob(
[OnColision = models[second]->OnColision](
utils::ThreadPool* thread_pool, Model* self, Model* other) {
OnColision(self, other);
},
models[second], models[first]);
break;
glm::distance(model_A->position, model_B->position);
std::float_t modelA_radius = model_A->radius * model_A->scale.x;
std::float_t modelB_radius = model_B->radius * model_B->scale.x;
if (distance <= modelA_radius + modelB_radius) {
model_A = iter_A->second;
model_B = iter_B->second;
if (model_A->OnColision)
thread_pool->enqueueJob(model_A->OnColision, model_A, model_B);
model_A = iter_A->second;
model_B = iter_B->second;
if (model_B->OnColision)
thread_pool->enqueueJob(model_B->OnColision, model_A, model_B);
}
}
}
}
void Physics::invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<utils::Snowflake, std::shared_ptr<Model>>& models) {
constexpr std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
for (std::unordered_map<utils::Snowflake, std::shared_ptr<Model>>::iterator
iter_A = models.begin();
iter_A != models.end(); iter_A++) {
for (auto iter_B = std::next(iter_A); iter_B != models.end(); iter_B++) {
auto model_A = iter_A->second;
std::lock_guard<std::mutex> Alock(model_A->modding);
auto model_B = iter_B->second;
std::lock_guard<std::mutex> Block(model_B->modding);
if (!model_A->colision || !model_B->colision) continue;
std::float_t distance =
glm::distance(model_A->position, model_B->position);
std::float_t modelA_radius = model_A->radius * model_A->scale.x;
std::float_t modelB_radius = model_B->radius * model_B->scale.x;
if (distance <= modelA_radius + modelB_radius) {
model_A = iter_A->second;
model_B = iter_B->second;
if (model_A->OnColision)
thread_pool->enqueueJob(model_A->OnColision, model_A, model_B);
model_A = iter_A->second;
model_B = iter_B->second;
if (model_B->OnColision)
thread_pool->enqueueJob(model_B->OnColision, model_A, model_B);
}
}
}
@@ -42,7 +71,7 @@ void Physics::invokeOnColisionEvent(
bool Physics::RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
const glm::vec3& v0, const glm::vec3& v1,
const glm::vec3& v2, std::float_t& outDistance) {
const std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
constexpr std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
// 삼각형 엣지와 노멀 계산
glm::vec3 edge1 = v1 - v0;

View File

@@ -1,9 +1,5 @@
#pragma once
#include <openssl/bio.h>
#include <openssl/err.h>
#include <openssl/ssl.h>
#include "socket/iocp.h"
#include "utils/thread_pool.h"
@@ -23,8 +19,5 @@ class Session {
SessionProtocol proto_;
Network::Socket* sock_ = nullptr;
SSL_CTX* ssl_ctx_ = nullptr;
SSL* ssl_ = nullptr;
};
} // namespace Network

View File

@@ -1,9 +1,5 @@
#pragma once
#include <openssl/bio.h>
#include <openssl/err.h>
#include <openssl/ssl.h>
namespace Network {
struct Address {
@@ -14,6 +10,9 @@ struct Address {
void set(int type, gsl::czstring presentationAddr, std::uint16_t port);
void setType(int type);
Address(const Address&) = default;
Address& operator=(const Address&) = default;
operator std::string();
std::uint16_t getPort() const;
@@ -24,8 +23,6 @@ struct Address {
struct sockaddr_in6 addr_in6;
};
socklen_t length;
BIO_ADDR* bio_addr_info;
};
} // namespace Chattr

