Compare commits
4 Commits
45ee4f0056
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 87038e960b | |||
| 96c9f70828 | |||
| 0ea46b288d | |||
| 3a9dbcb470 |
@@ -73,5 +73,4 @@ file(GLOB_RECURSE ShaderSources CONFIGURE_DEPENDS
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add_shaders(VulkanEngineShaders ${ShaderSources})
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add_dependencies(VulkanEngine VulkanEngineShaders)
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file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/assets/paving-stones.jpg" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/assets")
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file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/assets/player.fbx" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/assets")
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file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/assets/" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/assets")
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BIN
assets/background.fbx
Normal file
BIN
assets/background.fbx
Normal file
Binary file not shown.
BIN
assets/bullet.fbx
Normal file
BIN
assets/bullet.fbx
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Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.7 MiB |
Binary file not shown.
BIN
assets/player_flame.fbx
Normal file
BIN
assets/player_flame.fbx
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Binary file not shown.
22
include/asset/loader.h
Normal file
22
include/asset/loader.h
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@@ -0,0 +1,22 @@
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#pragma once
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#include "asset/object/model.h"
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#include "assimp/Importer.hpp"
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#include "assimp/postprocess.h"
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#include "assimp/scene.h"
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namespace veng {
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typedef Model& inModel;
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class Loader {
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public:
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void setPath(std::string path);
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void loadModel(inModel model);
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std::vector<std::uint8_t> readTexture();
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private:
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Assimp::Importer importer_;
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const struct aiScene* scene_;
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};
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} // namespace veng
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9
include/asset/object/material.h
Normal file
9
include/asset/object/material.h
Normal file
@@ -0,0 +1,9 @@
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#pragma once
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#include "vulkan/texture_handle.h"
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namespace veng {
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struct Material {
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TextureHandle texture;
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};
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} // namespace veng
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42
include/asset/object/model.h
Normal file
42
include/asset/object/model.h
Normal file
@@ -0,0 +1,42 @@
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#pragma once
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <vector>
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#include "material.h"
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#include "vulkan/buffer_handle.h"
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#include "vulkan/vertex.h"
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namespace veng {
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struct Model {
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Model(class Graphics* graphics) : graphics_(graphics) {}
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~Model();
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std::vector<veng::Vertex> vertices;
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veng::BufferHandle vertex_buffer;
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std::vector<std::uint32_t> indices;
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veng::BufferHandle index_buffer;
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glm::mat4 transform = glm::rotate(glm::mat4(1.0f), glm::radians(180.f),
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glm::vec3(0.f, 0.f, 1.f));
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glm::vec3 position = glm::vec3(0.f);
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glm::vec3 linear_velocity = glm::vec3(0.f);
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glm::vec3 linear_acceleration = glm::vec3(0.f);
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glm::quat rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f);
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glm::vec3 angular_velocity = glm::vec3(0.f); // 축 * 각속도(rad/s)
