일단은 멀티로 접속이 됨..

This commit is contained in:
2025-06-19 02:42:49 +09:00
parent 1b79d946c3
commit fc8217a608
25 changed files with 584 additions and 574 deletions

View File

@@ -53,7 +53,6 @@ std::vector<char> Model::Serialize() {
Append(buffer, angular_acceleration);
Append(buffer, scale);
Append(buffer, transform);
Append(buffer, original_offset);
Append(buffer, radius);
@@ -62,6 +61,8 @@ std::vector<char> Model::Serialize() {
Append(buffer, visible);
Append(buffer, colision);
Append(buffer, lastUpdatedTime);
return buffer;
}
@@ -81,7 +82,6 @@ void Model::Deserialize(std::vector<char> data) {
Read(data, offset, angular_acceleration);
Read(data, offset, scale);
Read(data, offset, transform);
Read(data, offset, original_offset);
Read(data, offset, radius);
@@ -89,6 +89,8 @@ void Model::Deserialize(std::vector<char> data) {
Read(data, offset, visible);
Read(data, offset, colision);
Read(data, offset, lastUpdatedTime);
}
void veng::Model::Update(float dt) {

View File

@@ -170,7 +170,7 @@ void Graphics::RenderIndexedBuffer(BufferHandle vertex_buffer,
vkCmdDrawIndexed(frames_[current_frame_].command_buffer, count, 1, 0, 0, 0);
SetModelMatrix(glm::mat4(1.f));
}
void Graphics::RenderModel(Model* model) {
void Graphics::RenderModel(std::shared_ptr<Model> model) {
if (!model->visible) return;
SetTexture(model->material.texture_handle);
SetModelMatrix(model->transform);