View File

@@ -1,7 +1,4 @@
#pragma once
#include <openssl/bio.h>
#include <openssl/err.h>
#include <openssl/ssl.h>
#include <functional>
#include <queue>
@@ -27,107 +24,10 @@ typedef struct __WSABUF {
namespace Network {
class IOCP;
struct IOCPPASSINDATA;
enum class IOCPEVENT { QUIT, READ, WRITE };
struct IOCPPASSINDATA {
OVERLAPPED overlapped;
IOCPEVENT event;
std::shared_ptr<Socket> socket;
std::shared_ptr<SSL> ssl;
std::uint32_t transferredbytes;
WSABUF wsabuf;
std::uint32_t bufsize;
IOCP* IOCPInstance;
#ifdef __linux__
std::shared_ptr<std::queue<IOCPPASSINDATA*>> sendQueue;
#endif
IOCPPASSINDATA(std::uint32_t bufsize) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = IOCPEVENT::QUIT;
socket = nullptr;
ssl = nullptr;
transferredbytes = 0;
this->bufsize = bufsize;
IOCPInstance = nullptr;
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
IOCPPASSINDATA(std::uint32_t bufsize, SSL_CTX* ctx) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = IOCPEVENT::QUIT;
socket = nullptr;
ssl = std::shared_ptr<SSL>(::SSL_new(ctx), ::SSL_free);
if (ssl == nullptr) {
throw std::runtime_error("SSL_new failed. Check SSL_CTX or memory.");
}
BIO* rbio = BIO_new(BIO_s_mem());
BIO* wbio = BIO_new(BIO_s_mem());
if (!rbio || !wbio) {
BIO_free(rbio);
BIO_free(wbio);
throw std::runtime_error("BIO_new failed");
}
SSL_set_bio(ssl.get(), rbio, wbio);
transferredbytes = 0;
this->bufsize = bufsize;
IOCPInstance = nullptr;
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
/*IOCPPASSINDATA(const IOCPPASSINDATA& other) {
if (this != &other) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = other.event;
socket = other.socket;
ssl = other.ssl;
transferredbytes = other.transferredbytes;
bufsize = other.bufsize;
IOCPInstance = other.IOCPInstance;
#ifdef __linux__
sendQueue = other.sendQueue;
#endif
wsabuf.buf = new char[other.bufsize];
wsabuf.len = other.bufsize;
std::memcpy(wsabuf.buf, other.wsabuf.buf, other.wsabuf.len);
}
}*/
~IOCPPASSINDATA() {
if (wsabuf.buf != nullptr) delete[] wsabuf.buf;
wsabuf.buf = nullptr;
}
/*IOCPPASSINDATA& operator=(const IOCPPASSINDATA& other) {
if (this != &other) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = other.event;
socket = other.socket;
ssl = other.ssl;
transferredbytes = other.transferredbytes;
bufsize = other.bufsize;
IOCPInstance = other.IOCPInstance;
#ifdef __linux__
sendQueue = other.sendQueue;
#endif
if (wsabuf.buf != nullptr) delete[] wsabuf.buf;
wsabuf.buf = new char[other.bufsize];
wsabuf.len = other.bufsize;
std::memcpy(wsabuf.buf, other.wsabuf.buf, other.wsabuf.len);
}
return *this;
}*/
IOCPPASSINDATA(const IOCPPASSINDATA& other) = delete;
IOCPPASSINDATA& operator=(const IOCPPASSINDATA&) = delete;
};
std::list<char> DEFAULT_RECVALL_CALLBACK(utils::ThreadPool* th,
IOCPPASSINDATA* data);
class IOCP {
public:
@@ -138,14 +38,25 @@ class IOCP {
void destruct();
void registerTCPSocket(IOCPPASSINDATA* data);
void registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr);
void registerSocket(std::shared_ptr<Socket> sock);
int recv(IOCPPASSINDATA* data);
std::future<std::vector<char>> recvFull(
std::shared_ptr<Socket> sock, std::uint32_t bufsize);
std::future<std::list<char>> recv(
std::shared_ptr<Socket> sock, std::uint32_t bufsize,
std::function<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback = DEFAULT_RECVALL_CALLBACK);
// data는 한 가지 소켓에 보내는 패킷만 담아야 합니다
int send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data);
int send(std::shared_ptr<Socket> sock, std::vector<char>& data);
int GetRecvedPacketCount(SOCKET sock);
int GetRecvedBytes(SOCKET sock);
std::shared_ptr<std::list<IOCPPASSINDATA*>> GetSendQueue(SOCKET sock);
std::shared_ptr<std::list<std::pair<std::vector<char>, std::uint32_t>>>
GetRecvQueue(SOCKET sock);
std::shared_ptr<std::mutex> GetSendQueueMutex(SOCKET sock);
std::shared_ptr<std::mutex> GetRecvQueueMutex(SOCKET sock);
private:
#ifdef _WIN32
@@ -154,12 +65,6 @@ class IOCP {
#endif
std::shared_ptr<std::list<IOCPPASSINDATA*>> GetSendQueue_(SOCKET sock);
std::shared_ptr<std::list<std::pair<std::vector<char>, std::uint32_t>>>
GetRecvQueue_(SOCKET sock);
std::shared_ptr<std::mutex> GetSendQueueMutex_(SOCKET sock);
std::shared_ptr<std::mutex> GetRecvQueueMutex_(SOCKET sock);
void packet_sender_(SOCKET sock);
utils::ThreadPool* IOCPThread_;
@@ -212,4 +117,56 @@ class IOCP {
#endif
};
enum class IOCPEVENT { QUIT, READ, WRITE };
struct IOCPPASSINDATA {
OVERLAPPED overlapped;
IOCPEVENT event;
std::shared_ptr<Socket> socket;
std::uint32_t transferredbytes;
WSABUF wsabuf;
IOCP* IOCPInstance;
std::packaged_task<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback;
#ifdef __linux__
std::shared_ptr<std::queue<IOCPPASSINDATA*>> sendQueue;
#endif
IOCPPASSINDATA(std::shared_ptr<Socket> socket, std::uint32_t bufsize,
IOCP* IOCPInstance)
: event(IOCPEVENT::QUIT),
socket(socket),
transferredbytes(0),
IOCPInstance(IOCPInstance) {
std::memset(&overlapped, 0, sizeof(overlapped));
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
IOCPPASSINDATA(
std::shared_ptr<Socket> socket, std::uint32_t bufsize, IOCP* IOCPInstance,
std::packaged_task<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback_)
: event(IOCPEVENT::QUIT),
socket(socket),
transferredbytes(0),
IOCPInstance(IOCPInstance),
callback(std::move(callback_)) {
std::memset(&overlapped, 0, sizeof(overlapped));
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
~IOCPPASSINDATA() {
if (wsabuf.buf != nullptr) delete[] wsabuf.buf;
wsabuf.buf = nullptr;
}
IOCPPASSINDATA(const IOCPPASSINDATA& other) = delete;
IOCPPASSINDATA& operator=(const IOCPPASSINDATA&) = delete;
IOCPPASSINDATA(IOCPPASSINDATA&&) = default;
IOCPPASSINDATA& operator=(IOCPPASSINDATA&&) = default;
};
} // namespace Network