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glm::vec3 angular_acceleration = glm::vec3(0.f);
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glm::vec3 scale = glm::vec3(1.f);
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Material material;
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glm::mat4 UpdateTransform(float dt);
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glm::vec3 original_offset = glm::vec3(0.f);
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private:
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class Graphics* graphics_;
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};
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} // namespace veng
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@@ -1,7 +1,6 @@
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#pragma once
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struct GLFWmonitor;
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struct GLFWwindow;
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#include <GLFW/glfw3.h>
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namespace veng {
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class Window {
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@@ -14,6 +13,8 @@ class Window {
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bool ShouldClose() const;
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GLFWwindow* GetHandle() const;
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GLFWkeyfun SetKeyCallback(GLFWkeyfun key_callback);
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bool TryMoveToMonitor(std::uint16_t monitor_number);
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private:
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39
include/vulkan/coordinate.h
Normal file
39
include/vulkan/coordinate.h
Normal file
@@ -0,0 +1,39 @@
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#pragma once
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#include <unordered_map>
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#include "asset/object/model.h"
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namespace std {
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template <>
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struct hash<glm::i64vec3> {
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std::size_t operator()(const glm::i64vec3& v) const noexcept {
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std::size_t h1 = std::hash<int64_t>()(v.x);
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std::size_t h2 = std::hash<int64_t>()(v.y);
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std::size_t h3 = std::hash<int64_t>()(v.z);
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return h1 ^ (h2 << 1) ^ (h3 << 2);
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}
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};
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} // namespace std
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namespace veng {
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class Coord {
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public:
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Coord() : seg(glm::i64vec3(0)), pos(glm::vec3(0.f)) {}
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Coord(glm::vec3 _pos) : seg(glm::i64vec3(0)), pos(_pos) {}
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Coord(glm::i64vec3 _seg, glm::vec3 _pos) : seg(_seg), pos(_pos) {}
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glm::i64vec3 seg;
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glm::vec3 pos;
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Coord operator+(const Coord& other) const;
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Coord operator-(const Coord& other) const;
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std::unordered_map<glm::i64vec3, glm::vec3> coord_system;
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private:
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const std::float_t border = 1000.f;
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};
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} // namespace veng
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@@ -33,12 +33,15 @@ class Graphics final {
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void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
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void RenderIndexedBuffer(BufferHandle vertex_buffer,
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BufferHandle index_buffer, std::uint32_t count);
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void RenderModel(struct Model& model);
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void EndFrame();
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BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);
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BufferHandle CreateIndexBuffer(gsl::span<std::uint32_t> indices);
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void DestroyBuffer(BufferHandle handle);
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TextureHandle CreateTexture(gsl::czstring path);
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TextureHandle CreateTexture(std::vector<std::uint8_t> image_file_data);
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TextureHandle CreateTexture(gsl::span<std::uint8_t> image_file_data);
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void DestroyTexture(TextureHandle handle);
