일단 완성
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@@ -1,7 +1,11 @@
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#version 450
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#include "common.glsl"
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layout(location = 0) in vec2 vertex_uv;
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layout(location = 0) out vec4 out_color;
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layout(set = 1, binding = 0) uniform sampler2D texture_sampler;
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void main() {
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out_color = vec4(1.0, 0.0, 0.5, 1.0);
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out_color = texture(texture_sampler, vertex_uv);
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}
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