View File

@@ -4,18 +4,34 @@
namespace Packet {
enum class Opcode {
enum class Opcode : std::uint16_t {
NOP,
SPAWNMODEL,
DESPAWNMODEL,
UPDATEMODEL,
REQUESTMODELIDLIST,
CLIENTID,
COUNT
};
struct Header {
Opcode opcode;
double timestamp;
std::uint32_t body_length;
std::vector<char> Serialize() {
std::vector<char> serialize(14);
::memcpy(serialize.data(), &opcode, 2);
::memcpy(serialize.data() + 2, &timestamp, 8);
::memcpy(serialize.data() + 10, &body_length, 4);
return serialize;
}
void Deserialize(std::vector<char>& data) {
::memcpy(&opcode, data.data(), 2);
::memcpy(&timestamp, data.data() + 2, 8);
::memcpy(&body_length, data.data() + 10, 4);
}
};
} // namespace Packet

View File

@@ -7,7 +7,7 @@ struct Address;
class Socket {
public:
Socket() = default;
Socket();
Socket(int domain, int type, int protocol);
~Socket();
@@ -26,8 +26,9 @@ class Socket {
int sendto(const void* __buf, size_t __n, int __flags, struct Address __addr);
Socket(const Socket&);
Socket(Socket&&) noexcept;
Socket& operator=(const Socket&);
Socket(Socket&&) noexcept;
Socket& operator=(Socket&&) noexcept;
struct Address bindAddr = {};
@@ -39,7 +40,7 @@ class Socket {
std::mutex readMutex;
std::mutex writeMutex;
protected:
private:
bool valid_ = false;
};

View File

@@ -7,10 +7,11 @@ class TCPSocket : public Socket {
public:
using Socket::init;
using Socket::Socket;
TCPSocket(int domain);
int init(int domain);
int listen(int __n);
void accept(TCPSocket& newSock, Address& addr);
int connect(Network::Address& serveraddr);
void accept(std::shared_ptr<TCPSocket>& newSock, Address& addr);
int recv(void* __restrict __buf, size_t __n, int __flags);
int send(const void* __buf, size_t __n, int __flags);
};

View File

@@ -0,0 +1,29 @@
#pragma once
#include <json/json.h>
#include <fstream>
namespace utils {
struct Config;
class ConfigManager {
public:
static Config load();
static void save(Config&);
};
struct Config {
~Config() { ConfigManager::save(*this); }
Json::Value configJsonRoot;
std::uint32_t ipVersion = 0;
gsl::czstring IP = "";
std::uint32_t Port = 0;
spdlog::level::level_enum logLevel = spdlog::level::off;
gsl::czstring logFileName = "";
std::uint32_t logfileSize = 0;
std::uint32_t logfileCount = 0;
std::uint64_t playerid = 0;
};
} // namespace utils