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private:
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62
src/asset/loader.cpp
Normal file
62
src/asset/loader.cpp
Normal file
@@ -0,0 +1,62 @@
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#include "asset/loader.h"
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#include "stb/stb_image.h"
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namespace veng {
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void Loader::setPath(std::string path) {
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scene_ = importer_.ReadFile(
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path.c_str(), aiProcess_CalcTangentSpace | aiProcess_Triangulate |
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aiProcess_JoinIdenticalVertices |
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aiProcess_SortByPType | aiProcess_FlipUVs);
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if (scene_ == nullptr || !scene_->HasMeshes())
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throw std::runtime_error(importer_.GetErrorString());
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}
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void Loader::loadModel(inModel model) {
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aiMesh* mesh = scene_->mMeshes[0];
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for (std::uint32_t i = 0; i < mesh->mNumVertices; i++) {
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glm::vec2 uv = {mesh->mTextureCoords[0][i].x, mesh->mTextureCoords[0][i].y};
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model.vertices.emplace_back(
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glm::vec3{mesh->mVertices[i].x, mesh->mVertices[i].y,
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mesh->mVertices[i].z},
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uv);
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}
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for (auto& const it : model.vertices) {
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model.original_offset.x += it.position.x / model.vertices.size();
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model.original_offset.y += it.position.y / model.vertices.size();
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model.original_offset.z += it.position.z / model.vertices.size();
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}
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for (auto& vertex : model.vertices) {
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vertex.position -= model.original_offset;
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}
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for (std::uint32_t i = 0; i < mesh->mNumFaces; i++) {
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aiFace face = mesh->mFaces[i];
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for (unsigned int j = 0; j < face.mNumIndices; ++j) {
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model.indices.push_back(face.mIndices[j]);
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}
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}
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}
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std::vector<std::uint8_t> Loader::readTexture() {
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aiString texture_path;
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if (scene_->mMaterials[scene_->mMeshes[0]->mMaterialIndex]->GetTexture(
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aiTextureType_DIFFUSE, 0, &texture_path) != AI_SUCCESS) {
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spdlog::warn("No texture");
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}
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if (scene_->mNumTextures > 0 || texture_path.C_Str()[0] == '*') {
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const aiTexture* texture = scene_->GetEmbeddedTexture(texture_path.C_Str());
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return std::vector<std::uint8_t>(
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(std::uint8_t*)texture->pcData,
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(std::uint8_t*)texture->pcData + texture->mWidth);
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}
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return ReadFile(texture_path.C_Str());
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}
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} // namespace veng
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32
src/asset/object/model.cpp
Normal file
32
src/asset/object/model.cpp
Normal file
@@ -0,0 +1,32 @@
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#include "asset/object/model.h"
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#include "vulkan/graphics.h"
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namespace veng {
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Model::~Model() {
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if (graphics_ == nullptr) return;
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graphics_->DestroyTexture(material.texture);
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graphics_->DestroyBuffer(vertex_buffer);
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graphics_->DestroyBuffer(index_buffer);
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}