View File

@@ -2,6 +2,7 @@
#include "precomp.h"
#include "socket/packet.h"
#include "utils/utils.h"
namespace veng {
@@ -36,16 +37,18 @@ const Model* Engine::GetStaticModel(std::string name) {
return nullptr;
}
Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan) {
std::shared_ptr<Model> Engine::SpawnLifedModel(std::string asset_name,
std::string name,
std::float_t lifespan) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.asset_name = "";
model_to_spawn.name = name;
model_to_spawn.visible = false;
model_to_spawn.lifespan = lifespan;
models_[name] = std::move(model_to_spawn);
return &models_[name];
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
if (models_.find(name) == models_.end()) {
@@ -53,8 +56,9 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name;
model_to_spawn.lifespan = lifespan;
models_[name] = std::move(model_to_spawn);
return &models_[name];
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
std::uint32_t i = 0;
@@ -64,7 +68,10 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name + std::to_string(i);
model_to_spawn.lifespan = lifespan;
models_[name + std::to_string(i)] = std::move(model_to_spawn);
models_[name + std::to_string(i)] =
std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name + std::to_string(i)];
break;
}
i++;
@@ -73,12 +80,12 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &models_[name + std::to_string(i)];
return models_[name + std::to_string(i)];
}
Model* Engine::GetSpawnedObject(std::string name) {
std::shared_ptr<Model> Engine::GetSpawnedObject(std::string name) {
for (auto it = models_.begin(); it != models_.end();) {
if (it->first == name) return &it->second;
if (it->first == name) return it->second;
++it;
}
@@ -110,149 +117,131 @@ void Engine::Update() {
if (Tick != nullptr) Tick(*this, delta_time);
std::vector<Model*> models;
std::vector<std::shared_ptr<Model>> models;
models.reserve(models_.size());
for (auto it = models_.begin(); it != models_.end();) {
auto& model = it->second;
if (std::abs(model.lifespan + 1.f) <
if (std::abs(model->lifespan + 1.f) <
std::numeric_limits<float>::epsilon()) {
models.push_back(&model);
models.push_back(model);
++it;
continue;
}
if (model.lifespan <= 0.f) {
if (model->lifespan <= 0.f) {
it = models_.erase(it);
continue;
}
if (model.shouldBeDestroyed) {
if (model->shouldBeDestroyed) {
it = models_.erase(it);
continue;
}
model.lifespan -= delta_time;
model->lifespan -= delta_time;
models.push_back(&model);
models.push_back(model);
++it;
}
for (auto& it : models_) {
it.second.Update(delta_time);
vulkan_graphics->RenderModel(&it.second);
it.second->Update(it.second->lastUpdatedTime + delta_time);
vulkan_graphics->RenderModel(it.second);
}
physics_controller_.invokeOnColisionEvent(thread_pool_,
{models.data(), models.size()});
physics_controller_.invokeOnColisionEvent(thread_pool_, models);
vulkan_graphics->EndFrame();
}
}
void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
NetworkUpload(sock);
ResponseToServerAndRefresh(sock);
}
void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
std::vector<char> data;
for (auto& it : models_) {
if (!it.second.networkReplicated) continue;
if (!it.second.needsUpdate) continue;
std::lock_guard lock(it.second->modding);
if (!it.second->networkReplicated) continue;
if (!it.second->needsUpdate) continue;
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
std::vector<char> model = it.second.Serialize();
header.timestamp = glfwGetTime();
std::vector<char> model = it.second->Serialize();
header.body_length = model.size();
std::vector<char> header_serialized = header.Serialize();
data.insert(data.end(), header_serialized.begin(), header_serialized.end());
data.insert(data.end(), model.begin(), model.end());
it.second.needsUpdate = false;
it.second->needsUpdate = false;
spdlog::debug("{} uploaded", it.second->name);
}
iocp_->send(*sock, data);
iocp_->send(sock, data);
}
int recv_partial(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return 0;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
if (received == 0) return 0;
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
return total_received;
float GetAlpha(double old_time, double new_time) {
return (glfwGetTime() - old_time) / (new_time - old_time);
}
void recv_fully(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
void Interpolation(Packet::Header header, std::shared_ptr<veng::Model> local,
std::shared_ptr<veng::Model> remote) {
std::lock_guard lock(local->modding);
local->position =
glm::mix(local->position, remote->position,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->linear_velocity =
glm::mix(local->linear_velocity, remote->linear_velocity,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->linear_acceleration =
glm::mix(local->linear_acceleration, remote->linear_acceleration,
GetAlpha(local->lastUpdatedTime, header.timestamp));
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return;
std::vector<char> temp(expected - total_received);
local->rotation =
glm::mix(local->rotation, remote->rotation,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->angular_velocity =
glm::mix(local->angular_velocity, remote->angular_velocity,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->angular_acceleration =
glm::mix(local->angular_acceleration, remote->angular_acceleration,
GetAlpha(local->lastUpdatedTime, header.timestamp));
size_t received = iocp->recv(sock, temp);
local->scale = glm::mix(local->scale, remote->scale,
GetAlpha(local->lastUpdatedTime, header.timestamp));
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
local->original_offset = remote->original_offset;
local->radius = remote->radius;
local->lifespan = remote->lifespan;
local->visible = remote->visible;
local->colision = remote->colision;
}
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
if (sock->sock == 0) return;
std::vector<char> recv_data(6);
if (recv_partial(iocp_, *sock, recv_data) == 0) return;
auto result = iocp_->recv(sock, 14);
auto recv_data = utils::CvtListToVector(result.get()); // 여기서 막혀서 프로그램이 리턴을 못하는 문제가 있음..
Packet::Header header;
header.Deserialize(recv_data);
recv_data.resize(header.body_length);
recv_fully(iocp_, *sock, recv_data);
result = iocp_->recv(sock, header.body_length);
recv_data = utils::CvtListToVector(result.get());
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
veng::Model model;
model.Deserialize(recv_data);
std::shared_ptr<veng::Model> model = std::make_shared<veng::Model>();
model->Deserialize(recv_data);
bool found = false;
for (auto& it : models_) {
if (it.second.ID == model.ID) {
it.second.position = model.position;
it.second.linear_velocity = model.linear_velocity;
it.second.linear_acceleration = model.linear_acceleration;
it.second.rotation = model.rotation;
it.second.angular_velocity = model.angular_velocity;
it.second.angular_acceleration = model.angular_acceleration;
it.second.scale = model.scale;
it.second.transform = model.transform;
it.second.original_offset = model.original_offset;
it.second.radius = model.radius;
it.second.lifespan = model.lifespan;
it.second.visible = model.visible;
it.second.colision = model.colision;
spdlog::info("model updated: {}", model.name);
spdlog::info("model pos: ({},{},{})", model.position.x,
model.position.y, model.position.z);
if (it.second->ID == model->ID) {
Interpolation(header, it.second, model);
spdlog::debug("model updated: [{}:{}]", model->name, model->ID.snowflake);
found = true;
break;
}
@@ -260,32 +249,38 @@ void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
if (!found) {
auto spawnedModel =
SpawnLifedModel(model.asset_name, model.name, model.lifespan);
spawnedModel->ID = model.ID;
spawnedModel->position = model.position;
spawnedModel->linear_velocity = model.linear_velocity;
spawnedModel->linear_acceleration = model.linear_acceleration;
SpawnLifedModel(model->asset_name, model->name, model->lifespan);
std::lock_guard lock(spawnedModel->modding);
spawnedModel->ID = model->ID;
spawnedModel->position = model->position;
spawnedModel->linear_velocity = model->linear_velocity;
spawnedModel->linear_acceleration = model->linear_acceleration;
spawnedModel->rotation = model.rotation;
spawnedModel->angular_velocity = model.angular_velocity;
spawnedModel->angular_acceleration = model.angular_acceleration;
spawnedModel->rotation = model->rotation;
spawnedModel->angular_velocity = model->angular_velocity;
spawnedModel->angular_acceleration = model->angular_acceleration;
spawnedModel->scale = model.scale;
spawnedModel->transform = model.transform;
spawnedModel->scale = model->scale;
spawnedModel->transform = model->transform;
spawnedModel->original_offset = model.original_offset;
spawnedModel->radius = model.radius;
spawnedModel->lifespan = model.lifespan;
spawnedModel->original_offset = model->original_offset;
spawnedModel->radius = model->radius;
spawnedModel->lifespan = model->lifespan;
spawnedModel->visible = model.visible;
spawnedModel->colision = model.colision;
spawnedModel->visible = model->visible;
spawnedModel->colision = model->colision;
spawnedModel->networkReplicated = false;
spdlog::info("model spawned: {}", model.ID.snowflake);
spdlog::info("model spawned: {}", model->ID.snowflake);
}
} break;
default:
spdlog::error("unknown data type");
}
thread_pool_->enqueueJob(
[this, sock](utils::ThreadPool* tp, std::uint32_t __) {
ResponseToServerAndRefresh(sock);
},
0);
}
} // namespace veng

