Files
Np_Term/Client/src/vulkan_engine/vulkan/engine.cpp

178 lines
5.5 KiB
C++

#include "vulkan_engine/vulkan/engine.h"
#include "precomp.h"
namespace veng {
void Engine::init() {
glm::ivec2 window_size_ = vulkan_graphics->window->GetFramebufferSize();
view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
glm::vec3(0.f, -1.f, 0.f));
projection = glm::perspective(
glm::radians(103.f),
(std::float_t)window_size_.x / (std::float_t)window_size_.y, 0.1f,
1000.f);
vulkan_graphics->SetViewProjection(view, projection);
if (BeginPlay != nullptr) BeginPlay(*this);
}
void Engine::LoadModelAsset(std::string path, std::string name) {
veng::Model model(vulkan_graphics);
asset_loader_.setPath(path);
asset_loader_.loadModel(model);
model.vertex_buffer = vulkan_graphics->CreateVertexBuffer(model.vertices);
model.index_buffer = vulkan_graphics->CreateIndexBuffer(model.indices);
model.material.texture_handle =
vulkan_graphics->CreateTexture(asset_loader_.readTexture());
model_assets_[name] = std::move(model);
}
const Model* Engine::GetStaticModel(std::string name) {
if (model_assets_.find(name) != model_assets_.end())
return &model_assets_[name];
return nullptr;
}
Model* Engine::SpawnModel(std::string asset_name, std::string name) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.visible = false;
dynamic_immortal_models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name];
}
if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name] = std::move(model_to_spawn);
return &dynamic_immortal_models_[name];
}
std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_immortal_models_.find(name + std::to_string(i)) ==
dynamic_immortal_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_immortal_models_[name + std::to_string(i)] =
std::move(model_to_spawn);
break;
}
i++;
}
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &dynamic_immortal_models_[name + std::to_string(i)];
}
Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.visible = false;
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
return &dynamic_models_[name].first;
}
if (dynamic_models_.find(name) == dynamic_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
return &dynamic_models_[name].first;
}
std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (dynamic_models_.find(name + std::to_string(i)) ==
dynamic_models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
dynamic_models_[name + std::to_string(i)] =
std::make_pair(std::move(model_to_spawn), lifespan);
break;
}
i++;
}
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &dynamic_models_[name + std::to_string(i)].first;
}
Model* Engine::GetSpawnedObject(std::string name) {
for (auto it = dynamic_immortal_models_.begin();
it != dynamic_immortal_models_.end();) {
if (it->first == name) return &it->second;
++it;
}
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
if (it->first == name) return &it->second.first;
++it;
}
return nullptr;
}
void Engine::Update() {
glm::ivec2 framebuffer_size = vulkan_graphics->window->GetFramebufferSize();
if (framebuffer_size != window_size_ && framebuffer_size.x != 0 &&
framebuffer_size.y != 0) {
window_size_ = framebuffer_size;
auto grater = (framebuffer_size.x > framebuffer_size.y)
? framebuffer_size.x
: framebuffer_size.y;
view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
glm::vec3(0.f, -1.f, 0.f));
projection = glm::perspective(
glm::radians(103.f),
(std::float_t)framebuffer_size.x / (std::float_t)framebuffer_size.y,
0.1f, 1000.f);
}
vulkan_graphics->SetViewProjection(view, projection);
if (vulkan_graphics->BeginFrame()) {
std::double_t current_time = glfwGetTime();
std::float_t delta_time =
static_cast<std::float_t>(current_time - last_frame_time_);
last_frame_time_ = current_time;
if (Tick != nullptr) Tick(*this, delta_time);
std::vector<Model*> models;
models.reserve(dynamic_immortal_models_.size() +
dynamic_models_.size());
for (auto it = dynamic_immortal_models_.begin();
it != dynamic_immortal_models_.end();) {
models.push_back(&it->second);
++it;
}
for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
if (it->second.second < 0.f) {
it = dynamic_models_.erase(it);
continue;
}
else {
it->second.second -= delta_time;
}
models.push_back(&it->second.first);
++it;
}
for (auto it : models) {
it->Update(delta_time);
vulkan_graphics->RenderModel(it);
}
physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()});
vulkan_graphics->EndFrame();
}
}
} // namespace veng