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glm::mat4 Model::UpdateTransform(float dt) {
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linear_velocity += linear_acceleration * dt;
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position += linear_velocity * dt;
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angular_velocity += angular_acceleration * dt;
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if (glm::length(angular_velocity) > 1e-6f) {
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rotation =
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glm::normalize(glm::rotate(rotation, glm::length(angular_velocity * dt),
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glm::normalize(angular_velocity)));
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}
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transform = glm::translate(glm::mat4(1.0f), position) *
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glm::mat4_cast(rotation) * glm::scale(glm::mat4(1.0f), scale);
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return transform;
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}
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} // namespace veng
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@@ -1,7 +1,8 @@
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#include "glfw/glfw_window.h"
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#include <GLFW/glfw3.h>
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#include "glfw/glfw_monitor.h"
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#include "glfw/glfw_window.h"
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#include "precomp.h"
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namespace veng {
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@@ -32,6 +33,10 @@ bool Window::ShouldClose() const { return glfwWindowShouldClose(window_); }
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GLFWwindow* Window::GetHandle() const { return window_; }
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GLFWkeyfun Window::SetKeyCallback(GLFWkeyfun key_callback) {
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return glfwSetKeyCallback(window_, key_callback);
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}
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bool Window::TryMoveToMonitor(std::uint16_t monitor_number) {
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gsl::span<GLFWmonitor*> monitors = veng::GetMonitors();
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194
src/main.cpp
194
src/main.cpp
@@ -1,14 +1,13 @@
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#include <GLFW/glfw3.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <iostream>
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#include "assimp/Importer.hpp"
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#include "assimp/postprocess.h"
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#include "asset/loader.h"
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#include "glfw/glfw_initialization.h"
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#include "glfw/glfw_monitor.h"
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#include "glfw/glfw_window.h"
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#include "precomp.h"
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#include "vulkan/coordinate.h"
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#include "vulkan/graphics.h"
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std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
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@@ -19,50 +18,82 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
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veng::Graphics graphics(&window);
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Assimp::Importer assetImporter;
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veng::Coord cord;
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const struct aiScene* scene = assetImporter.ReadFile(
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"assets/player.fbx", aiProcess_CalcTangentSpace | aiProcess_Triangulate |
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aiProcess_JoinIdenticalVertices | aiProcess_SortByPType);
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veng::Loader loader;
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if (nullptr == scene) {
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spdlog::error(assetImporter.GetErrorString());
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return false;
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}
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veng::Model player(&graphics);
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loader.setPath("assets/player.fbx");
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loader.loadModel(player);
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player.vertex_buffer = graphics.CreateVertexBuffer(player.vertices);
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player.index_buffer = graphics.CreateIndexBuffer(player.indices);
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player.material.texture = graphics.CreateTexture(loader.readTexture());
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player.scale = glm::vec3(.02f);
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player.position.x = 100000.f;
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player.position.y = 100000.f;