View File

@@ -5,34 +5,36 @@
namespace veng {
void Physics::invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool, gsl::span<Model*> models) {
gsl::not_null<utils::ThreadPool*> thread_pool, std::vector<std::shared_ptr<Model>> models) {
constexpr std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
for (int first = 0; first < models.size(); first++) {
if (!models[first]->colision) continue;
auto first_model = models[first];
if (first_model != nullptr || !first_model->colision) continue;
for (int second = first + 1; second < models.size(); second++) {
if (!models[second]->colision) continue;
auto second_model = models[second];
if (second_model != nullptr || !second_model->colision) continue;
std::float_t distance =
glm::distance(models[first]->position, models[second]->position);
std::float_t model1_radius =
models[first]->radius * models[first]->scale.x;
std::float_t model2_radius =
models[second]->radius * models[second]->scale.x;
glm::distance(first_model->position, second_model->position);
std::float_t model1_radius = first_model->radius * first_model->scale.x;
std::float_t model2_radius = second_model->radius * second_model->scale.x;
if (distance <= model1_radius + model2_radius) {
if (models[first]->OnColision != nullptr)
if (first_model->OnColision != nullptr)
thread_pool->enqueueJob(
[OnColision = models[first]->OnColision](
utils::ThreadPool* thread_pool, Model* self, Model* other) {
[OnColision = first_model->OnColision](
utils::ThreadPool* thread_pool, std::shared_ptr<Model> self,
std::shared_ptr<Model> other) {
OnColision(self, other);
},
models[first], models[second]);
if (models[second]->OnColision != nullptr)
first_model, second_model);
if (second_model->OnColision != nullptr)
thread_pool->enqueueJob(
[OnColision = models[second]->OnColision](
utils::ThreadPool* thread_pool, Model* self, Model* other) {
[OnColision = second_model->OnColision](
utils::ThreadPool* thread_pool, std::shared_ptr<Model> self,
std::shared_ptr<Model> other) {
OnColision(self, other);
},
models[second], models[first]);
first_model, second_model);
break;
}
}