View File

@@ -18,14 +18,13 @@ struct Snowflake {
}
std::vector<char> Serialize() {
std::vector<char> serialized;
serialized.insert(serialized.end(), &snowflake,
&snowflake + sizeof(std::uint64_t));
std::vector<char> serialized(8);
::memcpy(serialized.data(), &snowflake, 8);
return serialized;
}
};
Snowflake GenerateID();
Snowflake GenerateID(std::uint8_t instance);
} // namespace Chattr

9
include/utils/utils.h Normal file
View File

@@ -0,0 +1,9 @@
#pragma once
#include <list>
#include <vector>
namespace utils {
std::vector<char> CvtListToVector(std::list<char> data);
} // namespace std

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@@ -5,18 +5,27 @@
#include <vector>
#include "material.h"
#include "utils/snowflake.h"
#include "vulkan_engine/vulkan/buffer_handle.h"
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/snowflake.h"
#include "utils/thread_pool.h"
extern std::uint8_t CLIENTID;
namespace veng {
struct Model {
Model() : graphics_(nullptr) {}
Model(class Graphics* graphics) : graphics_(graphics) {}
Model() : ID(utils::GenerateID(CLIENTID)), graphics_(nullptr) {
}
Model(class Graphics* graphics)
: ID(utils::GenerateID(CLIENTID)), graphics_(graphics) {
}
~Model();
Model(const Model& other)
: vertices(other.vertices),
: ID(utils::GenerateID(CLIENTID)),
name(/*"_" + */other.name),
asset_name(other.asset_name),
vertices(other.vertices),
vertex_buffer(other.vertex_buffer),
indices(other.indices),
index_buffer(other.index_buffer),
@@ -32,18 +41,23 @@ struct Model {
original_offset(other.original_offset),
owner(other.owner),
radius(other.radius),
lifespan(other.lifespan),
OnColision(other.OnColision),
visible(other.visible),
colision(other.colision) {
ID = utils::GenerateID();
colision(other.colision),
networkReplicated(other.networkReplicated),
lastUpdatedTime(other.lastUpdatedTime) {
graphics_ = nullptr;
}
Model(Model&& other)
: vertices(other.vertices),
vertex_buffer(other.vertex_buffer),
indices(other.indices),
index_buffer(other.index_buffer),
: ID(other.ID),
name(other.name),
asset_name(other.asset_name),
vertices(std::move(other.vertices)),
vertex_buffer(std::move(other.vertex_buffer)),
indices(std::move(other.indices)),
index_buffer(std::move(other.index_buffer)),
transform(other.transform),
position(other.position),
linear_velocity(other.linear_velocity),
@@ -56,52 +70,28 @@ struct Model {
original_offset(other.original_offset),
owner(other.owner),
radius(other.radius),
lifespan(other.lifespan),
OnColision(other.OnColision),
visible(other.visible),
colision(other.colision) {
ID = other.ID;
::memset(&other.ID, 0, 64);
colision(other.colision),
networkReplicated(other.networkReplicated),
lastUpdatedTime(other.lastUpdatedTime) {
::memset(&other.ID, 0, 8);
graphics_ = other.graphics_;
other.graphics_ = nullptr;
}
Model& operator=(const Model& other) {
if (this != &other) {
ID = utils::GenerateID();
vertices = other.vertices;
vertex_buffer = other.vertex_buffer;
indices = other.indices;
index_buffer = other.index_buffer;
transform = other.transform;
position = other.position;
linear_velocity = other.linear_velocity;
linear_acceleration = other.linear_acceleration;
rotation = other.rotation;
angular_velocity = other.angular_velocity;
angular_acceleration = other.angular_acceleration;
scale = other.scale;
material = other.material;
original_offset = other.original_offset;
owner = other.owner;
radius = other.radius;
OnColision = other.OnColision;
visible = other.visible;
colision = other.colision;
graphics_ = nullptr;
}
return *this;
}
Model& operator=(Model&& other) noexcept {
if (this != &other) {
ID = other.ID;
::memset(&other.ID, 0, 64);
::memset(&other.ID, 0, 8);
name = other.name;
asset_name = other.asset_name;
vertices = std::move(other.vertices);
vertex_buffer = other.vertex_buffer;
vertex_buffer = std::move(other.vertex_buffer);
indices = std::move(other.indices);
index_buffer = other.index_buffer;
index_buffer = std::move(other.index_buffer);
transform = other.transform;
position = other.position;
linear_velocity = other.linear_velocity;
@@ -113,10 +103,14 @@ struct Model {
material = std::move(other.material);
original_offset = other.original_offset;
owner = other.owner;
OwnerID = ID;
radius = other.radius;
lifespan = other.lifespan;
OnColision = other.OnColision;
visible = other.visible;
colision = other.colision;
networkReplicated = other.networkReplicated;
lastUpdatedTime = other.lastUpdatedTime;
graphics_ = other.graphics_;
other.graphics_ = nullptr;
@@ -124,6 +118,8 @@ struct Model {
return *this;
}
utils::Snowflake ID;
std::string name;
std::string asset_name;
std::vector<char> Serialize();
void Deserialize(std::vector<char> data);
@@ -152,14 +148,29 @@ struct Model {
glm::vec3 original_offset = glm::vec3(0.f);
Model* owner = this;
std::weak_ptr<Model> owner;
utils::Snowflake OwnerID;
std::float_t radius = 0.f;
std::function<void(Model* self, Model* other)> OnColision = nullptr;
std::float_t lifespan = -1.f;
std::function<void(utils::ThreadPool* thread_pool, std::shared_ptr<Model> self,
std::shared_ptr<Model> other)>
OnColision = nullptr;
bool visible = true;
bool colision = false;
bool networkReplicated = true;
bool shouldBeDestroyed = false;
bool needsUpdate = true;
double lastUpdatedTime = 0.f; // 서버 기준 업데이트된 시간임
std::uint8_t updateRedundantCount = 0;
std::mutex modding;
private:
class Graphics* graphics_;