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std::array<veng::Vertex, 4> vertices = {
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veng::Vertex{{-.5f, -.5f, 0.f}, {0.f, 1.f}},
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veng::Vertex{{.5f, -.5f, 0.f}, {1.f, 1.f}},
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veng::Vertex{{-.5f, .5f, 0.f}, {0.f, 0.f}},
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veng::Vertex{{.5f, .5f, 0.f}, {1.f, 0.f}}};
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veng::BufferHandle buffer = graphics.CreateVertexBuffer(vertices);
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veng::Model player_flame(&graphics);
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loader.setPath("assets/player_flame.fbx");
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loader.loadModel(player_flame);
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player_flame.vertex_buffer =
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graphics.CreateVertexBuffer(player_flame.vertices);
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player_flame.index_buffer = graphics.CreateIndexBuffer(player_flame.indices);
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player_flame.material.texture = graphics.CreateTexture(loader.readTexture());
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std::array<std::uint32_t, 6> indices = {0, 3, 2, 0, 1, 3};
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veng::BufferHandle index_buffer = graphics.CreateIndexBuffer(indices);
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veng::Model bullet(&graphics);
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loader.setPath("assets/bullet.fbx");
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loader.loadModel(bullet);
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bullet.vertex_buffer = graphics.CreateVertexBuffer(bullet.vertices);
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bullet.index_buffer = graphics.CreateIndexBuffer(bullet.indices);
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bullet.material.texture = graphics.CreateTexture(loader.readTexture());
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bullet.scale = glm::vec3(.1f);
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glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), glm::radians(45.f),
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glm::vec3(0.f, 1.f, 0.f));
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veng::Model background(&graphics);
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loader.setPath("assets/background.fbx");
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loader.loadModel(background);
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background.vertex_buffer = graphics.CreateVertexBuffer(background.vertices);
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background.index_buffer = graphics.CreateIndexBuffer(background.indices);
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background.material.texture = graphics.CreateTexture(loader.readTexture());
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background.position = {background.position.x, background.position.y, 30.f};
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background.scale *= 100;
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glm::mat4 rotation2 =
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glm::rotate(glm::mat4(1.0f), glm::radians(0.f), glm::vec3(0.f, 0.f, 1.f));
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veng::Model camera_lag(nullptr);
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camera_lag.position = player.position;
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camera_lag.position.z = -5;
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|
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glm::mat4 view = glm::translate(glm::mat4(1.f), glm::vec3(0.f, 0.f, -2.f));
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glm::mat4 view =
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glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
|
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glm::vec3(0.f, -1.f, 0.f));
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glm::mat4 projection =
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glm::perspective(glm::radians(150.f), 800.f / 600.f, 0.1f, 100.f);
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// glm::mat4 projection = glm::ortho(-10.f, 10.f, -10.f, 10.f, -10.f, 10.f);
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graphics.SetViewProjection(view, projection);
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|
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veng::TextureHandle texture =
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graphics.CreateTexture("assets/paving-stones.jpg");
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/*auto raw_texture = loader.readTexture();
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player.material.texture =
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graphics.CreateTexture({raw_texture.data(), raw_texture.size()});
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wall.material.texture = graphics.CreateTexture("assets/copying-stones.jpg");*/
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||||
|
||||
double last_time = glfwGetTime();
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||||
|
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veng::Model bullet2(&graphics);
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|
||||
glm::ivec2 window_size;
|
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while (!window.ShouldClose()) {
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glfwPollEvents();
|
||||
|
||||
glm::ivec2 current_window_size = window.GetFramebufferSize();
|
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if (current_window_size != window_size && current_window_size.x != 0 && current_window_size.y != 0) {
|
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if (current_window_size != window_size && current_window_size.x != 0 &&
|
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current_window_size.y != 0) {
|
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window_size = current_window_size;
|
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auto grater = (current_window_size.x > current_window_size.y)
|
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? current_window_size.x
|
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: current_window_size.y;
|
||||
/*projection = glm::ortho(0.01f * (float)current_window_size.x / 2,
|
||||
-0.01f * (float)current_window_size.x / 2,
|
||||
-0.01f * (float)current_window_size.y / 2,
|
||||
0.01f * (float)current_window_size.y / 2,
|
||||
-1 * (float)grater, (float)grater);*/
|
||||
projection = glm::perspective(
|
||||
glm::radians(90.f),
|
||||
(float)current_window_size.x / (float)current_window_size.y, 0.1f,
|
||||
@@ -70,28 +101,111 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
|
||||
graphics.SetViewProjection(view, projection);
|
||||
}
|
||||
|
||||
glm::vec3 forward = player.rotation * glm::vec3(0, 1, 0);
|
||||
glm::vec3 right = player.rotation * glm::vec3(1, 0, 0);
|
||||
|
||||
if (glfwGetKey(window.GetHandle(), GLFW_KEY_A) == GLFW_PRESS) {
|
||||
right = player.rotation * glm::vec3(0, 0, 1);
|
||||
player.angular_velocity = right * 6.f;
|
||||
} else if (glfwGetKey(window.GetHandle(), GLFW_KEY_D) == GLFW_PRESS) {
|
||||
right = player.rotation * glm::vec3(0, 0, 1);
|
||||
player.angular_velocity = right * -6.f;
|
||||
} else {
|
||||
right = player.rotation * glm::vec3(0, 0, 1);
|
||||
player.angular_velocity = right * 0.f;
|
||||
}
|
||||
|
||||
background.linear_velocity = player.linear_velocity * -1.f;
|
||||
|
||||
if (graphics.BeginFrame()) {
|
||||
double current_time = glfwGetTime();
|
||||
float delta_time = static_cast<float>(current_time - last_time);
|
||||
last_time = current_time;
|
||||
|
||||
graphics.SetTexture(texture);
|
||||
rotation2 = glm::rotate(rotation2, delta_time * glm::radians(-360.f),
|
||||
glm::vec3(0.f, 0.f, 1.f));
|
||||
graphics.SetModelMatrix(rotation2);
|
||||
graphics.RenderIndexedBuffer(buffer, index_buffer, indices.size());
|
||||
rotation = glm::rotate(rotation, delta_time * glm::radians(360.f),
|
||||
glm::vec3(0.f, 0.f, 1.f));
|
||||
graphics.SetModelMatrix(rotation);
|
||||
graphics.RenderIndexedBuffer(buffer, index_buffer, indices.size());
|
||||
float stiffness = 500.0f * ((glm::length(player.linear_velocity) > 1.f)
|
||||
? glm::length(player.linear_velocity)
|
||||
: 1.f); // 더 크면 빠르게 따라감
|
||||
float damping = 10.f * glm::sqrt(stiffness); // 임계 감쇠
|
||||
|
||||
// 감쇠 스프링 업데이트
|
||||
glm::vec3 displacement = camera_lag.position - player.position;
|
||||
|
||||
camera_lag.linear_velocity +=
|
||||
(-stiffness * displacement - damping * camera_lag.linear_velocity) *
|
||||
delta_time;
|
||||
|
||||
glm::mat4 view = glm::lookAt(
|
||||
glm::vec3(camera_lag.position.x, camera_lag.position.y, -5.f),
|
||||
camera_lag.position, glm::vec3(0.f, -1.f, 0.f));
|
||||
graphics.SetViewProjection(view, projection);
|
||||
|
||||
player.UpdateTransform(delta_time);
|
||||
player_flame.transform =
|
||||
glm::translate(player.transform, player_flame.original_offset * 0.5f);
|
||||
bullet.transform = player.transform;
|
||||
background.UpdateTransform(delta_time);
|
||||
camera_lag.UpdateTransform(delta_time);
|
||||
|
||||
graphics.RenderModel(player);
|
||||
graphics.RenderModel(bullet);
|
||||
|
||||
bullet2 = bullet;
|
||||
bullet2.transform =
|
||||
glm::translate(player.transform, player_flame.original_offset * 0.5f);
|
||||
graphics.RenderModel(bullet2);
|
||||
|
||||
if (glfwGetKey(window.GetHandle(), GLFW_KEY_W) == GLFW_PRESS) {
|
||||
player.linear_acceleration = glm::normalize(forward) * 10.f;
|
||||
|
||||
graphics.RenderModel(player_flame);
|
||||
} else
|
||||
player.linear_acceleration = forward * .0f;
|
||||
|
||||
spdlog::info("player cord: x:{}, y:{}", player.position.x,
|
||||
player.position.y);
|
||||
|
||||
if (player.position.x - background.position.x >= background.scale.x) {
|
||||
background.position += glm::vec3(2.f, 0.f, 0.f) * background.scale;
|
||||
}
|
||||
if (player.position.x - background.position.x < -background.scale.x) {
|
||||
background.position -= glm::vec3(2.f, 0.f, 0.f) * background.scale;
|
||||
}
|
||||
if (player.position.y - background.position.y >= background.scale.y) {
|
||||
background.position += glm::vec3(0.f, 2.f, 0.f) * background.scale;
|
||||
}
|
||||
if (player.position.y - background.position.y < -background.scale.y) {
|
||||
background.position -= glm::vec3(0.f, 2.f, 0.f) * background.scale;
|
||||
}
|
||||
|
||||
glm::vec3 sparse;
|
||||
|
||||
sparse = glm::vec3(1.f, 1.f, 0.f);
|
||||
background.position += sparse * background.scale;
|
||||
background.UpdateTransform(delta_time);
|
||||
graphics.RenderModel(background);
|
||||