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@@ -4,26 +4,31 @@
#include "graphics.h"
#include "physics.h"
#include "utils/thread_pool.h"
#include "socket/iocp.h"
namespace veng {
class Engine {
public:
Engine(gsl::not_null<Graphics*> vulkan_graphics,
utils::ThreadPool* thread_pool)
: vulkan_graphics(vulkan_graphics), thread_pool_(thread_pool) {}
utils::ThreadPool* thread_pool, Network::IOCP* iocp)
: vulkan_graphics(vulkan_graphics), thread_pool_(thread_pool), iocp_(iocp) {}
void init();
void LoadModelAsset(std::string path, std::string name);
const Model* GetStaticModel(std::string name);
Model* SpawnModel(std::string asset_name, std::string name);
Model* SpawnLifedModel(std::string asset_name, std::string name,
// 수명을 무제한으로 놓고 싶으면 lifespan을 -1으로 설정하면 됨
std::shared_ptr<Model> SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan);
Model* GetSpawnedObject(std::string name);
std::shared_ptr<Model> GetSpawnedObject(std::string name);
void Update();
void NetUpdate(std::shared_ptr<Network::Socket> sock);
void NetworkUpload(std::shared_ptr<Network::Socket> sock);
void ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock);
std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
std::function<void(Engine&, std::float_t delta_time)> Tick =
@@ -39,17 +44,15 @@ class Engine {
private:
Loader asset_loader_;
Physics physics_controller_;
utils::ThreadPool* thread_pool_;
Network::IOCP* iocp_;
glm::ivec2 window_size_ = {0, 0};
std::double_t last_frame_time_ = 0.0;
std::unordered_map<std::string, veng::Model> model_assets_;
std::unordered_map<std::string, veng::Model> dynamic_immortal_models_;
std::unordered_map<std::string, std::pair<veng::Model, std::float_t>>
dynamic_models_;
std::unordered_map<std::string, std::shared_ptr<Model>> models_;
};
} // namespace veng

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@@ -33,7 +33,7 @@ class Graphics final {
void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
void RenderIndexedBuffer(BufferHandle vertex_buffer,
BufferHandle index_buffer, std::uint32_t count);
void RenderModel(struct Model* model);
void RenderModel(std::shared_ptr<struct Model> model);
void EndFrame();
BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);

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@@ -1,13 +1,18 @@
#pragma once
#include "utils/thread_pool.h"
#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/thread_pool.h"
namespace veng {
class Physics {
public:
void invokeOnColisionEvent(gsl::not_null<utils::ThreadPool *> thread_pool, gsl::span<Model*> models);
static void invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<std::string, std::shared_ptr<Model>>& models);
static void invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<utils::Snowflake, std::shared_ptr<Model>>& models);
bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,