background.position -= sparse * background.scale;
|
||||
|
||||
sparse = glm::vec3(-1.f, 1.f, 0.f);
|
||||
background.position += sparse * background.scale;
|
||||
background.UpdateTransform(delta_time);
|
||||
graphics.RenderModel(background);
|
||||
background.position -= sparse * background.scale;
|
||||
|
||||
sparse = glm::vec3(1.f, -1.f, 0.f);
|
||||
background.position += sparse * background.scale;
|
||||
background.UpdateTransform(delta_time);
|
||||
graphics.RenderModel(background);
|
||||
background.position -= sparse * background.scale;
|
||||
|
||||
sparse = glm::vec3(-1.f, -1.f, 0.f);
|
||||
background.position += sparse * background.scale;
|
||||
background.UpdateTransform(delta_time);
|
||||
graphics.RenderModel(background);
|
||||
background.position -= sparse * background.scale;
|
||||
|
||||
graphics.EndFrame();
|
||||
}
|
||||
}
|
||||
|
||||
graphics.DestroyTexture(texture);
|
||||
graphics.DestroyBuffer(buffer);
|
||||
graphics.DestroyBuffer(index_buffer);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include "asset/object/model.h"
|
||||
#include "precomp.h"
|
||||
#include "vulkan/graphics.h"
|
||||
#include "vulkan/uniform_transformations.h"
|
||||
@@ -142,8 +143,8 @@ void Graphics::SetModelMatrix(glm::mat4 model) {
|
||||
void Graphics::SetViewProjection(glm::mat4 view, glm::mat4 projection) {
|
||||
UniformTransformations transformations{view, projection};
|
||||
for (Frame& frame : frames_)
|
||||
std::memcpy(frame.uniform_buffer_location,
|
||||
&transformations, sizeof(UniformTransformations));
|
||||
std::memcpy(frame.uniform_buffer_location, &transformations,
|
||||
sizeof(UniformTransformations));
|
||||
}
|
||||
|
||||
void Graphics::RenderBuffer(BufferHandle handle, std::uint32_t vertex_count) {
|
||||
@@ -170,6 +171,12 @@ void Graphics::RenderIndexedBuffer(BufferHandle vertex_buffer,
|
||||
vkCmdDrawIndexed(frames_[current_frame_].command_buffer, count, 1, 0, 0, 0);
|
||||
SetModelMatrix(glm::mat4(1.f));
|
||||
}
|
||||
void Graphics::RenderModel(Model& model) {
|
||||
SetTexture(model.material.texture);
|
||||
SetModelMatrix(model.transform);
|
||||
RenderIndexedBuffer(model.vertex_buffer, model.index_buffer,
|
||||
model.indices.size());
|
||||
}
|
||||
|
||||
VkCommandBuffer Graphics::BeginTransientCommandBuffer() {
|
||||
VkCommandBufferAllocateInfo allocation_info = {};
|
||||
|
||||
62
src/vulkan/coordinate.cpp
Normal file
62
src/vulkan/coordinate.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include "vulkan/coordinate.h"
|
||||
|
||||
namespace veng {
|
||||
Coord Coord::operator+(const Coord& other) const {
|
||||
Coord result;
|
||||
result.seg.x = this->seg.x + other.seg.x;
|
||||
result.seg.y = this->seg.y + other.seg.y;
|
||||
result.seg.z = this->seg.z + other.seg.z;
|
||||
|
||||
if (this->pos.x + other.pos.x > border) {
|
||||
result.seg.x += 1;
|
||||
result.pos.x += glm::mod(this->pos.x, border);
|
||||
result.pos.x += glm::mod(other.pos.x, border);
|
||||
} else {
|
||||
result.pos.x = this->pos.x + other.pos.x;
|
||||
}
|
||||
if (this->pos.y + other.pos.y > border) {
|
||||
result.seg.y += 1;
|
||||
result.pos.y += glm::mod(this->pos.y, border);
|
||||
result.pos.y += glm::mod(other.pos.y, border);
|
||||
} else {
|
||||
result.pos.y = this->pos.y + other.pos.y;
|
||||
}
|
||||
if (this->pos.z + other.pos.z > border) {
|
||||
result.seg.z += 1;
|
||||
result.pos.z += glm::mod(this->pos.z, border);
|
||||
result.pos.z += glm::mod(other.pos.z, border);
|
||||
} else {
|
||||
result.pos.z = this->pos.z + other.pos.z;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
Coord Coord::operator-(const Coord& other) const {
|
||||
Coord result;
|
||||
result.seg.x = this->seg.x - other.seg.x;
|
||||
result.seg.y = this->seg.y - other.seg.y;
|
||||
result.seg.z = this->seg.z - other.seg.z;
|
||||
|
||||
if (this->pos.x - other.pos.x < -border) {
|
||||
result.seg.x -= 1;
|
||||
result.pos.x -= glm::mod(this->pos.x, border);
|
||||
result.pos.x -= glm::mod(other.pos.x, border);
|
||||
} else {
|
||||
result.pos.x = this->pos.x - other.pos.x;
|
||||
}
|
||||
if (this->pos.y - other.pos.y < -border) {
|
||||
result.seg.y -= 1;
|
||||
result.pos.y -= glm::mod(this->pos.y, border);
|
||||
result.pos.y -= glm::mod(other.pos.y, border);
|
||||
} else {
|
||||
result.pos.y = this->pos.y - other.pos.y;
|
||||
}
|
||||
if (this->pos.z - other.pos.z < -border) {
|
||||
result.seg.z -= 1;
|
||||
result.pos.z -= glm::mod(this->pos.z, border);
|
||||
result.pos.z -= glm::mod(other.pos.z, border);
|
||||
} else {
|
||||
result.pos.z = this->pos.z - other.pos.z;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace veng
|
||||
@@ -31,9 +31,18 @@ void Graphics::CreateTextureSampler() {
|
||||
}
|
||||
|
||||
TextureHandle Graphics::CreateTexture(gsl::czstring path) {
|
||||
std::vector<std::uint8_t> data = ReadFile(path);
|
||||
return CreateTexture({data.data(), data.size()});
|
||||
}
|
||||
|
||||
TextureHandle Graphics::CreateTexture(
|
||||
std::vector<std::uint8_t> image_file_data) {
|
||||
return CreateTexture({image_file_data.data(), image_file_data.size()});
|
||||
}
|
||||
|
||||
TextureHandle Graphics::CreateTexture(gsl::span<std::uint8_t> image_file_data) {
|
||||
glm::ivec2 image_extents;
|
||||
std::int32_t channels;
|
||||
std::vector<std::uint8_t> image_file_data = ReadFile(path);
|
||||
stbi_uc* pixel_data = stbi_load_from_memory(
|
||||
image_file_data.data(), image_file_data.size(), &image_extents.x,
|
||||
&image_extents.y, &channels, STBI_rgb_alpha);
|
||||
|
||||
Reference in New Issue
Block a user